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- Dec 6, 2004
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- 947
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- 39
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- Brandon, FL
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- Quetzalcoatl
Was thinking of this and first I want to say that everyone has had some great ideas and thanks to the OP for bringing this up.
One thing I thought is awesome would be (like Rorschach said) having "charged" or "enchanted" items. That way you have to pick and choose when to use them, especially because it's going to cost you gil. Another bonus to this is it would help crafting which I think would be awesome since some deam it 'dead'.
Another thing I was thinking was what if you had an item like an empress band where you could use it once (or even twice) a day where it would cap your lvl so you could party w/friends. Since your on a charge you don't get to abuse it. Possibly make it like 5k exp a day? Just a thought. :biggrin:
I'm all for abuse-protection, that's why personally I believe it should be limited to level 75's. Whats to gain from xpng at capped level? Nothing, really. Hard to exploit. Still need a reason for people to bother getting capped then, and there steps in the merit-like system.
I'm all for anything. But I really want S-E to do something. I love FFXI, I've quit and come back several times. I've meet a lot of cool friends who have left or contacted me in other mmo's or games (I'm always Sanjo everywhere since it's rarely taken.), and I still have a lot of people like blackmagik and grafh and so that act as if no time has passed between us.
I hate to see the game slowly die before it's time. It's going to happen, going to be rough times when Age of Conan, Warhammer, Aion, Huxley, and Spellborn come out, triple the trouble if they don't end up sucking.
But S-E is killing itself ahead of time via it's own damn xp system. And if a solution isn't in the works there damn well should be. Also their making a next-gen mmo does not count as a solution. (Though I'm curious as to what it is.)