A Hacked Player's Story

Bluefrost

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I found this on the Blue Gartr forums.

Spoiler:

When is a game "just a game," and when does it become something more? We all come up against this question sooner or later - but no player quite experiences this question like the MMO gamer. And now there's a new question, sharper than the last: When you invest weeks, months, even years into a single game, what happens when someone robs you of your efforts?

Account theft is not a new phenomenon, but because of the increased monetary value of these accounts - accrued from the labor of honest players - hacking has reached monumental heights.

Dave Weinstein, formerly of Red Storm fame, now speaks on the huge prevalence of unregulated character theft and the black market sale of virtual goods. Weinstein addressed game developers at Gamefest 2006, warning that organized crime had targeted MMOGs as an easy method of generating cash in a largely unregulated market. Part of the problem is a lack of law enforcement infrastructure in dealing with the value - and following the theft - of virtual property. "The police are really good at understanding 'someone stole my credit card and ran up a lot of money,'" Weinstein said. "It's a lot harder to get them to buy into 'someone stole my magic sword.'"

Square Enix, at least, hasn't gained much traction on this problem in the last two years. Earlier this year, the company came under heavy fire when thousands of Final Fantasy XI accounts were hacked - stolen from their owners with keyloggers, rapidly stripped of high value items (often totaling in the thousands of dollars for max-level characters) and returned, denuded and worthless, only months later.

Identity Theft
Michelle kept detailed notes. She even knows exactly when it all began - August 27, 2005, the day she signed up for Final Fantasy XI. "Like any first-time gamer, I began playing the game a couple hours here and there and maybe a few hours on the weekend," she said. She'd never played an MMOG before.

"Through time I began to develop friendships and a character that would become as much to me as 'real life' relationships are. The amount of time I devoted went from five or six hours a week to almost 60 to 80 hours a week. When I wasn't playing, I was working or sleeping." It's a familiar story to anyone who has gotten sucked into the world of an online game; a story that, these days, millions of people are experiencing.

The game became a part of her real-world social life."Often times while at my job on break, I would talk about what we had done the night before. A funny thing is my friends, family and co-workers came to enjoy the tales I would come in to tell," she said. Her character, a Paladin we'll call "Mali," had become as real to her as another side of herself. "Folks who don't play don't understand the amount of work players invest into their characters."

On December 14, 2007, a hacker broke into Michelle's account and changed all of her personal information: name, location, credit card account. Her virtual identity had been stolen and rewritten. At 9 P.M. when she attempted to log in for an evening's adventure, her username and password failed. "My heart sank a thousand feet," she said. She called up customer service - but it was a Friday night, and Account Services wasn't there.

There's Nothing We Can Do
She called again first thing on Monday morning. "They told me if I could not give them the 'current' information on the account, there was nothing they could do." When they asked her how they could be sure she wasn't in fact a hacker trying to break into someone else's account, she argued with passionate logic that if she was a hacker she wouldn't be able to provide her comprehensive account history, including payment records dating back two years. Sorry, Square Enix said - it's Just Against Our Policy.

Michelle was hardly alone. By the time her account was hacked, thousands of other players had suffered the same fate. Theft victims circulated an online petition to attract Square Enix's attention and recover what they had lost, while the community whispered urban legends of players whose characters were stolen and never returned, sold like abducted children on the black market for real-world cash.
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Michelle frantically scanned these unauthorized auction sites daily, looking for a character that matched Mali's description - a high level paladin worth, according to her research, between $1500 and $2000 in these markets. That estimate didn't even including the huge cache of rare armor Michelle had accumulated and stored in Mali's inventory, collectively valued, she estimates, at well over $5000.

She started on the white-hat side, looking up contact information for internet lawyers. When she found one, "I explained to [him], if someone stole Yahoo people would have the suits flying. Yahoo isn't a tangible item, and does have value. My character is basically the same thing." But he wasn't interested. "He ... explained there was no one he knew of that even attempted such litigation, and believed it would be fruitless. I was becoming more and more desperate to get help ... or to find someone that would listen and understand."

When the white hats failed, she turned to other options. "I [started] looking for a hacker to steal the account back," she said. If a hacker had broken into the account in the first place, she reasoned, another person with similar abilities should be able to get it back. And Square Enix clearly didn't have a problem with the hackers doing it. She didn't find one, but she did find Dave Weinstein and his security talks.

Weinstein counseled her against "stealing" the account back, for legal reasons, and advised her to keep trying with Square Enix - that if she was persistent, customer service would relent and give her account back. "I realized very quickly David did understand how I felt," Michelle said. "Finally, someone who at least cares!"

Weinstein turned out to be right. In February, nearly three months after Mali and all her holdings were stolen, Square Enix agreed to return Michelle's account. But her digital Odyssey wasn't even close to over.

