- Joined
- Mar 2, 2005
- Messages
- 3,544
- Location
- VA Beach
- Main Job

- Secondary Job

- Third Job

- Server
- Quetzalcoatl
- Linkshell
- AG / TWSS /SnB
Highly debatable topic here, and something that needs discussion. Because of WAR's versatility, there is no one subjob that is greater than others. The key to being a WAR is exhibiting the versatility, and using SJ's to your advantage. While I tend to almost always go /NIN from both a versatility and dmg (dual-weild) aspect, there are quite a few subjobs that should be looked at. /SAM is not always the best SJ, it's situational, just like the others.
Comments / Questions / Suggestions list below!
- /NIN: Pro's: Dual Weilding allows quick and efficient TP damage (not the quickest TP gain, but the most damage done while getting to 100tp). From a survivability standpoint, this is by far the best way to reduce physical dmg because of WAR's access to haste equipment. Cons: Aga spells can cause quick death, no other traits / abilities given from NIN sub.
- /SAM: Pro's: Acess not only to meditate, but Store TP Traits + Hasso giving a decided advantage while 2-handing. Seigan can help as well in damage reduction, however you're taking a chance and may not always be able to ws @100tp.
- /THF: Pro's: Nothing better for closing Dark Skillchains for hate placement on tanks. Huge ability to do damage from behind. Cons: Most useful @300tp, so tp must be gained in order to be effective. Also, no defensive abilities should TA not be able to be used.
- /DRG: Pro's: Jump + Hi Jump + Wyvern Earring add quite a bit to DMG. Cons: Inability to deal with damage once you take hate.
- /PLD: Pro's: Defensive setup, Auto-refresh, Sentinel. Only really useful while soloing. Cons: Low mp pool will still require resting, not very useful in a party environment (with the exception of Dynamis, Sentinel / Retaliation is pretty fun, lol).
- /WHM: Pro's: Blink / SS allow for minimal dmg reduction, slightly higher mp pool. Cons: Only really useful for soloing in areas with Sanction / Sigil refresh available.
- /DNC: Pro's: WAR's ability to hit em hard and gain tp quickly makes curing with waltzes a feasible solution. Cons: You'll use tp too quickly healing if decently geared to be able to produce WS's, so more useful soloing than anything else.
Comments / Questions / Suggestions list below!