Details of the Next Version Update (9/06/07)

Vandoura

The Original PLD
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Vandoura
http://www.playonline.com/ff11us/polnews/news11242.shtml
The next FINAL FANTASY XI version update is scheduled to take place on Sep. 10, 2007. Following are the details on features that will be implemented on next version update.

Details for the maintenance schedule will be released once they become available.

[Important Update Details]
- Addition of "Pankration."

- Adjustment on the accuracy of weapon skills "Guillotine" and "Penta Thrust."

The following issues will be addressed:
- Monster ability statistics are lower than intended.

- Ability statistics of Automatons and Pets are lower than intended.

- Graphic of Goblin Bounty Hunter continues to appear even after it is defeated.

- Players are unable to correctly enter Hazhalm Testing Grounds when checking the "Entry Gate" without a "Glowing Lamp" in their possession.

- All random number calculations for damage amounts are not being calculated properly.

- Amount of damage is not being corrected properly when characters are equipped with two-handed weapons.

- Both the attack and accuracy of monsters equipped with two-handed weapons are higher than intended.

- The TP of beastmaster's pets slowly continues to decrease while they were not engaged in battle.

- Attachments do not function properly when Automatons have both "Stealth Screen" and "Optical Fiber" attached.

- Automaton continues to cast magic on player characters that are KO'd.

- Under certain combinations of heads and frames, Automatons will try to cast spells continuously.

- When a "Chocobuck Slip" and Chocobucks are both traded, players may be able to carry more than the maximum allowed Chocobucks.

- When "Tandjana Wildgrass" is used during the Chocobo Hot and Cold Game, the cursor pointing to the treasure chest will not appear if the cancel button is pressed at a specific time.

- Item icons do not appear in the Delivery Box. (Xbox 360 version only)

- Macros might not function depending on how the name of certain items are included.
* To avoid this issue, please enter item names either in abbreviated format or by using the auto-translate function.

- When entering text commands, shortcuts such as "<t>" will not function properly if a phrase using quotation marks (') is included.

Yay drg gonna be nerf... >.>
 
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- Adjustment on the accuracy of weapon skills "Guillotine" and "Penta Thrust."

But it has guillotine on that too, and that wasn't buffed in the last update >.> Better be a buff!!!
 
But it has guillotine on that too, and that wasn't buffed in the last update >.> Better be a buff!!!

Don't think they're gonna buff more. They gonna lower their accuracy maybe.


yeah I think theyre going to enhance the acc of the WS's

Well we gonna wait and see if they're gonna increase acc or lower it..

*hope is increase of acc* :ph34r:
 
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Don't think they're gonna buff more. They gonna lower their accuracy maybe.

I really am not so sure about that >_> Guillotine acc was never that hot..
 
70 DRK here.

I equipped my DRK after the update and went for some exp partying. I would spam Guillotine whenever I got TP, but the damage from it was "meh" at best. To get the GOOD damage, I was still having to use Zerk, LR, Souleater, Warcry before I used Guillotine.

The "accuracy" from Guillotine seemed fine, then again, from all my DRK gear I have +49 Accuracy. IMHO I think they're going to slightly INCREASE the damage output from Guillotine, and maybe DECREASE the damage output from Penta Thrust.

Just my :2cents: on the matter.
 
Maybe increase acc on Guillotine and decrease Penta Thurst acc, we all know how SE like to nerf drg -.-

Since you asked me for a reply, here it is!

You're a nerf. ;P

- Lec

Hm, something on topic: This could be interesting motivation to level DRG and DRK past 66 and continue my path of the Puppetmaster. >_>
 
Since you asked me for a reply, here it is!

You're a nerf. ;P

- Lec

Hm, something on topic: This could be interesting motivation to level DRG and DRK past 66 and continue my path of the Puppetmaster. >_>


I did no such things asking you to reply here D:

All i did is tell you to check my new post ^.~
 
Their accuracy will probably be boosted. I found I still had to wear a moderate chunk of extra acc in my WS swap since Penta got its new acc mod, which has been a little weird. I only hit full 5/5 pentas with my old gear swap about half to 2/3 of the time.

It'd make sense considering the new modifier on Penta, anyway.

Guillotine should get a new modifier really. lol, silence.
 
Guillotine should get a new modifier really. lol, silence.


I don't get the whole thing of downing the Silence effect. I love it, especially when fighting NMs like Centurio X-I...

Also, think about it: If you cut someone's throat (i.e. with a Guillotine), wouldn't that be about the most effective way to "silence" that person/thing?

lolz
 
I don't get the whole thing of downing the Silence effect. I love it, especially when fighting NMs like Centurio X-I...

Also, think about it: If you cut someone's throat (i.e. with a Guillotine), wouldn't that be about the most effective way to "silence" that person/thing?

lolz

Yeah...but would you rather the modifier helped you do more damage or silence better?

I'll take the damage as its a LOT more practical than fighting Centurio X-I >_>
 
It makes sense but really, what good does it do outside being randomly spiffy for solo?

If you're dropping Guillotine on most mobs you'd normally fight and use it on,

- if you use it early enough that the silence would matter, it's going to beat your face in

- if you use the WS intelligently, the mob will be silenced quite a lot more effectively than any status effect would achieve
 
Yeah...but would you rather the modifier helped you do more damage or silence better?

I'll take the damage as its a LOT more practical than fighting Centurio X-I >_>

Centurio was just an example.

Sure, I'd like to do loads of damage. Anyone would. Sure, the silence effect is wasted on any non-casting mob. If, say, it added an amnesia effect (is that the one where you forget WSs and JAs?) or lowered defense significantly, that'd be a worthy trade-off as an additional effect.

:2cents:
 
they'll probably increase the acc on penta and guillotine since they both already had crappy acc and they were listed as ws they intended on buffing last update if I'm not mistaken.

either way I doubt it'll matter these days it's lolacc for drg since with A+ weapon, 1 dex = 1 acc (which I have a feeling they're keeping) and now a 2nd acc job trait just about any drg can use meat full time and hit 95% acc.
 
I'm drooling over this update if they really are increasing the ACC of Guillotine.

52 DRK and should about push the 60 mark by the time this is implemented...yey.

- Both the attack and accuracy of monsters equipped with two-handed weapons are higher than intended.
Also, this struck me as funny XD
 
No word on GK ws changes giggidy

ws.jpg


just the way i like it
 
Yeah, guillotine is an elemental WS, so it doesnt get a cool mod like non elementals.. You know..

Kinda like CRIT VARIES WITH TP. Thatd be awesome
 
Yeah, guillotine is an elemental WS, so it doesnt get a cool mod like non elementals.. You know..

Kinda like CRIT VARIES WITH TP. Thatd be awesome

does it really count as an elemental if it doesn't do elemental damage? i think it just has the wind color to its designation since Silence=wind-based.
 
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