Ronith said:
awesome... thx alot Dowzer, gonna revamp a bit of my gear, and I'm finally getting my OHat this saturday

! after losing my 1st 2 clusters, this will be my last one... win or lose it's going to be the last... and damn well hope I get it-.-; but thx alot for the suggestions Dowz... gonna take a look over everything thx again man
Goodluck on the hat....I know what it's like to lose a cluster, just keep tryin
Mistaya said:
Now seriously: Your best weapon is gonna be the scythe and your WS of choice is going to be Guillotine. Why? Guillotine add. effect is silence.
Ahhh trusty Guillotine, I use it on nearly any mobs who cast spells....Particularly Tonberry Stabbers(any ninja mobs)/Magic Pots..I like Rampage for BLM types, because if they start casting Ancient Magic - that gives free time to gain more TP/Bloody bolt..
Mistaya said:
last comment, i suggest giving up on making your DRK evasion tank. It just isnt meant to do that and no amount of gear is going to make up for the natural lack of anything evasive. Try making your poor dark KNIGHT into more of a VIT tank, HP bonuses and defense (Not of course at too much cost of attack power).
Our evasion is average, capping at 222 during lv74...I raise that to 236 with Gnd.Tmp.Knight Bangles + Evasion torque. With Merits+Evasion earring I could raise that to 248 and possibly 250+ @lv75
I'm speaking from experience with the same Mob but with different setups here...One being evasion, the other being DEF/HP.
Sozu Rogberry was very very very easy to solo with this setup. Evading its attack is key, because it is a Thief. Please keep in mind, my evasion is at 236 and I have basically no trouble keeping up shadows. It would miss me so much that I could keep up shadows without ever having to use Sleep/Sleep bolts with that setup. Blind bolts helped a lot during this too.
The time I was nearly tripple attacked to death...I had no evasion skill+ or evasion+ equipped.
I was wearing a Hauberk, Ohat, Crimson Hands, Legs, and Feet. (Crimson Hands, Legs, Feet = HP+60 and 93DEF) It is some of the best DEF(3rd or 4th highest DEF) and has a nice amount of HP+
As a DRK, I cannot take damage - we aren't PLD but we closely resemble a Warrior. Our Evasion is the same level as a Warriors, but our Defense is much less considering we don't have Defender. I really think it's a lot better to evade, rather than to take damage. Add shadows to that and you'll hardly ever get hit.
Now I'm sorry to say, but Maat is really too weak. With a Blink Band, some DRKs have killed him without being touched. Chasym for one, layed him out with 2 Guillotines - never was hit by the old man.
The final and -best- setup for a DRK solo, is Haste.
Imagine Utsusemi timers @ only 20-25 seconds.
Mistaya said:
Carry status cure pots. Fcker blinds you or para's you first turn and things can turn ugly fast.
Paralyze can get ugly, but most of the time our job trait resists it. I wouldn't suggest buying Remedy (they are expensive and Paralyze WILL eat them most of the time) Blind really sucks, I carry eye drops for that and echo drops for silence.
For monsters who use TP moves which Silence, Blind, Petrify, Doom, etc.....Simply turn around. You'll have to count their TP to be accurate on when to turn....Hit&Run is the best strat, know when your next swing is and turn around when it happens. The TP move will have "No effect".
I particularly like soloing Dolls, because they melt down sometimes. It makes for an easy and fast fight. Just watch for it and count their TP....When you see it jump in the air, just run away.
The _____ Doll uses Meltdown.
No target in area of effect.