Here are some images i uploaded last. Just some blendshapes.
Eyes closed
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Shocked
This is a mixture of some blendshapes i have made. 'Left eyelid wide' & 'right eyelid wide'. 'Jaw Drop' i wanted to be as real as i can make it, so as the jaw opens, the shape around the face changes, little cheek bone appears and muscle around the temple area flexes. Not satisfied with how the open mouth looks, but the transition looks good in motion. (Kinda creepy too.)
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Sinister looking smile
-Smile left, Smile right... Each side raises the cheek like it's supose to.
-Snarl left, snarl right... for the nose
-Eye lids closed a little
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Smirking
Smile right and left, are cranked up a little bit. Turning one side up too much without turning up the other side looks very un-natural.
I have a total of 16 Blendshapes made so far, from eye brows to jaw twists. I am "Still" working to make more.
I also made the teeth and tounge, and have a 1280x1024 texture map for the head. I should narrow that down cause it would be overkill since i plan on batch rendering it with a wide screen. Not finished by the way.
I created a low poly body for the cloth i'll be using. It's make for things happening a little smoother.
(If i fail at using cloth i'll definatly resort to the old fashion way. That would leave me dissapointed in myself though. Animation wise it would mean more manual procedures for such secondary motions we see in cloth.)
Joints ... Not the kind you smoke. It's the skeleton that that i smooth bind to the polygonal mesh. The Rig is completed and the Tarutaru is pretty much ready to perform. Except it's still naked ; ;
Well that's it for now. I'll post more updates later. I found since i achieved some major goals in the game, i spend more leasure doing this. Tomorrow i'll start an intensive on cloth.