Quote:
The Black Mages have been way too strong ever since we released the game, and we've been trying to make them weaker. But as you know, players always find creative ways to get around this. But as for what we're going to do in the future, we're planning to continue to look to those Black Mages and continue to adjust them.
--Hiromichi Tanaka, FFXI producer
August, 2005
An adjustment (you say nerf, whatever) is coming and all the bile you (collective) can spew here won't change it. Is it the end of BLM's? I highly doubt it. S-E could over-do it, that's a possibility. Will it be the salvation of the game? I highly doubt that too. Only time will tell, and the real litmus test will be if the job is still fun to play after the adjustment.
However, using this quote to "prove" that the job has been abused is more than a stretch. This quote only proves two things:
1. An adjustment is coming... Duh.
2. This Tanaka-san is still clueless about his own game. The subtle admission is clearly evident in the quote, "...we've been trying to make them weaker. But as you know, players always find creative ways to get around this." They hold all the cards, they can make or break the rules at their desire, but the players outsmart them at every turn.
My point? Playing the game is very different from designing it. The developers had specific, pre-conceived notions about how FF would be played and what the roles of each job would be. After spending 100+ days combined time
actually playing the game as opposed to theorizing about "how it should be played," most players know more about the practical application of jobs, skills and abilities than the game designers.
Besides, if they could tweek things so that it wasn't possible to play the game any way but the original intent I doubt that anyone posting here would be playing FF. Remember that these are the people who were shocked that Ninja was being used as a tank job. Shadows absorb physical and many single target magical attacks, no way anyone would want that for a tank :roll: . These are the people who thought it was perfectly fine that there be only one viable tank job (PLD) and one true healer (WHM). Even with those damn Ninja bastardizing their perfect game, and the occasional RDM/BRD/SMN trying to main heal in opposition to all that is holy, it's still damn hard to find a tank or healer for a party.
Not to mention, in Tanaka-san's vision of FF, you aren't really supposed to finish the game....ever. Want proof of this? Just look at 99% of all the quests the NPC's give you:
PlayerX: Hmm, a new NPC. I'll see what he has to say.
NPC Bob: Good luck!
PlayerX: {Huh?}
Bob: With that quest, the one I just gave you.
PlayerX: But you didn't tell me anything.
Bob: I told you "good luck," the rest is up to you. Figure it out.
When someone finally does randomly complete the quest out of sheer luck and posts how to do it, it turns out you need about 12 lv 75's to get a reward of 100g and a level 21 piece of shit item that you wouldn't wear even if you had that job leveled beyond 1.
I could go on about waiting for a digial ship to travel through digital space to carry your digital ass from point A to point B to blatently increase the time it takes you to do anything (hence pay more in montly fees), and many other things...but I won't. But I'd bet good old American green-backs that when the first player hit lv 75 sooner than one year from the release date, Tanaka-san had a panic attack. When the first team actually beat Kirin, he had a stroke. And when the first player got Maat's cap, he required cardioversion. So don't put too much faith in S-E making the game better for you.