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It couldn't work at all. First of all, the in-game economy would continue to inflate while the second, "price-limitted" one would remain static. Anyone who limitted themselves to the fake economy (well, MORE fake) would essentially be crippling themselves as everyone else's income and average worth increased, and theirs remained the same. While a certain amount of self-discipline might allow one to go to the "other" auction house most of the time, it's kind of naive to believe for a second that you could survive entirely off of it. There are just some goods and services that would NOT work well with a player-run, external auction house...indeed, some couldn't work at all. Thus, you would still have to interact with the in-game economy somewhat, and the fact that your income isn't inflating along with the other players' will hurt you.
Second, you're not really understanding the fact that evolution of an economy is actually healthy, and it's not really a good idea to try and halt it. Sure, the inflation rate within the game is completely chaotic, and needs to be reined in somewhat ... but it would be even worse to try to set some arbitrary ceiling on everything. If, for some reason or other, certain goods became less available, then the price SHOULD go up. There shouldn't be a cap telling it how much it CAN go up. It should be adjusted by the situation, and naturally, who's willing to pay what.
If the availability of an item declines, or if there is a sudden surge in demand, the price not only should go up, but it needs to. When the value of that item increases, it encourages more people to obtain money by selling it, and thus increases the supply. Eventually, in theory, both the price and supply should stabilize somewhat. Force everything to remain unnaturally static and unchanging, and the markets for all sorts of items will eventually putter out altogether. Don't allow beehive chips to go above 10k, for example, and there'll come a time when market conditions have changed so much that it no longer becomes "worth it" to farm them. The supply will plummet, and since the price can't go up to match the lowered availability, the alchemists are screwed.
It can't work, but even if it could, it shouldn't. Incredibly obnoxious inflation is bad, very bad, but a static, unchanging economy is equally as bad...if not worse.
This is not even considering the fact that such a system would not be fast enough. Most of the time, when I make a purchase, I need that item pretty much the moment I made the purchase. If I need a stack of crystals pronto, and I only have an hour and a half to play, it won't be practical to log out and head for the poser auction house.
For things I have the luxury of waiting on, there's the Auctionhouse board.
Second, you're not really understanding the fact that evolution of an economy is actually healthy, and it's not really a good idea to try and halt it. Sure, the inflation rate within the game is completely chaotic, and needs to be reined in somewhat ... but it would be even worse to try to set some arbitrary ceiling on everything. If, for some reason or other, certain goods became less available, then the price SHOULD go up. There shouldn't be a cap telling it how much it CAN go up. It should be adjusted by the situation, and naturally, who's willing to pay what.
If the availability of an item declines, or if there is a sudden surge in demand, the price not only should go up, but it needs to. When the value of that item increases, it encourages more people to obtain money by selling it, and thus increases the supply. Eventually, in theory, both the price and supply should stabilize somewhat. Force everything to remain unnaturally static and unchanging, and the markets for all sorts of items will eventually putter out altogether. Don't allow beehive chips to go above 10k, for example, and there'll come a time when market conditions have changed so much that it no longer becomes "worth it" to farm them. The supply will plummet, and since the price can't go up to match the lowered availability, the alchemists are screwed.
It can't work, but even if it could, it shouldn't. Incredibly obnoxious inflation is bad, very bad, but a static, unchanging economy is equally as bad...if not worse.
This is not even considering the fact that such a system would not be fast enough. Most of the time, when I make a purchase, I need that item pretty much the moment I made the purchase. If I need a stack of crystals pronto, and I only have an hour and a half to play, it won't be practical to log out and head for the poser auction house.
For things I have the luxury of waiting on, there's the Auctionhouse board.
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