Lanien said:
Um... As a Dragoon with Dragon Killer, it only kicks in if the mob is attacking me, or if I have used Ancient Circle on the person who has hate. So I have no idea what you are talking about lol
That's what I was talking about. YOUR killer effects only kick in when the mob is attacking you. However, it works differently with mobs. An example, if you will:
Pet: Beetle
Mob: Funguar
So, I'm fighting a Funguar with my Beetle pet, which is currently tanking. As the beast hierarchy goes, Beetles can be intimidated by Funguar. During the battle, I manage to pull hate. I'm tanking, my beetle is now acting as DD. However, unlike my killer effects which only kick in while the mob is facing me, my beetle still gets intimidated.
This has happened to me on numerous occasions. Whether or not the mob is facing the pet, the pet can still be intimidated. Furthermore, their intimidation seems to kick in a heck of a lot more than any players (providing of course that the player isn't wearing killer+ gear).
What I was saying in my previous post, was if Player killer effects worked like this, it would add a whole new dimension to parties. Beastmasters would wear CHR+ and Killer+ gear during battle (as opposed to the usual melee setup) to intimidate the mob and therefor assist the tank by preventing damage.
This would be especially useful if a ninja would tanking, since it would be as if they had extra shadows.
edit: I'd also like to add I've seen no reference thus far anywhere showing that killer effects increase damage against a given mob. Unless something was recently changed, killer effects only let you intimidate the mob when it is facing you.