No Legal Right
Even after Square Enix's customer service determined that Michelle was, in fact, the rightful owner of the account, getting Mali back was no simple enterprise. Square Enix's legal office sent her a "Final Fantasy XI Notarized Account Verification Declaration," which she would have to sign, notarize and send back - just to allow for the possibility of reclaiming her account.

The wording of the declaration, however, made Michelle hesitate, in spite of her desire to get her account back. Most of the language was standard - she was required to state that she was the original owner of the account, it had never been transferred and it had been compromised against her will. But item number seven was a doozy:

7. I understand that I have no legal right to the return of my compromised PlayOnline account, and that the submission of this signed and notarized form to Square Enix, Inc. is no guarantee that I will obtain a return of this account."

In order to get her account back, Michelle had to sign a statement that it wasn't legally hers.

She called another lawyer - this time a friend of the family. His response was sad, but pragmatic: "He said, 'What do you have to lose? You've already the lost the character ... just sign it and hope for the best.' "

Michelle agreed, signed the form, and shelled out for overnight shipping to El Segundo.

Victory?
On February 5, 2008, Michelle got her account back. Before she let herself log on, she took her computer to a repair shop to have it scanned for viruses. They found not one, but 22 unique keylogger viruses. They cleaned up her machine, installed a full battery of protective software and instructed her only to visit protected sites. She brought it home, fired it up, and started playing.

The damage was severe. "What little money I had was gone, my armor - treasured pieces of armor given to me over the years - gone. I had no shield to use as a paladin, nor money to get another. I was quickly realizing how difficult it would be for me to play with a character not suited to perform." But she had Mali back.

Three days later, her account was hacked again.

"I felt defeated, broken," she said. "How could I win, if they could just take it from me whenever they wanted? I'd done everything within my power to protect my account."

Back to the repair shop Michelle went. "They accused me of going to a page that had the keylogger program. To their surprise, I had not gone anywhere. I had only been on PlayOnline. The store's position was [the hackers] must have hidden it so well their systems didn't locate it [the first time]. They recommended I reformat the hard drive and reinstall everything."

So she did. And then it was back to Square Enix - where it was back to square one.

After several more trips through the Customer Service gauntlet, she finally had Mali back again - but when it came time to log back in, she couldn't bring herself to use the account. "Don't get me wrong - there's a side of me that is itching to get back on to game and enjoy it as much as I did. But now there is another side that just can't see putting so much heart and love into something, just to have it ripped away."

The kicker: Once Michelle's account was restored and attached to her credit card, Square Enix hit her for fees associated with the hacker's invalid credit card number.

Lessons
Michelle wants to educate players on how to protect their accounts - and she wants MMOG developers to take responsibility for what they create. "Players need to change their passwords often. Too many times we get used to the 'ease' [with which] games allow us to log on. Companies with online games need to be active. I would think they would be one of the first to hear a rash of accounts are suddenly being taken. They could put up a warning to players to change passwords or at least be aware."

FFXI actually does this on occasion - but it isn't enough. "They need to have a way where accounts that have been hacked can be locked immediately, until the correct owner is determined. Companies need to use common sense. If they are looking at information changed on an account and it is obviously wrong, it should be addressed immediately."
image

"MMO companies need to remember it is the players that makes them exist. I know many players who have told me if their account was stolen, they would quit and never return." And this is, indeed, what a lot of hacked players do - especially the ones who have experiences like Michelle's. Once she had her account back, she petitioned Square Enix to have her stolen items returned. Sorry, they said, it's been too long. Square Enix has a seven-day time limit on the return of stolen online goods.

Michelle's odyssey brings to mind Julian Dibbell's famous "A Rape in Cyberspace," often cited as a defining moment in the brave new world of online interaction - and as an early stimulus for cyberlaw itself. Dibbell attacked head on the ultimate question at issue here and in all online spaces: is it a crime if it's "just online"? How do we classify Michelle's experience? Was it "just a game"? Was it "theft"? Was it, as it felt to Michelle, "abduction," "robbery" and, ultimately, extortion?

While we attempt to answer these questions, stretching how far into the realm of the virtual we can extend our real-world ethics, the raw facts are that perceived injury is resulting from this online exploitation. Individuals and institutions in meatspace can, when pressed, parse her financial loss, but not her status as a victim of criminal activity. When the life of a mind takes shape in a society suspended in the ether, where is the ruler for Michelle's injury? Do we mechanically dissect her expansive virtual life experiences, compress them into our worldview and then stretch them against the cold table of our real-life objectivity?

If we do, is it justice?


Blue Gartr Link

Escapist Link

:(
 
The part that really gets me is how she was hacked again after finally getting the account back. Damn.
 
hacking someones account is impossible. im sorry its a fact.
 
everyone knows that its the SE employee's stealing the accounts and selling them
 
Sounds like me,,,,..... I have been waiting a month so far. Numerous chats and still nothing
 
hacking someones account is impossible. im sorry its a fact.

