So this April Fool's thing got me thinking... if someoen were to mention a BS new expansion coming out... what would it have?
My thoughts:
New Area: An Island spawned in flame by Phoenix. A place home to a new religion believing Phoenix to be the method used to spawn life. Guarded by the zealots of Rune Knights and Berserkers, and held together by their Technicians who work on their airships.
New Tech: Trains around the island, and you can even defend them much like Garrison. Only these trains will ahve different sections to defend, for example a gunnery station that helps fight and the conducter's booth. One job can repair/upgrade these sections.
New Things: Phoenix, giving Summoners HP regen for group, MP regen for group, and a Holy MB for light skillchains.
New Jobs:
Rune Knight- A guardian of the island who specialized in enhancing magics to help him fight and defend his allies. Would get the intial en- and spike spells, and later on gets Stoneskin/Phalanx/Blink. Also gets the special ability "Blitz" which deals back the difference between your current and max hp. New tank/trick partner potential.
Technician- Can use 'pistols' and can craft things to assist in battle such as potions or pet machines. The pistols would keep him from doing too much damage... not sur eon this one.
Berserker- Has 'Berserk' ability that icnreases their power and accuracy as they take damage. Wear off as they hit the mob, operates on a kind of 'ahet' scale. It might make sense to give them a significant 'break' trait that activates on the next strike. Imagine triggering a passive 'break' with an axe and then the next axe strike *dual wiled* is a double attack that hits twice for 3x dmg from the break? or having it trigger on a sc start to be followed by a closer... or a mag break getting magic bursted.
Meh, just my random thoughts.
My thoughts:
New Area: An Island spawned in flame by Phoenix. A place home to a new religion believing Phoenix to be the method used to spawn life. Guarded by the zealots of Rune Knights and Berserkers, and held together by their Technicians who work on their airships.
New Tech: Trains around the island, and you can even defend them much like Garrison. Only these trains will ahve different sections to defend, for example a gunnery station that helps fight and the conducter's booth. One job can repair/upgrade these sections.
New Things: Phoenix, giving Summoners HP regen for group, MP regen for group, and a Holy MB for light skillchains.
New Jobs:
Rune Knight- A guardian of the island who specialized in enhancing magics to help him fight and defend his allies. Would get the intial en- and spike spells, and later on gets Stoneskin/Phalanx/Blink. Also gets the special ability "Blitz" which deals back the difference between your current and max hp. New tank/trick partner potential.
Technician- Can use 'pistols' and can craft things to assist in battle such as potions or pet machines. The pistols would keep him from doing too much damage... not sur eon this one.
Berserker- Has 'Berserk' ability that icnreases their power and accuracy as they take damage. Wear off as they hit the mob, operates on a kind of 'ahet' scale. It might make sense to give them a significant 'break' trait that activates on the next strike. Imagine triggering a passive 'break' with an axe and then the next axe strike *dual wiled* is a double attack that hits twice for 3x dmg from the break? or having it trigger on a sc start to be followed by a closer... or a mag break getting magic bursted.
Meh, just my random thoughts.