Assualt = Main new thing to do? SE YOU RETARDS

Claudheart said:
So right now i say SE you are RETARDS

And this is new how?
 
you know, i thought about this thread before posting, and i have this to say:

Assault once a day?

Y HELO THAR 3DAY DYNAMIS TIMER
Y HELO THAR 3DAY LIMBUS TIMER
Y HELO THAR KIRIN ONCE A WEEK
Y HELO THAR AV ONCE A MONTH
 
Claudhert said:
I my have taken what previous posters said wrong and construed it as them yelling at me for wanting some cool armor relitivly fast :P

Tagrineth said:
you know, i thought about this thread before posting, and i have this to say:

Assault once a day?

Y HELO THAR 3DAY DYNAMIS TIMER
Y HELO THAR 3DAY LIMBUS TIMER
Y HELO THAR KIRIN ONCE A WEEK
Y HELO THAR AV ONCE A MONTH

Yes, we are yelling at you.
 
Blaine said:
...Your angry because you have to put time to your uber armor?
Go play WoW.

Takes time there too, possibly more time =/
 
SE wants you money, so what do they do, make very valueable items that everyone wants near impossible to get the more time you spend the more money you spend, the more they make. 3 Day Dynamis Timer, 3 day Limbus timer,... etc. Its there to keep your interest, if you could spam it every day, or anytime you wnat youd have your gear in a months and lose interest and cancel the account, therefore making them lose money. So things unfortunatly are difficult to obtain for this reason. I myself have been at Dynamis for 7 months now and still only have 2 RDM AFs lol, I know ppl that have spent a year only to see one.
 
People don't seem to be realizing just how much of an improvement Assault is than for example Dynamis in terms of a reward system.

You win, you get points, you buy what you want with your points. If you have to change schedule and go with other people, you keep your points. If your group breaks, you keep your points. If you get what you want, you can stop doing it without any guilt. If people you're with quit, it doesn't hurt you in the slightest. In an other endgame LS you have to function based on trust and loyalty because the game only rewards 1 person at a time.

The assault system is great. I wish it worked the same with Dynamis and Sky and Sea and everything else. Doing activities to get in game points and then just buying your endgame gear with those points. So simple yet such a big fucking improvement.

Use your head here people, assault rules!
 
Assault has a big fault. Theres a restriction in place to where you get reduced AP rewards if you "Grind" the same location. I did Leujeam Sanctum with Elemmire and Ikari. I got 999, they got less. They did it yesterday.

So why are we also limited on the number of tags we can be issued like this? Theres already anti-spam methods in place, and the points are divided among the 6 areas as well(1 Aht Urghan region isn't active yet.) These two methods alone prevent the rewards from being obtained extremely fast.

It's fun, interesting, and a much better altnerative for end game equipment aquisition than the previous methods. But the restrictions in place are just ludicrous. Either lighten the tag restriction, or the reoccuring entry detriment.
 
For some reason I got my tag today and it said my next tag would be available at sometime around 12:35 AM tomorrow. Please note, I picked the tag up at somewhere around 8:00PM, and the tag before that I picked up at 4:00PM. They need to work out some kinks in the tag distribution and the point reward, but overall, assault is frickin sweet.
 
Yesterday I had an Assualt exsperiance that kinda ticked me off..

We did the lebros Caverns PSC Mission And we were doing good But near the end the Quirin mines just wernt droping. We'll after kiling numerous Quirin we finally got the last mine with like a minute to spare i send the the peroson who got the mine to detonate the wall and it dies but we were far from the Exit Rune... So we try to make it to the rune but dont make it in time... so we fail

i just think is Dumb that the time counter doesnt stop after the objective of the Assault mission is completed. It just doesnt make sense to me.. I was angry for about an hour after we failed because of the way i feel we got robbed of our victory casue of a stupid technicality.

Please tell me im not the only that feels SE should change this
 
Claudhert said:
Yesterday I had an Assualt exsperiance that kinda ticked me off..

We did the lebros Caverns PSC Mission And we were doing good But near the end the Quirin mines just wernt droping. We'll after kiling numerous Quirin we finally got the last mine with like a minute to spare i send the the peroson who got the mine to detonate the wall and it dies but we were far from the Exit Rune... So we try to make it to the rune but dont make it in time... so we fail

i just think is Dumb that the time counter doesnt stop after the objective of the Assault mission is completed. It just doesnt make sense to me.. I was angry for about an hour after we failed because of the way i feel we got robbed of our victory casue of a stupid technicality.

