Besieged – Additions and Adjustments(07/10/2006)

Uzor said:
The ones people like to call generals are the ones who are larger then the other ones with the same name, and which enjoy doing the /hurray and /cheer motions among the troops.

Yeah, I know what mobs people like to call generals. But killing them does nothing different than killing a first waver.

I'm sure killing these guys will do something other than just build up to the percentage of the mobs you need to kill to win.
 
SE cant stand the fact that since so few servers have lost the AC, that the exp gain is so great and all these players are boosting to 75 so quick. As with the Chigoe nerf its obvious SE wants us all to fail and so they are gonna make besieged harder so we all get raped more. (Im still pissed about the chigoes fuck you se).
 
RaiderX said:
SE cant stand the fact that since so few servers have lost the AC, that the exp gain is so great and all these players are boosting to 75 so quick. As with the Chigoe nerf its obvious SE wants us all to fail and so they are gonna make besieged harder so we all get raped more. (Im still pissed about the chigoes fuck you se).

Uh, 700 EXP for 20-60 minutes of work is horrible. I highly doubt SE even consideres Besieged a "Fast track to 75" method, since if a player does, he's gotta be mentally retarded.

And a strategy twist is welcome, Zerg is making me sick and I only use Besieged to recap exp these days because of the general ignorance of players and thier choice of mobs to prioritize.
 
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Skaw said:
Uh, 700 EXP for 20-60 minutes of work is horrible. I highly doubt SE even consideres Besieged a "Fast track to 75" method, since if a player does, he's gotta be mentally retarded.

I'm pretty sure he's referring to the XP bonus you like to bring up whenever people talk about losing besieged.
 
Rappa said:
I'm pretty sure he's referring to the XP bonus you like to bring up whenever people talk about losing besieged.

Really, a 10% bonus isn't much of a huge factor. Considering Empress Band will net you 1k really quickly, Sanction will net you 1k in(on average in a merit party) one hour. And most of the time you're really going to make use of the Sanction Bonus for incredibly "fast" EXP is when you're already 75.


Keeping Besieged fresh with new additions isn't a bad thing either. Better than having another chunk of "put it in and forget about it" content.
 
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My post wasnt really serious.... well the part about me being pissed at se for chigoe nerf is. I really wanted one of the 66-69 in OMG1hour pts, sounded nice.

EDIT: And yeah rappas right im referring to the exp boost from AC/sanction not exp from besiged. And even if its only 1 more k an hour thats still 1 more k an hour which im not complaning about.
 
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Hmm..change to besieged to fight more strategically would be interesting.
It might push for a more organized war-like enviroment. In short, similar to the cutscenes of FFXI introduction.

I remember in some past threads a lot of people were thrilled about Besieged, but yet they were hoping a little bit more organization.

SE, now will make that happen.
But like someone once said, "careful what you ask for cause you may get it."

I think people should look forward to the new challenges ahead.
In some sense it could be a push to strengthen the online community to work together in protecting something they care about.

At the same time, being done efficiently to ensure victory.
Lets just wait and see what SE has up their deck of cards.
We may like what they have in store for us.
 
A lot of people also say that a conspiracy is brewing where SE wants us to lose. Maybe its not really that.

Perhaps they see how good our server is that they would like to spice up the challenge for us.

If we keep holding our fort down strong, we may get rewarded in the future with some kind of recognition. It is not guaranteed, but its possible.
 
So, increase their crazy defense and evasion and do nothing about the lag issues.
Nice.
 
Tec said:
So, increase their crazy defense and evasion and do nothing about the lag issues.
Nice.


Makes us try harder and SE milks us for money as long as they can, they are worried about the increase of people quiting(at least its looking that way).

Think of it like Maat fights, they are hard as hell generally, but you want this lv or item so you will put extra time into it to achieve the goal.
 
Strategy is a lost cause really. A good chunk of beseiged participants aren't there for the good of the server. Many are there for personal benefit only. Beseiged gives ISP, EXP and risk free skillups. Most people assume we'll win regardless and do what's best for themselves. Besides, you can't really have strategy without authority. There are a few like Skaw and Cythe who try and take charge (or used to anyway- I've been at work the last few beseigeds), but they largely go unnoticed. Unless Beseiged goes the way of Dynamis and the rest of endgame, monopolized by special shells, you'll never have control of the masses. You can't kick freeloaders from Beseiged like you can other events. I think that's a good thing. It's the one event with no class distinction. Free fun for everyone. Untill the PC beseiged forces have leaders with authority (which probably won't ever happen), the event will be a 700 player free for all where we win by sheer numbers and dumb luck. Any talk of strategy" will probably be amongst a few alliances who take it more seriously than the rest.
 
