- Joined
- Oct 18, 2007
- Messages
- 55
I think it was proven on KI by kornflake, that for the Monster Gloves to be active the entire time, you need to wear them the entire time. Although its not really necessary if you have Beast affinity merited.
Someone said the spats help you summon the sprites faster. Your summoning Magic does that, It always did that and is your interuption rate for summoning before SE added the Accuracy effect, still is too. Pants don't help you Crap out a Element faster, and for the record the legs are good for decent MP and as a BP timer down. Its what I use them for.
Did a little test, Got lazy after the second one so bite me. Besides Regen being close, Shell, Haste, Protect, etc from the light spirit always beat the Starting initial Cast of first spell before anything else when i Had the Summoner spats on.
I even Used Fraps and recorded my Summoning animations and played them back in my Movie Studio. The Animations/fps matched no matter what was on. Only time it sped up is when i wore my swift belt and Turban(Seperate Test). Might post video later.
Spoiler:Test1
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Test2
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Also KillingIfrit boards had tests on it before as well. Its the Spirit FAQ on there Summoner Job forums.
For my next trick with all my free time, I'm going to go pop 3 stacks worth of Bubbly Bernie and parse it all using my BP-Attack Macros, cause I'm with taisa in reward from both.
Why do i think this? If a WS is like a BP, why can we issue the BP out of range, and then a second later issue assault to get our avatar in range to do the attack and not miss(to far away bs). Last i remember when I hit my Rampage on Bst and THEN run in, I lose my TP/miss.
Secondly, Sacrifice torque is a Latent. Everything in the game that uses latents must meet active requirement in order to give reward, Even if its partial(See a 1 mp merit mnk/war with a cassie earring as example, how it takes what it can) or else it does not function. The Torque ticks off our mp and hp when an avatar is out.
If going by my currently limited knowledge on all the latent based items out there that I have seen. If it could not give us any Attack at all, why take HP and MP after the avatars summoned and we equipped it after. My thought is It kicks in asap upon being put on. Regardless if avatars been summoned with master wearing it at the time or not. Which would extend to say that the boots would take effect the moment you put them on, which would probably extend to Avatar accuracy, and even Avatar Enmity which I tested a while back to take effect after pets summoned and you change gear.
Now my logic for the summoning magic for duration and why it is not lasting after you issue command and swap gear could be because attacks different from a buffs. No one would know unless SE tells us on that one. Maybe its like that cause buffs are a solid variable? You can't Crit a buff or miss like BPs can. Mobs evasion etc, distance factor in for rage so its different, where Wards off the avatar so calculations done immediately?
what I think he was saying is that the move can be called to do a blood pact even not in range it will then move closer to do the move, because there is about a 4-5 sec delay before doing a move. In same token if mob move withen that 5 sec the bp will miss, unlike that of ws which will miss but only if there moving while pushing the ws button, and normally because the mob is further then it appears do to server>computer delay. Just like if you duel boxing you will see that you char be ahead on 1 screen behind on another.
What I think he was saying is that the move can be called to do a blood pact even not in range it will then move closer to do the move, because there is about a 4-5 sec delay before doing a move. By the same token, if the mob moves within that 5 seconds, the bp will miss, unlike that of ws which will miss but only if the mob is moving while pushing the ws button, and normally because the mob is further then it appears do to server/computer delay. Just like if you're duel boxing you will see that your char is ahead on 1 screen behind on another.
Here another example which learn hard way today on imps. If it was that the transfer of energy was at the point of when the smn pushes the button then the pet would continue to us it ws instead of stopping if it is amnesia. (To clarify it was amiesa after pushing the blood pact button and stop mid ws.[After you start to see the pet charge])
No, actually pets are affected by the amnesia according to BlueFrost since pet commands are issued to pets to make them work. If they're affected by amnesia then it shouldn't work.
However the same shouldn't apply for a pet in starting or mid bp really since the action was initiated before the imp started the amnesia effect.
The same can be said for the melee in a long ws that happens a split second- 1 second before the amnesia effect.