75 BST Equipment Setups?

Yah I stereotyped SMNs a bit there but you know what I mean =p

So currently it's still not justifable, yet. Being able to solo marginally better still means shit (when we do fine already).
 
about the bst equips.
my main char is 66 bst but has everything almost ready.
charm
light staff
bugard strap+1
imperial egg
panther mask +1
bird necklace
melody earring+1 x2
Kosode
trainer's gloves
chr 4 rings x2 (working on chr5 rings)
volunteer's nails
bst af legs
corsette+1
amemet mantle+1

while pets attacking/me meleeing

lion tamer
pallas's shield
zeta biscuit/tiphia sting
walahra turban (until moogle expansion comes out, then dmg-10% haste5%)
pcc
merman's earrings
hauby until i get mirke expansion (pet att/acc 15)
beast bazubands(still need)
snipersx2
aurum feet
askar dirs
life belt/potent
amemet mantle +1

reward gear
zoraal ja's axe
pallas's shield
khimaira bonnet
ogre gloves +1
monster gaiters
af body/relic body

still working on gear but almost there^^ hope this helps someone
 
about the bst equips.
my main char is 66 bst but has everything almost ready.
charm
light staff
bugard strap+1
imperial egg
panther mask +1
bird necklace
melody earring+1 x2
Kosode
trainer's gloves
chr 4 rings x2 (working on chr5 rings)
volunteer's nails
bst af legs
corsette+1
amemet mantle+1

while pets attacking/me meleeing

lion tamer
pallas's shield
zeta biscuit/tiphia sting
walahra turban (until moogle expansion comes out, then dmg-10% haste5%)
pcc
merman's earrings
hauby until i get mirke expansion (pet att/acc 15)
beast bazubands(still need)
snipersx2
aurum feet
askar dirs
life belt/potent
amemet mantle +1

reward gear
zoraal ja's axe
pallas's shield
khimaira bonnet
ogre gloves +1
monster gaiters
af body/relic body

still working on gear but almost there^^ hope this helps someone

Am I confused when you have kosode and other gear in your sets yet you only have a 66 bst? ...Or, are these your sets once you hit 75?
 
when i hit 75 im wearing these, i only /nin and FoV as bst right now since i dont play bst alot :/
 
Here is my Charm Set

Apollo's Staff
Bugard Leather Strap +1
Monster Helm
Bird Whistle
Melody Earringx2
Kirins Osode (soon to be skadi body) (yes I know -2 chr loss but I can charm just fine)
Monster Gloves (will be switching to beast gloves +1 when apollyon item drops)
Angel Ringsx2
Lyricists Gonelle
Corsette+1
Beast Trousers+1
Beast Gaiters (waiting for r/ex chr+ feet to drop)

Attack
Maneater/Woodsville (waiting for temp axe which should be this week)
Tiphia sting
W.Turban
PCC -appropriate gorget for ws
Brutal Earring/Merman's Earring
Haubergeon +1
Iota Ring/Rajas Ring
Foragers Mantle
Swift Belt
Dusk Hands
Aurmn Sabatons
Monster Gaiters

I am still working on these sets
I've only been 75 BST for about 1 week lol

I did go solo a few NM's in La Vaule (S) this weekend
It was fun.
 
Charming:
Apollo's Staff
Bugard Leather Strap +1
Imperial Egg
Monster Helm
Star Necklace
Beastly Earring
Melody Earring
Kirins Osode
Trainer's Gloves
Heavens Ring
Heavens Ring (Waiting on Veela Ring)
Lyricists Gonelle
Corsette+1
Beast Trousers+1
Volunteer's Nails

Pet Gear:
Lion Tamer
Pallas' Shield
Anwig Salade (Pet: Haste +5%, Pet: Dmg. taken -10%)
Shepherd's Chain
Spinel Earring (Pet: Accuracy +2)
Topaz Earring (Pet: DEF +3) / Death Earring (Pet: Enmity +1)
Mirke Wardecors (Pet: Accuracy +15, Pet: DA/Crit +2%)
Beast Bazubands
Fidelity Mantle (Waiting on Angel Skin Key backpiece)
Selemnus Belt
Askar Dirs/Herder's Subligar
Raptor Ledelsens (Pet: DEF +2)
 
Oh well why not:

Charming:
Light Staff/No Strap/empty/My thrown away but landed imperial egg, didn't trigger provoke though but it landed on a Shadow NM in Garlaige
Panther Mask/Bird Whistle/empty/empty
Kirin's Osode/Marine F Gloves/Loyalty/Loyalty
Amemet mantle+1/Corsette+1/Luna's Subligar/Volunteer's Nails

Can do better, but I can't be arsed. Does what I want :p ...

