Absolute Virtue

God help me for necroing this...
I know a billion methods have been looked over...and I checked through this thread as well as BG, but didn't see it mentioned there nor here...

Seems too obvious to even assume such, but just thought I'd bring it up - maybe he needs to be hit with the weapons in a specific order? The final boss in 7th Saga (an older Enix game) required he have the 7 runes used on him in a specific order...seems a bit too obvious that maybe the Virtue weapons hit him in a certain order, but I haven't seen anyone mention that being tried, somehow. I'm figuring maybe it'd based on the virtue numbers or something, but dunno...just a thought.

Sorry if this was already mentioned - I looked thru several threads and didn't see it ever brought up.

Seems like a plausible solution Mish, maybe the order is like it is in the AH (ie: H2H>Daggers>Sword>Etc) I think thats the proper order. But maybe you use it in that order or something. Or maybe you make a giant SC with it?
 
Is it at all possible that the NQ aerns in the area need to be dead to disable the 2hrs? it seems to me that almost every job is represented in the NQ aerns, it may be a clue to beating them

I know in one of the latest interviews with SE they talked about defeating AV and asked if there were any hints they could give and they said that the "key" to defeating AV had to do with something with the mobs in the area.
 
Well... if you wanna go in the order of the virtues for SCing... it's..

Temperance Axe (1h) - Bst/Rng
Fortitude Axe (2h) - War/Drk
Faith Baghnahks (h2h) - Mnk/Nin
Justice Sword (1h) - Rdm/Thf/Pld
Hope Staff - Brd/Smn/Pup
Prudence Rod - Whm/Blm
Love Halberd - Sam/Drg

There are 2/3 WS sequences that you can perform a long skill chain with the job that sucks most with each weapon. (Ex: Pup with a staff can only do Heavy Swing, Rock Crusher, Earth Crusher, and Starburst - Nin can only do Combo, Shoulder Tackle, Backhand Blow, and Spinning Attack) Anyway... what I found was that when you get to the 3 WS in the sequence (Faith h2h) that the sequence afterwords is identical. But still.. if AV was beatable the 'true' way when it first made its debut. then why would they let pup wield Hope Staff when it has no staff skill at all (only from sub).


Another Idea i had was based on the torques. Each torque has 2 Weapons that receive skillups. I was thinking maybe you can SC with those weapons listed on each torque.

These are just thoughts tho.
 
I apologize if this has been mentioned already...

A guy on BG had an interesting thought (that may have been proven false by now). This is on the heels of SE telling people that the surrounding mobs had something to do with AV.

There are 14 Aern spawns in the area that AV pops in. I'm talking about the entire area, not just the immediate spawn vicinity. If you actually pull up the .dat files, all 14 jobs can be up at once. What the guy was working on was changing the .dat files of the Aerns so he'd be able to tell when exactly one of each job was up at the same time. His thought was the opposite of what people have been saying. You actually want to keep them alive so that AV doesn't have access to the 2hr possessed by that Aern. In other words, he's only granted access to their 2hrs if they are defeated.

The last time I checked, he had done one or two tests focusing on the RDM and BLM mobs. It seems every time they kept the BLM mob alive, AV never used Manafont once. I've never had the opportunity to fight AV (or even see him for that matter) but the theory is interesting enough anyway. Perhaps it's something to think about next time anyone has the time / effort / manpower necessary to test things on him.
 
The last time I checked, he had done one or two tests focusing on the RDM and BLM mobs. It seems every time they kept the BLM mob alive, AV never used Manafont once. I've never had the opportunity to fight AV (or even see him for that matter) but the theory is interesting enough anyway. Perhaps it's something to think about next time anyone has the time / effort / manpower necessary to test things on him.

But those Aern are up/alive all the time. Unless you mean they needto be engaged and basically held i.e. slept or such, which might work, but otherwise I'd hafto say that couldn't be right. =/

I'd sortof laugh and cry if that's how it works, since holding mobs in such a way has gotten people jailed so many times in the past.
 
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So this dude is still unbeatable...?


GG SE.
 
maybe they need to be defeated... aerns don't really take a job until they've been engaged right? If there are 14 aerns... and AV itself is a drg... that would make sense... Or maybe just kill the smn, rdm, whm, blm, and nin ones... since all the other 2hrs are tolerable... or maybe kill those earns with the virtue weapon they related to. Also... since ppl kill Aerns when they fighting JoL... does AV only pop when all aerns are spawned in al-tieu? Because i know my endgame shell kills the aerns while killing JoL
 
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Meteor and Comet are only accessable during chainspell/manafont, so IF (and thats a big IF) any of these theories would work, its not a problem. And a part from benediction, those two 2hours are the only real reason you NEED to lock him. Everything else can be endured. Not saying it's easy, but it atleast is plausible. Meteor spam isnt.
 
A Penny for you thoughts.... Just random thoughts for now..