Please tell me im not the only that feels SE should change this

Same thing as BCNM treasure chests.

Just have someone Flee back to the entrance to clear it when time is running out.
 
It would be nice if there were many more assault missions for each specific area, so I don't have to do the same mission endlessly to get the specific item that I want. However, I like the system. I don't mind the anti grinding affects, it just means however many days to get it = that much more. I wish I understood all the potential strategies to speed it up and all the costs/benefits so I could plan out my strategies better, but that's just part of the terroritory of it being a new endgame activity.

In short, kudos to square on an intelligent update. I hope one day they take points to other activities like Dynamis and Limbus. That would just be sweet if people got Dynamis points and you could just go with any group you wanted whenever they were doing a run that was convieniant for you. So much better than "Well I can't go out with friends cause tonight is Dynamis." Let the GAME revolve around YOUR life.
 
FIre i agree with you about making the game revolve around your life.

But you proably know the feeling you get when your peice of AF dropes in Dynamis... When the Valor Gaughlets droped in Sandy my heart stoped beating for a second due to pure excitment.

that in itself is a motivating factor for me to enter dynamis

(plus i want people to do to me what i do to other PLD in full AF2, which is drool and swoon over such cool armor) Ive met a few of the PLD friends i have today because i was just gawking at their armor :P
 
Claudhert said:
FIre i agree with you about making the game revolve around your life.

But you proably know the feeling you get when your peice of AF dropes in Dynamis... When the Valor Gaughlets droped in Sandy my heart stoped beating for a second due to pure excitment.

that in itself is a motivating factor for me to enter dynamis

(plus i want people to do to me what i do to other PLD in full AF2, which is drool and swoon over such cool armor) Ive met a few of the PLD friends i have today because i was just gawking at their armor :P

Well points systems aren't necissarily going to make AF2 pieces in general easier or harder to get. If you're a person who is planning on getting an AF2 piece quickly and then tossing your linkshell I'd say it would make it more difficult because whatever amount of runs you "average" to get an AF2 piece are kept intact.

The biggest problem is what's lost, which would be a scale of victory. To maintain it there'd have to be dynamis points gotten for every kill, more for NMs, ext, and somehow divided by the amount of people currently in the dynamis. Then double the points per kill you get after the win. Perhaps luck can make every so often any random mob give a huge bonus, like 30X the normal points, and treasure hunter would act to increase the amount of that.

Don't know, I see something like that as very fun. More fun than the current system maybe. Just thinking of the benefits. You want a piece from San'doria? Just go on runs with people doing Sandy. If you follow an LS you go to all different towns. The problem with this is of course some towns don't drop AF2 for some jobs. There are a few possible solutions to this:

Make all towns drop AF2 of all jobs - maybe something new for previous towns, like BLM Ring in San'doria.
Make cities share points.
Change balance so it's not a real setback to be missing a few jobs.

Biggest problem? Some people enjoy a static group, and all the benefits to dumping them would result in less fun for some. I think really more fun for the majority though, and people will settle into semi statics for the areas they want to go.
 
Firestreak said:
It would be nice if there were many more assault missions for each specific area, so I don't have to do the same mission endlessly to get the specific item that I want.

You're in luck, because I believe they have that. You must first beat each of the Assault missions available once, then your rank upgrades and the 2nd set of missions unlocks. And if reason follows, you do the same with those newly unlocked ones and get a third set. Sure its not alot, but its more than just one per area.
 
Odd, I thought I read somewhere that when you are done with all the level 1 assult missions, you can open a second set when you get the next rank in the Mercs. And the last rank opens a 3rd teir of missions.
 
Bigboy said:
You're in luck, because I believe they have that. You must first beat each of the Assault missions available once, then your rank upgrades and the 2nd set of missions unlocks. And if reason follows, you do the same with those newly unlocked ones and get a third set. Sure its not alot, but its more than just one per area.

Oh, I'm aware. What I don't know is: How many points you get for the new areas, how difficult they are, ext. More content that's fun is nice but at the same time don't know if I want to sacrifice 4 ID tags(assuming each 1 is a win first try) in areas for gear I don't want that much if I won't get it paid back somehow. Like if I got 1500 per win instead of 1000 in the 2nd round area. then to throw away the 4000 potential points getting access to that area, I need 8 wins to make it up. If I want say, 30000 points altogether, this is a fair deal. But I don't know the system yet.
 
i really bet that the higher level rank mission will give you more assualt points

if anything it adds variety to the monotony of doing the same mission over and over agian
 
Back
Top