Blue Mage : Possible Spells,equips,abilities,traits and 2hr?

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Valcristiel

Guest
Thought I'd do this to go deeper into Blue Mage abilites :D

Looks like Blue Mage already has ...

Spider Web (Slow or Slowga)
Wyvern Breath (Fire Spell) Aoe maybe lol

So far from the video.. I've seen.

First time I saw the Sha'ir set ,first thing to mind was "That's Blue Mage" for CoP but wasn't lol. So now on ToAU it's some light blue persian middle east type AF. So I'm thinking all Scimitar weapons will be BLU equips. Hope Nadrs will be one of them lol sucks ,but for a low level equip it'll be nice for BLU.

Would be nice if it had Outpost Warps as Magic lol something new for parties. Don't know if it would be retarded or not considering some places lmao, but It'd be cool nonetheless. Tele-Zulk or Out-Zulk lol only works if you're in the region too so whm doesn't go out of business lol.

Black Shock
Reduces the enemy's level by half.

Red Feast
Drains HP from the enemy and gives it to caster.

Doom Claw
Reduces the HP of the enemy down to a single digit number and paralyzes them.

Roulette
Spinning cursor will instantly kill the enemy or ally it lands in front of.

Blow Fish
1000 HP damage on one enemy.

MagHammer
Takes away half the enemy's MP.

White Wind
Restores HP to all party members in the amount of current HP the caster has. ( lol could be half of caster Hp instead )

Mighty Guard
Protect and Shell on party. ( Could be different levels.)

Rippler
Switches Status buffs and debuffs of caster and target.

Bad Breath
Causes all bad aliments to target.

Those are just a few old FF Blue Mage spells.. how they're going to make it fit in FFXI beats me lol. Of course new ones will be added.

Job Trait wise... I dunno lol .. hmmm lol similar to BLM and WHM I bet besides Clear Mind.
Maybe the obvious "Learn Ability" lol almost forgot about that from FFV FFVI, FFVII,FFIX etc. Where the way you learn a monster ability is by being hit by that ability.

Job Abilities... ahhh it's a mage so .. probably some sort of Boost type ability for magic INT and MND Lol just throwing stuff out there. Maybe combine Elemental .. hmm some sort of elemental combo mix :D wouldn't that be something lol. I'd call it "Magic Combo" har har

As for 2hr ...hmmm Double Effect of spells similar to BRD? or.. make all spells AoE lol we'll have to see looking forward to this and the new jobs.
Maybe a new spell "Reflect" that's going to suck for BLMs hell might as well since RNG got nerfed hahaha.

Waste of time? We'll see lol
 
Valcristiel said:
Black Shock
Reduces the enemy's level by half.

This would kill exp, and definitely not work on NMs. Pointless unless you're farming a monster for a certain item, in which, that screams PVP and/or BLU/BST abuse..and if a Beastmen BLU used this, it could mean a potential party wipe.

Valcristiel said:
Red Feast
Drains HP from the enemy and gives it to caster.

...Drain, but different element?

Valcristiel said:
Doom Claw
Reduces the HP of the enemy down to a single digit number and paralyzes them.
Even Dynamis Lord doesn't get something that cheap. If something like this is made, itll probably be nerfed fast.

Valcristiel said:
Roulette
Spinning cursor will instantly kill the enemy or ally it lands in front of.
Unless you're fighting something you have no chance vs, this is useless, and even then you have a really high chance of dropping 2800xp off someone's status menu. Don't think that'd be appreciated at all..

Valcristiel said:
Blow Fish
1000 HP damage on one enemy.
Seems fair enough, but set damage (plus if the skill is even accessable pre-65) would make this above and beyond overpowered...not to mention enmity problems..

Valcristiel said:
MagHammer
Takes away half the enemy's MP.
Would be incredibly useful...except enemies have infinite MP at the moment, so if it even exists, it'd only benefit Beastmen that are BLU..

Valcristiel said:
White Wind
Restores HP to all party members in the amount of current HP the caster has. ( lol could be half of caster Hp instead )
Bad, bad, bad hate issues. And the fact that it's almost like a WHM 2h with a much lower cooloff, that'd cause severe imbalances. And since there'd probably be Beastmen BLU, this would be...bad.

Valcristiel said:
Mighty Guard
Protect and Shell on party. ( Could be different levels.)
Personally, always looked forward to some kindof skill like this..

Valcristiel said:
Rippler
Switches Status buffs and debuffs of caster and target.
Would be a great skill, but being able to steal some things (i.e. the +100% def boost Cocoon gives) could cause some issues.

Valcristiel said:
Bad Breath
Causes all bad aliments to target.

Could be useful, but this has also been AOE in all FF games...which just begs problems.





That's all I can think of..
 
Mishaela said:
Valcristiel said:
MagHammer
Takes away half the enemy's MP.
Would be incredibly useful...except enemies have infinite MP at the moment, so if it even exists, it'd only benefit Beastmen that are BLU..

Nuh-uh.

Here's how I figured it out.

I was campin the The Emporer and was using magic to kill stuff since there are tiny crabs all around.

I just aspir a crab and let it follow me untill aspir is ready again.

I always took about 450 mp before they start giving me 0 on all my aspirs. I always thought that a crab giving me 0mp on 3 aspirs in a row meant it was out of MP. Now wethere or not they can still cast, I don't know. But I do know they have a limited amount of MP.

Here is another fun one. Find a low lvl beastman with a Elemental pet. Take agro but don't fight. Aspir the spirit over and over. When the spirit runs out of MP, it dies.

