Ballista changes(Avatar Usefulness)

Euphacent said:
That should be a change they make for Blood Pact even outside Ballista.

Probably but normally mobs don't know to run away from avatars when they do their Blood Pacts like us humans. Of course if your tank losses hate and the mob moves away it might mess up the blood pact.
 
From:FINAL FANTASY XI
Oct. 7, 2005 06:00 [PDT]

All Worlds Scheduled Maintenance (Oct. 10)

At the following time, we will be performing FINAL FANTASY XI server maintenance on all Worlds. During this period, FINAL FANTASY XI will be unavailable.

Thank you for your understanding and cooperation.

*The client software will also be updated at this time. Once this maintenance is completed, the client update will start automatically after logging back into FINAL FANTASY XI. Please follow the instructions that appear on your screen.

*You may receive errors such as POL-1160 or POL-0010 during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again.

*For the update details, please refer to "Topics" on the official PlayOnline.com web site (http://www.playonline.com/) which will be available on Oct. 10, 2005.

[Affected Period]
From Oct. 10, 2005 from 10:00 to 15:00 (PDT)
*Maintenance completion time may be subject to change.

[Affected Services]
FINAL FANTASY XI


update day :roll:

*edit link*

http://www.playonline.com/ff11us/polnews/news5666.shtml
 
Well, shit, SMNs might become USEFUL IN BALLISTA?

Be still my heart.
 
CubsWoo said:
Well, shit, SMNs might become USEFUL IN BALLISTA?

Be still my heart.

But Cubs, you forget, we're already the most useful people to have in ballista! Just... not to our own team. Who would say no to a free gate breach target on the opposing team?
 
???

I'm not real certain that's the update you're thinking it is..
reading the article.. it's a maintenence.. not the "update" scheduled for October.. I think this is preparation for said update.
 
Gannon said:
Euphacent said:
That should be a change they make for Blood Pact even outside Ballista.

Probably but normally mobs don't know to run away from avatars when they do their Blood Pacts like us humans. Of course if your tank losses hate and the mob moves away it might mess up the blood pact.

Well, by your two logics guys, melee range should be equally as large outside of ballista. I've lost TP because of mobs moving too.
 
Re: ???

Darthyoda said:
I'm not real certain that's the update you're thinking it is..
reading the article.. it's a maintenence.. not the "update" scheduled for October.. I think this is preparation for said update.


*The client software will also be updated at this time. Once this maintenance is completed, the client update will start automatically after logging back into FINAL FANTASY XI. Please follow the instructions that appear on your screen.

*You may receive errors such as POL-1160 or POL-0010 during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again.

*For the update details, please refer to "Topics" on the official PlayOnline.com web site (http://www.playonline.com/) which will be available on Oct. 10, 2005


i think its the update and i think its going to be a big one too

the key word is in bold
 
Now where is the fix for silence spam?! I can see nerfing lullaby, but silence is a fatal spell that can just be spammed and nothing you can do unless you are willing to burn stack upon stack of echo drops (items you dig up are too rare). :evil:
 
Rones said:
Now where is the fix for silence spam?! I can see nerfing lullaby, but silence is a fatal spell that can just be spammed and nothing you can do unless you are willing to burn stack upon stack of echo drops (items you dig up are too rare). :evil:

Blame the people that cheese out Ninja subjob.
 
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