I just want them to fix the mad D/C problem I (and many others) are having. Nothing pisses me off more than waiting an hour for beseiged to start, then about 45 min fighting in beseiged - to be dissconnected 3 min before the beastmen retreat. This has probably happened to me about 6 times now...the lag I can handle, having PoL crash at the end of beseiged pisses me off to no end.
 
Sabia said:
I just want them to fix the mad D/C problem I (and many others) are having. Nothing pisses me off more than waiting an hour for beseiged to start, then about 45 min fighting in beseiged - to be dissconnected 3 min before the beastmen retreat. This has probably happened to me about 6 times now...the lag I can handle, having PoL crash at the end of beseiged pisses me off to no end.

My roomate has the same problem, but I do not. We are, of course, on the same router. Do you think it might be a hardware issue?

What type of PC are you runnin sabs?
 
Ugh this is just going to make besieged even worse. They should rewrite the client software to utilize the graphics card more and add a few optimizations. Let's face it, the current client is pretty much a crappy PS2 equivalent.
 
My PoL freezes every time I zone out after besieged. Every time. >.< I just wish they could find a way to lower the horrible lag. Uncap the connection!
 
I agree. I've had some lag issues in the past. They weren't too bad.
Until a couple of days ago during a Besieged a lot of JPs/NAs/EUs flooded
Al-Zhabi for a Besieged.

I managed through the fight with the lag.
Heck at one moment I got disconnected, and lost my place in an alliance a built. Then somehow :shock: I became leader of a JP party.

Luckily I put the JP party and my old alliance, to build a full group. :-D
This was fine by me, but it weirded me out.

But what got me pissed off was when the enemy was going to retreat, FFXI crashed.

Yep. No bonus for the fight, and trying to get out of Al-Zhabi was a pain after the Besieged was done.

Since then I been a true believer; SE needs to work that connection issue.
Break the cap!!

Sarion said:
My PoL freezes every time I zone out after besieged. Every time. >.< I just wish they could find a way to lower the horrible lag. Uncap the connection!
 
Sabia said:
I just want them to fix the mad D/C problem I (and many others) are having. Nothing pisses me off more than waiting an hour for beseiged to start, then about 45 min fighting in beseiged - to be dissconnected 3 min before the beastmen retreat. This has probably happened to me about 6 times now...the lag I can handle, having PoL crash at the end of beseiged pisses me off to no end.

I get an error message as soon as I see the "the mamool ja horde is retreating". I think if they can't fix the DC problem, at the very least save exp/IS earned if we should DC. I also found that restarting my computer just before the beastmen arrive or as soon as besieged starts greatly reduces my chances of crashing.

SE should institute a level restriction on it to reduce the amount of players in the zone who are just useless (30NIN/WHM spamming cure...wtf?), force those idle players to get kicked out to Whitegate (yes/no message if you want to join besieged, don't answer for 1 min, get kicked), and do whatever else necessary to reduce lag. It's near impossible to force a strategy especially on 700 people when I can barely even target people in my own party let alone the 100 people that are standing next to me and I don't even know it. I don't see how we can work together when every time I try to heal people asking for cures, I can't target them. I'm not even sure if I am close enough beyond the /say letting me they are somewhere in the vicinity. Then if I am lucky enough to be able to target someone before they die, I have to wait 2-5 seconds before the cure actually begins to cast.
 
Cythe found out that if you D/C during the cutscene when they retreat, you do get the exp/IS you earned.
 
I play on PS2 and very rarely dc but the lag is there too during besieged only dc one since besieged started. I not as savvy a some of you computer geeks out there <wish i was :biggrin: >,but doesn't the ISP provider that you use have something to do with dc'ing also? Just thought i would ask .
 
Besieged could be made managable, but they'd need some major retooling.

What about making besieged instanced? By that I mean, possibly dividing the zone into different sections that players/parties will get placed into. Or, maybe create instances of the entire Al Zahbi zone, and have each instance defend 1 general, etc.
 
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