- Joined
- Dec 6, 2004
- Messages
- 947
- Age
- 39
- Location
- Brandon, FL
- Main Job

- Secondary Job

- Third Job

- Server
- Quetzalcoatl
So, I'm leveling thief (/cry) to 37 for a sub, because yes, I have not done it yet because I hate the class. Anyway, I'm noticing the lack of other low level players and I was thinking to myself as more and more higher level content is released less and less people will feel the need to go lowbie again. Hell, eventually most people (a lot already do) will have jobs leveled up above 20.
This makes it difficult, at times even impossible, for new players to level and makes the already bad problem of lfg worse. I think S-E should will have to eventually address this problem.
I thought of what I think is a good way to combat the problem and wanted your opinion. First, add a quest or the like for a spell or ability for all classes that will be usable at 75 only. This spell lets them target any player below 75 and caps them to that level, and while you can not get merit points while capped like this you -can- get xp. (Helps for peeps that need get buffer and stuff.) You won't level up or anything, but as the person who you used the spell on levels up your level will raise to match.
Now, call the system retraining or something like that, I don't care. I'm not going to come up with an extreme story, S-E can say the moogles or someone came up with a spell that allows people to forget past experiences and learn again then retrieve their lost experiences. Since people act differently in different situations, you learn things you hadn't the first time it happened to you and thus become stronger over all. There, whatever.
Add a merit-like system with different rewards at different level ranges. So if I want this new spell called flash burst on my blm, I have to cap myself at 10-20 and xp for points. For a auto refresh while a weather is active, I have to cap myself 30-40.
I think this will help a lot. Higher level players can cap themselves at lowbie levels for xp, helping a ls mate, or the hell of it. And for those who need more incentive, the merit-like system will have a lot of people at different level ranges, making leveling up easier.
Finally, some optional things I had in mind. First is some kind of gear recalc, that allows 75 players to keep their current gear but have it dumbed down to be appropriate for their level, or a special set of phantom gear that is given to them automatically during caping in equip slots. That way you don't have to waste money on gear if you don't want to, and if you do want something better you can just equip something over the phantom gear.
This one I'm in large favor of. A bonus to the amount of points you get in the merit-like system, big enough that people care, for everyone in your party that isn't using the level cap ability. This way, there is more incentive to invite players that are actually of that level range.
What do you guys think? It would help lfg a lot, no?
This makes it difficult, at times even impossible, for new players to level and makes the already bad problem of lfg worse. I think S-E should will have to eventually address this problem.
I thought of what I think is a good way to combat the problem and wanted your opinion. First, add a quest or the like for a spell or ability for all classes that will be usable at 75 only. This spell lets them target any player below 75 and caps them to that level, and while you can not get merit points while capped like this you -can- get xp. (Helps for peeps that need get buffer and stuff.) You won't level up or anything, but as the person who you used the spell on levels up your level will raise to match.
Now, call the system retraining or something like that, I don't care. I'm not going to come up with an extreme story, S-E can say the moogles or someone came up with a spell that allows people to forget past experiences and learn again then retrieve their lost experiences. Since people act differently in different situations, you learn things you hadn't the first time it happened to you and thus become stronger over all. There, whatever.
Add a merit-like system with different rewards at different level ranges. So if I want this new spell called flash burst on my blm, I have to cap myself at 10-20 and xp for points. For a auto refresh while a weather is active, I have to cap myself 30-40.
I think this will help a lot. Higher level players can cap themselves at lowbie levels for xp, helping a ls mate, or the hell of it. And for those who need more incentive, the merit-like system will have a lot of people at different level ranges, making leveling up easier.
Finally, some optional things I had in mind. First is some kind of gear recalc, that allows 75 players to keep their current gear but have it dumbed down to be appropriate for their level, or a special set of phantom gear that is given to them automatically during caping in equip slots. That way you don't have to waste money on gear if you don't want to, and if you do want something better you can just equip something over the phantom gear.
This one I'm in large favor of. A bonus to the amount of points you get in the merit-like system, big enough that people care, for everyone in your party that isn't using the level cap ability. This way, there is more incentive to invite players that are actually of that level range.
What do you guys think? It would help lfg a lot, no?
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