Haven't done this one in a while, but I know it used to work like that.
 
bitoso BCNM strats sometimes rely on aspir/sleeping it till its out of mp to finish it off. he certainly doesnt have infinite mp
 
Mishaela said:
Valcristiel said:
]MagHammer
Takes away half the enemy's MP.
Would be incredibly useful...except enemies have infinite MP at the moment, so if it even exists, it'd only benefit Beastmen that are BLU..

I don't think anything has infinite MP. Even Kirin has been known to run out of MP when hes out fighting for a few hours.
 
i always thought the blue mage would learn its abilities throught eother getting hit with, and surviving an attack he/she can learn or by obtaining a certain drop off a mob with a learnable skill. the latter would make WW and MG learnable since there is no confuse spell in the game.
 
I'm guessing Blue Mage will learn different monster abilities when the monsters use the abilities, and maybe will only be able learn some of those abilities once the mage has reached a certain level and is fighting a certain level of mob.

I think a lot of the mob buffs are percentage based, so learning something like secretion at a low level will be useful through out the entire game.

Since SE mentioned BLU has it's own kind of weapons (scimitar type?), I'm wondering if people will opt to sub /nin for dual wield.

Also, I've been in a group that has slept an nm's elemental so long and aspir'd it so many times that the elemental ran out of mp and everyone was aspiring for 0 mp.
 
Dhalmels in the game have White Wind. Ever fought the high-level ones in Bibiki Bay? They cure themselves for 900-1100 HP, and they have very high HP... so I'd guess, if anyhting, that it cures the party for 1/10th the HP they have.

As for the other abilities you mentioned, they seem insanely overpowered XD

Here's a few I think might be added, that already exists in the game, and how a Blue Mage might be able to use them:

Aern:
Crystaline Cocoon: Protect/Shell on self (consider it Carbuncle's protect/shell... stacks with normal)

Antican:
Spike Ball: damage +Poison on target
Jamming Wave: AoE silence
Sandstorm: AoE Blind

Antlion:
Venom Spray: strong poison (frontal AoE)

Bat:
Blood Drain: Drains HP
Ultra sonics: AoE Evasion Down
???: AoE Defence Down

Bats:
Sonic Boom: AoE 25% attack down (or depending on level or other things.)
???: AoE Accuracy Down

Bugard:
Awfull Eye Single STR down

Cockatrice:
Sound Vacuum: Silence (Frontal AoE)
Sound Blast: AoE INT down

Couerl:
Blaster: Single strong Paralyze
Chaotic Eye: Single Silence

Crab:
Bubble Shower: AoE damage +STR down
Metalic Body: Stoneskin on self
Bubble Curtain: strong Shell

Crawler:
Poison Breath: Poison (AoE frontal)
Cocoon: Defence Boost on self

Ok, I have to run <.<; to be continued later

Dhalmels:
White Wind: Cures party for a small amount of HP depending on lvl (HP maybe?)
 
Uzor said:
Bats:
Sonic Boom: AoE 25% attack down (or depending on level or other things.)
???: AoE Accuracy Down

They have Jet Steam also
 
Spike Flail, Can I have it? :lol:
 
i dont know jamming wave could be very useful in some dynamis situations if it sticks.
 
and speakin of sticking what type os "skill" would u call that for a BLU to max out?
 
Hmm

prolly some new skill SE adds in specifically for monster abilities, idk
 
I doubt Beastmen abilities will be available to learn, since they techincally aren't monsters, but other civilizations.
 
Hmm

Well in most FF's Blue magic was an enemy ability, and beastmen are enemies, so its quite possible they could learn beastmen abilities, but nobody knows sh!t til SE gives more info
 
..

i was just thinking.. why would they just GIVE you the ability whenever the enemy used it once or twice? i mean.. you might need to skill up getting the ability.. "Your Healing Wind skill raises 0.1 points." and when you get 1.0 points you get the ability.. whenever the enemy uses it.. you gain a point.. or when it uses it a few times.. you might have to level up its abilities.. and instead of being in the spells list.. you guys might consider they'll get 0 spells.. and have them all as JOB abilities.. since that is.. their job.. afterall, right? if im wrong plz correct me.. lol.. so "learning" them from items would be out..

and if BUM has its own sword type, maybe some of them are "Healing Wind +4" or something to that effect.. whereas your healing wind will cap at 1.0.. at say.. lv10.. and heal say.. 200HP or so at lower levels.. and maybe stay only 200HP healing for party at lv75?

~nib
 
Afterhour said:
Uzor said:
Bats:
Sonic Boom: AoE 25% attack down (or depending on level or other things.)
???: AoE Accuracy Down

They have Jet Steam also

reason I didn't include Jet Stream is because I highly doubt a Galka could perform a Screwdriver, or Yet Stream. It's not anatomically possible <.<; How many galkas have you seen jump up in the air and spin around towards the enemy? <.<;
 
Uzor said:
Afterhour said:
Uzor said:
Bats:
Sonic Boom: AoE 25% attack down (or depending on level or other things.)
???: AoE Accuracy Down

They have Jet Steam also

reason I didn't include Jet Stream is because I highly doubt a Galka could perform a Screwdriver, or Yet Stream. It's not anatomically possible <.<; How many galkas have you seen jump up in the air and spin around towards the enemy? <.<;

If a galka can use Savage blade they can do those :P
 
It will probably end up being what a RDM is should have been -minus the refreshing. I'm thinking something like a Melee DD with DDing abilities to mix in.
 
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