Oh look! More weaponskills (New Weapon Skills to Wield! (06/04/2010))

Shirai

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With the much-awaited level cap increase rapidly approaching, the development team is putting the finishing touches on a new set of weapon skills that promise to be formidable additions to players' arsenals of abilities.

Today, we're pleased to be able to offer a video sneak preview of the fourteen visually striking new skills that will be joining the fray with the upcoming version update.

Feast your eyes on the wonders that await!


http://www.playonline.com/ff11us/index.shtml
 
Well that answers one of my questions about the level cap.
Now I just want to see new spells :>
 
The Weapon skills look awesome. yea i wanna know about the spells too
 
The only thing that sucks about those WS is that alot of them are 1hit WSes. :\
 
The only thing that sucks about those WS is that alot of them are 1hit WSes. :\

That may or may not matter, though. With the right modifiers and damage multipliers, after all, a single-hit WS can outdo multi-hit WS.

All I know is that the Sword WS looked like it stole HP, and I fully endorse this.
 
Did anyone else laugh at Bora Axe when the taru jumped up to catch the axe? XD

I mainly wonder if the new ranged WS's can outperform Slugwinder.
 
something nice for pld^^ but i doubt that ws will go to rdm or blu but i can hope
 
Meh, theyre nice and all, but a lot of them look like re-hashes of current WS.........here's hoping the stats help push them above and beyond what we currently have now.
 
lol, I was thinking much the same Hexx. Animation-wise, they're pretty much just all slightly recolored and rehashed versions of existing skills.
 
Is it just me or do most of these look stupid? I mean, they might be sweet to use, but few of them were really aesthetically pleasing.
 
Tachi: Yukikaze 2

It better go with Kasha to make light or some shit or Ill be sticking with Gekko.
 
Is it just me or do most of these look stupid? I mean, they might be sweet to use, but few of them were really aesthetically pleasing.

This too, at least some of the mythic WS were pleasing to the eye, and on top of it, some are actually pretty damn useful for the job that uses them (hello Atonement?) Wonder if they really thought these through or just tossed them in for the fuck of it.
 
Watching it again, it looks like the Marksmanship skill smacks the monster upside the head before firing.
Of course, this is most likely not the case, but I'd be happy if it was :<
 
From a Dark Knight's point of view:

Most of these look like a lot of flash and most likely little substance (ie Insurgency)

It's really going to have to be something amazing for me to dump Guillotine for a 1 hit WS.

Especially if I have to build that crap to 200+ tp to see any decent dmg output.

Prediction: A fancy version of Spiral Hell not even worth questing.
 
Well in the defence of rehashed animations, king's justiice uses nearly the same animation as raging rush. no one complaind about its looks when they saw it dmg output. the same will apply here.
 
Seems like there is only one per weapon shown. That isn't enough to make it to level 99. So maybe more will be released later.
 
the only one I liked was the great axe. I hate it when they just add special effects like ice or whatever to an otherwise normal move, like a thrust. I like when it looks like something someone could actually do, like spinning around, taking multiple slices while maintaining elegance and good form.
 
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