Battles Unfought: Assault

Brin

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Brin
http://www.playonline.com/ff11us/ahturhgan/battles/assault.html

"Assault" means to make a sudden attack on a fortified area. Your goal in Assault is to fight through an enemy stronghold with a small, elite unit of mercenaries.
In order to participate, you must first go to the Commissions Agency, where you can view a list of available tasks. Choose any task that interests you, and gather the number of people necessary to finish the operation. Then, enter the enemy's stronghold and complete your tasks.
If you manage to complete the Assault and make it back alive, the Empire of Aht Urhgan will reward you with fame and an appropriate reward.
Assault can only be undertaken by small, select groups. In exchange, the Imperial Army will evacuate any non-participants so that you can fully concentrate on the operation. On the other hand, no one will be around to help if you find yourself in trouble, so you must always be on guard.

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Quiqirn

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These diminutive beastmen reside together with the civilized races of Vana'diel. Most Qiqirn make their home in a city located in the heart of the Aht Urhgan Empire's western half. They tend to have an easygoing and cheerful personality, but have difficulty speaking the common language due to their unusual vocal cords. Even so, it is not uncommon to hire a Qiqirn as a shop or guild assistant, thanks to their reliability and surprisingly quick wits. Some Qiqirn have even made use of their sharp sense of smell to become extremely wealthy in the production of fragrances. According to their oral tradition, the ancestors of the Qiqirn lived a nomadic life in the northern lands. Even today, remnants of the Qiqirn's ancient lifestyle may be seen in their unique customs, such as their sheep-led wagon homes, their leather clothing, and their habit of carrying their valuables with them at all times.



Nashmau (A city run by Beastmen O.o )

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After striking north from the Imperial capital, a perilous voyage across the roiling seas of the Cyan Deep will bring travelers to Azouph Isle. This mist-shrouded island is home to the solitary settlement of Nashmau. Once a supply base for the Imperial navy, it was abandoned after a plague descended upon its population; the Qiqirn have since taken the town as their own. The diminutive beastmen have reopened a section of the port in order to trade with fishermen and other visitors to the Arrapago Islands. To the east of Nashmau lies a stretch of mudlands known as the "Deadmist Marsh."
 
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Ya this was posted in the update of the page thing...

like i said there

When this came up I only thought; Uh... wow anyone up for an INSTANCE run? Umm WoW anyone?

It seems like they're trying to appeal to everyone on FFXI finally! And that's a great thing, but it kinda sounds like they're just taking from what WoW has developed, I know it's not exactly like an instance on WoW, but still relates the same, but if this all worked out in FFXI, I would LOVE to give it a go, sounds like loads of fun, and besides I love killing shit with large groups of people like in an alliance or a raid on WoW^^

Kinda gives a new light on things that could be done on FFXI, get a run together with ur LS, and alliance a zone and wipe it free of enemies... sounds like a badass time IMO
 
1 word

sweetness!!!
 
They also opened up the Key NPC's section of the page.

This expansion is looking incredibly sexy so far. I can't wait.
 
Yeah, it looks like they are giving us something similar to Dyanmis to lower lvl people. It sounds like its going to be a ton of fun. I just hope there are enough of them to go around, I can see people on line for something like this for a while just to go in and see how it plays. Also, it says you are supposed to "bring a small elite unit" so we might be only able to bring 6 people? How cool would that be, no long ass waiting time for 12 people to be there, just get your 6 guys and wreak havoc.
 
It isn't war, but its almost getting there. :-D
Wreaking chaos on the enemy beastmen forts and villages should be a lot of fun.

Garrisons are interesting, but its only protecting an outpost.
This new system sounds fun.

Not to sound like a warmonger but...I hope in the near future, this pushes for a full-scale war. Or even beastmen attack our cities? :-D
 
yea, at least SE did something cool for change lol

I hope nothing in there will attract gilseller ; ;
 
I smell war in the near future. :-D

We attack the beastmen...
The beastmen get pissed off...

All hell breaks loose on Vana'diel. :-D
 
I so can't wait for this expansion...
 
sounds like expeditionary force... which no one lieks to do :\
 
It sounds like the same thing that DoAC does with their battlefields. Would be really cool if they expanded it to where you could attack opposing nations for conquest points. Like if your nation is in first place then the other 2 nations can invade you and earn CP for doing certain tasks. It wouldn't be that hard to set up and with the current system they already have in place all they would need to do is send out a server message to all people under the defending nations flag that say's "Bastok is preparing an attack on San'doria". That is when the game would get really fun to play.

Edit: Or you could do it to where only the nation that is in last place can invade the nations that are higher than them. I think that would be better.
 
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Doesnt matter how positive you are to something... if SE introduces something thats a pain to organize, takes to much time and has rewards that are not equal to the effort (like almost everything is nowadays) then people will not do it.
 
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