7 virtue weapons...
===============
Justice Sword
Faith Baghanahks
Fortitude Axe
Hope Staff
Love Halberd
Temperance Axe
Prudence Rod

********

7 Races...
========
Mithra
Elvaan
Tarutaru
Hume
Galka
Zilart
Kuluu

********

Mithra have to reclaim the 'Light of Dem' which is filled with 'Justice'
Elvaan have to reclaim the 'Light of Mea' which is filled with Trust (Faith)
Tarutau have to reclaim the 'Light of Holla' which is filled with Courage (Fortitude)
Hume have to reclaim the 'Light of Vahzl' which is filled with 'Hope'
Galka have to reclaim the 'Light of Al'Taieu' which is filled with Compassion (Love)

Zilart needs temperance (based off wikipedia entry on Zilart)
Kuluu needs prudence (based off wikipedia entry on Kuluu)

*********

Technically the CoP storyline got racial since you went into sea. (Sort of)

A friend said there are control panels at each race tower in the Grand Palace. You've used the Ebon Panels in the Garden to get your designated 'Light' back. But what do the control panels in the Grand Palace do?

In the name of science quests give you the Elemental (based on vana'day) and WS (based on WS element) armor. To get rid of AV's regen you must cast elemental debuff corresponding to vana'day. What happens you combine Elemental Obi + Elemental debuff on corresponding Vana'day? What happens if you use Sea Gorget + Corresponding WS on corresponding vana'day? (in the name of science tier 1 items... then next tier is AV sins to trade in?)
 
07summit38jz7.jpg
 
A Penny for you thoughts.... Just random thoughts for now..

7 virtue weapons...
===============
Justice Sword
Faith Baghanahks
Fortitude Axe
Hope Staff
Love Halberd
Temperance Axe
Prudence Rod

********

7 Races...
========
Mithra
Elvaan
Tarutaru
Hume
Galka
Zilart
Kuluu

********

Mithra have to reclaim the 'Light of Dem' which is filled with 'Justice'
Elvaan have to reclaim the 'Light of Mea' which is filled with Trust (Faith)
Tarutau have to reclaim the 'Light of Holla' which is filled with Courage (Fortitude)
Hume have to reclaim the 'Light of Vahzl' which is filled with 'Hope'
Galka have to reclaim the 'Light of Al'Taieu' which is filled with Compassion (Love)

Zilart needs temperance (based off wikipedia entry on Zilart)
Kuluu needs prudence (based off wikipedia entry on Kuluu)

*********

Technically the CoP storyline got racial since you went into sea. (Sort of)

A friend said there are control panels at each race tower in the Grand Palace. You've used the Ebon Panels in the Garden to get your designated 'Light' back. But what do the control panels in the Grand Palace do?

Very interesting theory. I wonder if the towers in the Grand Palace only activate when AV is popped.
 

Yes dowzer.. just like the tele sky where you trade a white chip to the memory mechanism.. this time you must trade a black chip to the ebon panel!!! Ebon is another word for black >.> *snaps fingers* that must be it !!!
 
RotZ: Green Ports & Broken Strange Apparatuses
CoP: Ebon Panels
ToAU: Engraved Tablets

Discover those mysteries and lock AV's 2 hours! xD
 
RotZ: Green Ports & Broken Strange Apparatuses
CoP: Ebon Panels
ToAU: Engraved Tablets

Discover those mysteries and lock AV's 2 hours! xD

Well, Green pads are the zone in spots using Hall of Transference.

Engraved Tablets point towards inaccessable islands, so likely they were meant to be used as a means of getting to them.
 
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Khali said:
7 virtue weapons...
===============
Justice Sword
Faith Baghanahks
Fortitude Axe
Hope Staff
Love Halberd
Temperance Axe
Prudence Rod

********

7 Races...
========
Mithra
Elvaan
Tarutaru
Hume
Galka
Zilart
Kuluu

********

Mithra have to reclaim the 'Light of Dem' which is filled with 'Justice'
Elvaan have to reclaim the 'Light of Mea' which is filled with Trust (Faith)
Tarutau have to reclaim the 'Light of Holla' which is filled with Courage (Fortitude)
Hume have to reclaim the 'Light of Vahzl' which is filled with 'Hope'
Galka have to reclaim the 'Light of Al'Taieu' which is filled with Compassion (Love)

Zilart needs temperance (based off wikipedia entry on Zilart)
Kuluu needs prudence (based off wikipedia entry on Kuluu)

Sortof a neat note but there's be no way to disperse seven weapons across seven races, since two of those are obviously unplayable.
 
Check this video I took last week of JP shell in our server tried it. He did'nt regen at all when they damage him and after for awhile until everyone dieing, I found out that they killed all Aerns around him before fought him. He's Benediction when they took him down to 95%. After all still can't beat him because cut out regen but wasn't able to lock 2hours or force him into one job still impossible to do so.
http://files.filefront.com/Absolute+Virtueavi/;8732510;/fileinfo.html
 
Played around with jailer weapons first attemt without any success at all.
Second try I dont really know what we tried (think it was magic vs day of the weak hence all the earth spells), but yeah, didn't lock any 2hours, that's for sure lol.
 
Using Yellow Liquid will lock his job, obviously.
 
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