Mischarm Gear
omg/omg/omg/omg
omg/omg/omg/omg
omg/omg/omg/omg
omg/omg/omg/Skadi Feet

*I rarely if ever charm anything that runs faster than normal speed
 
Charm
Apollo's Staff, Bugard Strap +1, empty, Imperial Egg
Panther Mask, Bird Whistle, Melody Earring +1, Melody Earring +1
Beast Jackcoat, Trainer's Gloves, Angel's Ring, Angel's Ring
Lyricist's Gonnelle, Corsette +1, Beast Trousers, Volunteer's Nails

Melee
Woody/Manny
Walahra Turban, Chiv Chain, Ruby Earring (Atk+5), Coral Earring
Hauberk, Dusk Gloves, Blood Ring, Woodsman Ring
Amemet +1, Headlong Belt, B.Haidate, Ogre Ledelsons

Nothing fancy, but nothing bad either.
 
Oh, I forgot another important setup:

Reward

(Zoraal Ja's Axe), Pallas's Shield, empty, Pet Food
Bison Warbonnet, Promise Badge, Geist Earring, Geist Earring
Beast Jackcoat/Kirin's Osode, Ogre Gloves +1, Sapphire Ring, Sapphire Ring
Royal Army Mantle, Royal Knight's Belt, Magic Cuisses, Monster Gaiters
 
Not in game atm so typing mainly from memory:

Charm:
Apollos, Bugard+1 (want that new +3 CHR grip from update that no one's found yet soooo bad)
Delta Earring/Melody Earring+1
Star Necklace
Monster Helm
Kirin's Osode
Corsette+1
Beast Trousers+1
Monster Gaiters
Trainer's Gloves
Amemet+1 (can't seem to find the time for me and hubby to get round to camping the Lyrcist's Gonelle... hell only just got a moongate pass after about 6 years)
Angel Ringx2 (trying to find Heaven's Rings on the AH... or that +6 CHR ring from VNMs)

Melee:
Maneater/Temperance or Tatami (or ye olde dual rune axes and gaudy harness trick when dying /NIN)
Walmart Turban/Earwig Salad (WS)/Opti Hat/Askar Head (depending on how I feel - Askar looks silly on hume F)
Peacock Charm, Brutal/Cassie earring (needs tweaking a bit)
Askar Body/Haubergeon/Gaudy/Mirke (Pet Stats if I'm trying to even up the fight a bit)/Heca Body for WS
Swift Belt/Warwolf (WS)
Dusk Gloves/Askar Hands (for running around)/Alky Bracelets (WS - still not sure about these TBH)
Byakko's Haidate/Askar Legs/Herder's Subligar (again if I want to even up the fight a bit)
Aurum Pee Boots

Reward:
Zoral Ja's Axe (never managed to find a Pallas' shield on the Midgard AH), Ogre Gloves+1, Pet Biscuits, either AF1 or AF2 body depending on stuffs, Monster Gaiters (I think go in there)

Call BST:
Obviously Monster Gloves and whatever jug I have macroed at the time.

Salvage group folded so no skadi loving for me... have the shantotto legs with +8 movement and phys damage down mainly for a mischarm set, but they're really not quite fast enough for my liking.

Gear's got holes in and things I'd like to improve, still really don't like my rampages, but my salvage group closed following the raised level cap announcement so I have naff all chance of getting skadi before the servers melt down... sad thing is BST AF2 drops so much for my dynamis shell that even my mule who comes in just for raise duty on WHM only needs hands to go 5/5 as well!
 
lol This is what I love about Bst - pretty much we wear what we want XD

To sum up, basically:

For melee, strive to gear yourself like an old-school duail-axing war. This means all the haste, acc, and att you can find for tp, and all the Acc, STR, and Dex you can find for Rampage. You'll mix and match that stuff from situation to situation.

For Charm, all the CHR you can get your hands on, and at least a Light Staff. +Charm gear is nice, but the general consensus is that it only affects Charm duration. Throw some Magic Attack Bonus gear into the mix and presto! you have a Primal Rend build as well.

Reward gear: there's lots of room for player preference here, but you should approach a Reward set armed with the knowledge that AF/Relic Feet, Ogre Gloves, and anything else that enhances Reward is your friend. Also, your total MND score has a far, far greater impact on Reward than it does on Cure spells, and there appears to be no upper limit. For that reason, bring whatever MND gear you can.

And on that note, I'll gracefully bow outta the conversation before anyone notices that I haven't mentioned pet-enhancing gear :P
 
Charm:
Apollo's Staff
Reign Grip
Monster Helm
Kirins Osode
Amement Mantle +1 (-3 enimity augmented with +1 CHR) (Lyrcists Gonelle refuses to drop (0/4))
Bird Whistle (Temp Torque won't drop for me)
Trainers Gloves
Corsette +1
Melody Earring +1x2
CHR+4 Ring (Veela's wont drop)
Omega Ring
Beast Trousers +1
Beast Feet +1
Imperial Egg

DD:
Temperance Axe/Erlkings axe with (dmg+5, accuracy +5, Pet: Accuracy +5 Range accuracy +5)
Goblin Cracker
Walahra Turban
Peacock Charm
Brutal Earring
Pixie Earring
Haubergeon +1
Skadi hands
Iota Ring
Sniper's Ring
Amement Mantle +1
Swift Belt
Byakko's Haidate
Aurumn Sabatons
 
Dunno if this is the appropriate thread to ask these questions but since we're posting gear sets I might as well.

