/Search?

When empty, ToAU is the best exp around. You basically get IT exp for a VT mob and you can chain VT puks/imps/flies much faster than you could chain RoZ/CoP area counterparts.

That said, I'd rather limp along at 4k/hr on Abraxes than limp along at 3.5k/hr in a crowded Mire. The birds hit harder but they're not nearly as annoying as imps.

Assuming the parties are considerate of each other, you can fit 3 in the mire and 4 in the Thickets without cutting down on anyone's exp. You can pack an additional 2 in the back part of the mire (on the trees that no one likes to kill because ZOMG! you need a tank). That's 42 people tops getting the good exp with an additional 12 stumbling along at 4-6k/hr on trees.

I easily see twice that number in party trying to exp on any given weekend.
 
I like using the search function, it saves me from wasting my time. I've been invited to parties that responded to the query of |where?| with a zone that search shows is obviously overcamped, and in those cases I've turned them down. (Mire party, huh? Well /sea shows 93 people in that zone. I'm thinking that's a tad overcamped so I'll pass. I'd rather spend the time chatting with my linkshell mates and FL friends, browsing through the auctionhouse, or helping someone accomplish something that spend my time in a party where there's more standing around than actual fighting.)

When I make a party I use the /sea to see what camps are open and present the party with choices based on what's open that works with our setup. Knowing multiple camps for different party set-ups is vital if you're going to use the /sea function to find an open camp where you can get a respectable amount of xp/hr and not have to sit around with your thumb up your bum waiting for your puller to find something to actually pull.
 
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