BLM Guide

Step 1) Gauge monster elemental weakness.
Step 2) Cast Thunder IV.
Step 3) ???
Step 4) Profit.
 
Looked at that one. It had alot of good information but i am looking for gear info also. And weather go to full INT full MP or a little of both.
 
Kelyon said:
Looked at that one. It had alot of good information but i am looking for gear info also. And weather go to full INT full MP or a little of both.

INT. Whatever MP you get along with it is plenty. IIRC, you're taru.. so you don't need to bother with MP gear, really.
 
<<Manthra. I also think i want to stack MP because in partys i noticed that most BLMs rarely run out of MP. They seem to Nuke once or twice then rest.
 
Kelyon said:
<<Manthra. I also think i want to stack MP because in partys i noticed that most BLMs rarely run out of MP. They seem to Nuke once or twice then rest.
If they nuked more, they'd probably die from the hate.
 
It's a shame mithra are gimp =(

Yeah, you will rarely run low/out on mp... Focus on INT, you will usually only be nuking 2-3 times per fight at most.
 
What are you fighting? What level? Manaburn or regular style?
 
Kelyon said:
Should i debuff mobs every fight? Bio Frost all that shit?

Uhhh. Not really a BLMs job to cast typical debuffs.. Elemental debuffs.. yeah, they're worth casting in a standard party setup. Rarely will you ever want to cast Bio, so just leave Dia to the RDM or WHM.
 
I am just thinking of all the ways to get Dark Magic Skill ups for Aspir and Drain. What do you suggest for that. (Noone reply with "SKill up party"
 
Kelyon said:
I am just thinking of all the ways to get Dark Magic Skill ups for Aspir and Drain. What do you suggest for that. (Noone reply with "SKill up party"

You should drain every single mob, and aspir every mob that is aspirable.
 
Kelyon said:
Can it be 100% resisted?

Drain and aspir can't be.

Even if you're at 100% HP, you'll drain the mob, it'll say you drained HP, but the damage will still be done.

As for aspir.. occasionally you'll aspir like 6mp.. but it all depends on the mob. Vs crabs you'll generally aspir at least 40-50mp.. occasionally pop off a 100+.i
 
Kelyon said:
Can it be 100% resisted?

On xp mobs you won't be 100% resisted on drain. Aspir will not work if the mob doesn't have mp (duh). Generally I noticed I didn't really get skillups on drain when I used it with full hp (even though it does still cause damage to the mob). To help with this for skillups, I macroed in some mp gear (in my case just an ether and astral ring) then macroed it back out so I wasn't at full hp, then drained. I know that some say you can still skill-up if you get a drain with full hp, but it sure seems to skillup faster when you don't.

Just please don't bio when you see the whm or rdm diaing it...it's very annoying. -.-
 
Kelyon said:
Thanks for the information anyone and thanks Shy for gettin back to me so fast. two more things. Should i get the following pieces of gear

http://wiki.ffxiclopedia.org/Mycophile_Cuffs

and The HQ Seers head which would give +3INT

I just waited for seers +1, but at the time I don't think I knew any better. I don't know, seems like a pain for how fast those levels go. :biggrin:
 
Back
Top