BLU/DNC.... thoughts?

Ewok

Bearer of the MarkofZahak
Adventurer
Joined
Dec 23, 2005
Messages
717
Age
47
Location
New Jersey
Website
www.myspace.com
Main Job
BlueMage-Male
Secondary Job
Summoner-Male
Third Job
BlackMage-Male
Server
Quetzalcoatl
Linkshell
Custidioanima
BLU: melee job that is heavily dependant on mp for a good portion of its' dmg.
DNC: frontline support job, heavily dependant on tp.


Aspir Samba:

The next enemy you strike will be inflicted with an Aspir Daze, allowing party members who are engaged with it to drain its MP

Obtained: lv 25

TP: 10

Recast: 1:00

Divine Waltz:
Heals party members within area of effect.

Obtained: lv 25

TP: 40


And their healing spells aren't that bad either. For merits, most BLU exp on mobs with mp. This would only require one BLU to sub DNC, so as long as that person is able to stay behind the others on hate (not too difficult, depending on how much hate each dance generates), death should be rare, hell downtime might be decreased greatly as a result. Outside of merits, Drain Samba might be good for groups of BLUs for such things like spell hunting (endgame is populated with either SATA Cannonball or Mind Blasting for dragons, from what I understand, so this combo might not be as viable there).

Anyone have any info on the drain amount and rate of Aspir Samba, as well as whether these are all insta-cast since they are JA's, and if there is any noticable lag from the animation afterwards?






Sidenote: I think /DNC has some possibilities in other areas with other jobs. Depending on the return, this may even be true:


Hundred Fists + Drain Samba II > Blood Weapon + KC
 
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