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I was bored and browsing through some older threads, and came across "The Notorious You" Thread. It had some really cool ideas for made up NM's and such, and some of the drops those NM's gave out.
But one thing about that thread really stood out in my mind. Someone mentioned a Bahamut fight followed up by an airship battle with Neo Bahamut.
Now, I'm not too keen on the whole summon idea of Bahamut, for story reasons and job balance, but the thought of an airship battle sounds really thrilling to me.
Imagine a BCNM type fight activated in Ru'Lude Gardens that would make your alliance get on an airship, and fight a flying monster. High over Vana'Diel you'd be nuking and ranging this thing to holy heaven, as the airship speeds, ducks, and weaves to keep up with the monster. Where would tanks and other melees come into play? Well, maybe let Dragoons's wyverns actually attack the thing, subbing WHM might even lend them to support other alliance members. High Jump might even be a factor. Maybe let there be some add spawns on the ships that your trusty Monks, Paladins, Warriors, and Dark Knights can dispatch for the safety of the other members.
Pirates attack the Selbina ~ Mhaura ferry... it's got to be only a matter of time before SE decides this might be a solid addition to the game. From what I hear, more End Game content needs to be added. Would this not be fun as hell???
And remember, last time I mentioned something to this nature, it kinda half assed came true! *Fingers Crossed*
But one thing about that thread really stood out in my mind. Someone mentioned a Bahamut fight followed up by an airship battle with Neo Bahamut.
Now, I'm not too keen on the whole summon idea of Bahamut, for story reasons and job balance, but the thought of an airship battle sounds really thrilling to me.
Imagine a BCNM type fight activated in Ru'Lude Gardens that would make your alliance get on an airship, and fight a flying monster. High over Vana'Diel you'd be nuking and ranging this thing to holy heaven, as the airship speeds, ducks, and weaves to keep up with the monster. Where would tanks and other melees come into play? Well, maybe let Dragoons's wyverns actually attack the thing, subbing WHM might even lend them to support other alliance members. High Jump might even be a factor. Maybe let there be some add spawns on the ships that your trusty Monks, Paladins, Warriors, and Dark Knights can dispatch for the safety of the other members.
Pirates attack the Selbina ~ Mhaura ferry... it's got to be only a matter of time before SE decides this might be a solid addition to the game. From what I hear, more End Game content needs to be added. Would this not be fun as hell???
And remember, last time I mentioned something to this nature, it kinda half assed came true! *Fingers Crossed*