Really, this is true.

You can't get hacked, you can only fall for something that allows you to be compromised.

No one can own "Account pwner 2.15" and take over your account with nothing wrong done on your part.

I have sympathy for people that are computer illiterate, but people that know how to immunize and ignorantly refuse, I have no remorse.
 
Michelle's odyssey brings to mind Julian Dibbell's famous "A Rape in Cyberspace," often cited as a defining moment in the brave new world of online interaction - and as an early stimulus for cyberlaw itself. Dibbell attacked head on the ultimate question at issue here and in all online spaces: is it a crime if it's "just online"? How do we classify Michelle's experience? Was it "just a game"? Was it "theft"? Was it, as it felt to Michelle, "abduction," "robbery" and, ultimately, extortion?

Main Entry:theft Pronunciation: \ˈtheft\ Function:noun Etymology:Middle English thiefthe, from Old English thīefth; akin to Old English thēof thiefDate:before 12th century

a: the act of stealing; specifically : the felonious taking and removing of personal property with intent to deprive the rightful owner of it

b: an unlawful taking (as by embezzlement or burglary) of property

IMO theft is theft, whether it be cyber or IRL you are still being being burglarized and the feelings are the same, the only difference is that the people doing the thieving can be half way across the world from you when they rape you of your possessions;

now i run FFXI on a completely different computer from the one i use to web-surf, download, chat, listen to music, etc

that being said i still run a virus scan every week, make sure my password is up to date every so often, and on the rare occasion that i do browse the web on it, i do it on firefox and not IE

i know that not many people are fortunate enough to have a 2 computer set up, but like falsey and tymon stated, you cannot get hacked, you can only be baited and caught like a fish. if you practice safe internetz use there is really no reason for your account to be comprimised
 
The part that really gets me is how she was hacked again after finally getting the account back. Damn.

I use "hacked" as a figure of speech to depict the fact that her account was stolen. Here's a fix.

The part that really gets me is how she was jacked again after finally getting the account back. Damn.

Doesn't everyone use this figure of speech though?
 
What a depressing story...SE is just terrible :(
 
Really, this is true.

You can't get hacked, you can only fall for something that allows you to be compromised.

No one can own "Account pwner 2.15" and take over your account with nothing wrong done on your part.

I have sympathy for people that are computer illiterate, but people that know how to immunize and ignorantly refuse, I have no remorse.
That a little harsh no one could have seen this last flash bug coming. There very little protection from a 0 hour bug and unless you auto update which flash don't then it not easy keeping up with updates.
 
Spoiler:
On December 14, 2007, a hacker broke into Michelle's account and changed all of her personal information: name, location, credit card account. Her virtual identity had been stolen and rewritten. At 9 P.M. when she attempted to log in for an evening's adventure, her username and password failed. "My heart sank a thousand feet," she said. She called up customer service - but it was a Friday night, and Account Services wasn't there.

There's Nothing We Can Do
She called again first thing on Monday morning. "They told me if I could not give them the 'current' information on the account, there was nothing they could do." When they asked her how they could be sure she wasn't in fact a hacker trying to break into someone else's account, she argued with passionate logic that if she was a hacker she wouldn't be able to provide her comprehensive account history, including payment records dating back two years. Sorry, Square Enix said - it's Just Against Our Policy.

If I had to pick ANY part to get pissed off at, it would be this snippet. That right there makes me rage like a motherfucker.
I never understood why customer service is closed on the weekends. It's basically asking for people who steal account info to wait until Friday night to compromise it.
 
I am sorry to hear Michelle(Mali)'s story about getting her a/c back (twice).. luckily I didn't have to suffer the same thing.

My taru was hacked around the end of May, and I just got him back on Tuesday. The process of getting my a/c back was pretty smooth, I only needed to provide all my basic information for SE to investigate. (I forgot what I input in the postal code column, since there is none for Hong Kong so I just typed some random numbers, but I was given a chance to guess the code again and again until I got it right.)

Web-chat is a very nice platform for players outside US to contact SE IMO. I don't need to spend more money to phone the "oversea" custom service centre .. oh well and talk to them with my broken English ..
 
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No one can own "Account pwner 2.15" and take over your account with nothing wrong done on your part.
The flash exploits from what I gather were even more complex than "Account pwner 2.15", someone had to exploit an xss hole to get their evil flash running on legitimate websites (or somehow slip them in under the radar as ordinary advertisements) which then attacked anyone who loaded said files, (which 90%+ of people browsing said legitimate website would do once presented the file, not everyone runs adblocker/noscript, and not installing them isn't wrong).