Been messing around on bst again b/c of the new pets and they preformed quite well. Currently I've been spamming rampage for ws but I'm considering building a primal rend set for possibly higher average ws damage.

Considering that I'm using punisher (2) / temp axe to tp in, I would guess I'm better off using rampage. On VT~low IT i was parsing with about an AVG of 500 on rampages. I'm pretty curious as to how a martial axe / richardet's/punisher (2 or 2~3) w/ rend would do. Also considering the fact that the level 80 OAT axe is a different name than the punisher, perhaps it's also possible to consider Richardet/Punisher (2 or 2~3) rampage against martial/richardet rend spam? Curious as to what a good marital axe rend set would give for an avg ws dmg if it is worth trading 100tp bonus vs another main hand hit. Also if anyone has any opinions on Richardet/Punisher, Richardet/Temp, Martial/Richardet, and rampage/rend in general I would be pretty interested in hearing them.
 
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When going for a primal rend set, you have to be careful. Primal rend casn do great damage, but it can often leave you tanking instead of your pet. If you're using jug pets, then that's not a problem, but if it's a charmed mob that you're using, then snarl isn't available. I usually save Primal rend for the final 15-20% of a mob's health, or when I know I can finish it off, and that opens up the window a bit more for axe-consideration.

Axes I use(used) for this:

Temperance Axe - One of my favorites, because you can build tp nicely and pretty much spam Primal Rend.. at a bst speed, anyway. The Chr+ on it adds to the damage, but not as much as other axes can.

Martial Axe - Outdoes Temperance in damage about 90% of the time, but you obviously gain TP slower. This is the axe to use for PR if you're not using jug pets, and don't have the next axe(s).

Skeggiold(Magian Axe) - Going for the "Magic Atk. Bonus" mod on this one puts it on par with the Martial axe at the first MATK upgrade, then passes it in damage on the second. The +5 fronts me a consistent 50-90 more damage on PR. To top it off, there is an upgrade to the +8 version, but it's level 80 so I'm not doing that just yet. Offhanding this and mainhanding a Martial axe boosts damage nicely if you're /nin, or you could use the second and third-from-last versions for a total of +10 matk. Making them sure would be a pain in the ass though.

OaT Axe - I weigh this one about the same as the Temperance axe: The same because while this one doesn't have chr on it to help your damage, it doesn't reqire stones to keep a strady double-attack going. I don't have this one, and while I can't say I don't want it, I can say it wouldn't get too much use either. BST doesn't have any pet-enhancing equipment for the ranged/ammo slot, and unless you have a white thalum or somethin', then you're not going to get anything good there anyway. I have no problem farming organs though, but that's just me.
 
I'm not really worried too much about hate being an issue... mostly curious about how different weapons would perform using rend vs rampage. I hadn't considered the MAB magian weapon but that definitely seems like a good choice vs martial axe, though I hear it's possible to get an augmented martial axe with MAB using FOV NMs?

I was also considering some sort of 25~26% haste build w/ /war and taking advantage of fencer as well. With something like that, you'd only have to tp to 160% to get 300% rend. Long term planning but since my TP set is fairly good and the only times I'd be using bst would be concentrating on damage so if anyone has any idea of how these weapons would parse against each other with a rend setup I'd be pretty interested in hearing about it.
 
With all the new axes out it might be different, but I've always gotten higher numbers with Primal Rend, depending on what I'm fighting.

Some mobs like the pots in Sky, Tonberries, Aerns, etc, have hard magic resist, and I generally do more to them with Rampage. For everything else, there's maste.. I mean Primal Rend.

With a Woody/Maneater, my rampage as bst/nin would do anywhere from 400-700 on a normal mob with ok evasion/defense. On that same mob, or any with higher evasion/defense however, I will get a steady 860-950 Primal Rend, depending on their magic resist, and other factors(Shell, etc). The con to using PR is, like how you can miss with Rampage, you can be resisted, and it's easier to raise accuracy than it is to raise magic accuracy with bst. A lot easier. Fortunately, you won't be resisted very often unless you're trying to fight something endgame related, and not even a bst enthusiast would bring it to a byakko fight when they have Sam available.

With these new axes though(I'm looking at you, Glyph axe) the damage on them might be high enough to press PR a bit, but there are some positive points which really make PR shine:

Light-Element
Not reduced by slashing resistant mobs(ghosts, slimes, etc)
High CHR modifier as primary stat
Can open/close both light/dark
Bypasses invincible/Perfect Dodge
Very consistent damage
Will. Not. Miss. Ever.
 
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