It's basically making "Account pwner 2.15" embedding it within a legit and largely traveled website with a very specific demographic in such a way that it's downloaded and executed automatically without the user's knowledge or approval, and records the information it's meant to steal before sending it back.

I bet many people got hit, some may not even know they were hit (their firewall successfully stopped the data from being sent out, but the evil program still ran and successfully captured polid/password, was just unable to send it back), and none should be at fault. Sure you can say they should of had something like flashblock, but then... what if tomorrow they have an exploit that targets whatever your browser uses to render images, are you then expected to have an "imageblock" too?
 
hilarious.

60-80 hours a week. hahahahahahahahahahahaha.

To add to that... ^_^
"When I wasn't playing, I was working or sleeping."

Lies woman!! Lies!!
If it were a full time job, you would not be able to play 80 hours in a week without sacrificing time on important things like sleep or real-life responsibilities.

And on that note, man I hope she found time to take showers!! *Zing!!* lol ( I know that was wrong.. lol ^^ )

But as for the actual story, I agree that it does suck this all happened to her and many others. I know some people who got hacked. To get their accounts back was a process.

It seems that MMO accounts seem to be the hottest thing on the market these days. =\
I think the safest you are going to get with an FFXI account is by playing on xbox or ps2.
Computers are always going to be exposed to new vulnurabilities everyday.
 
The flash exploits from what I gather were even more complex than "Account pwner 2.15", someone had to exploit an xss hole to get their evil flash running on legitimate websites (or somehow slip them in under the radar as ordinary advertisements) which then attacked anyone who loaded said files, (which 90%+ of people browsing said legitimate website would do once presented the file, not everyone runs adblocker/noscript, and not installing them isn't wrong).

It's basically making "Account pwner 2.15" embedding it within a legit and largely traveled website with a very specific demographic in such a way that it's downloaded and executed automatically without the user's knowledge or approval, and records the information it's meant to steal before sending it back.

I bet many people got hit, some may not even know they were hit (their firewall successfully stopped the data from being sent out, but the evil program still ran and successfully captured polid/password, was just unable to send it back), and none should be at fault. Sure you can say they should of had something like flashblock, but then... what if tomorrow they have an exploit that targets whatever your browser uses to render images, are you then expected to have an "imageblock" too?
i like this reply.

i always said "The best solution to a problem is to not create it in the first place." for computers this can be achieved by having up to date software and whatnot or careful browsing. i don't wanna say you don't need virus protection software because its in your best interests to have it. But you cant "blame the victim" if they don't. with theft of this nature its always the fault of the creator of the program.
 
I am sorry to hear Michelle(Mali)'s story about getting her a/c back (twice).. luckily I didn't have to suffer the same thing.

My taru was hacked around the end of May, and I just got him back on Tuesday. The process of getting my a/c back was pretty smooth, I only needed to provide all my basic information for SE to investigate. (I forgot what I input in the postal code column, since there is none for Hong Kong so I just typed some random numbers, but I was given a chance to guess the code again and again until I got it right.)

Web-chat is a very nice platform for players outside US to contact SE IMO. I don't need to spend more money to phone the "oversea" custom service centre .. oh well and talk to them with my broken English ..

I suspect that the main reason it was smooth for you was because of the pains that people like Michelle/Mali's horrible experience. If you were one of the first to lose your account it probably would have been no different than the BG OP's version of the story.

It seems SE took a 'last in, first out' methedology stance at some point in time (estimated ~February). From reading the threads around some of the first lost accounts are still in process of being recovered and it's only this past month that those batch of people have reported here and there that their account is restored. On the other hand, the majority of reports from recent account losses have pegged the restore at a roughly 3 week timeframe.

The policy is a lot more clear now. The customer service representatives are a lot more understanding of both your situation and the amended policy. SE dealt with this very poorly when it caught them off their guard, but have obviously taken steps to strengthen how they deal with this now.

The experiences between someone who lost their account in Dec '07 is not the same as someone who lost it May '08. I'm glad you got your account back smoothly, but I think a lot of 'credit' goes towards those that were painstakingly relentless in getting SE to set appropriate precedence on how to deal with account theft.

~Tanshui
 
TanShui speaks the truth. :-)
I agree. Now it is more easier to get your account back compared to back then.

I'm sure the process still involves a lot of open and honest communication with the representatives, but in the end it is retrievable.

From there, you just need to take major precautions if you play on a computer.
True not many people are fortunate than others who own a gaming console or another computer, but if you truly value your time to the game, and still have other priorities on your PC, then you might want to save and invest.

Even if you are that type of player not attached to the game, it would still be a good move.
Invest in an Xbox360; it is cheaper than buying a $1,000+ dollar computer.
Plus you'll get access to some hot titles to play, watch, and entertain yourselves with aside from FFXI. =)
 
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