Brady Guide Blunders

Tomasello

Joe Cool
Adventurer
Joined
Oct 16, 2004
Messages
971
Location
New England
Nation Banner
Sandy
Main Job
RedMage-Male
Secondary Job
DarkKnight-Male
Third Job
Paladin-Male
So I was cleaning my room and I found the old Brady Guide I bought the day the NA release for PS2 came out when I got my game. Probably one of the funniest things I have read in a very long time. Here are a small sample of 5 classic gems that had me howling in no particular order, typed verbatum:



1) Red Mage as a main job: Unlike the other mage jobs, it is possible for them to be effective fighters, although they need an added boost to Hit Points and melee damage.

2) Ninja as a support job: As a means of boosting Agility, Ninja do well in a supporting role. However, many of the best Ninjutsu abilities are not terribly low level. This makes it very difficult to get the best out of a Ninja. Compounded by a poor spread of Passive Abilities and no supporting Active Abilities, Ninja are a hard sell in this area.

3) Playing as a Dark Knight: A Dark Knight's role is to cut things in half while interjecting an occasional bolt of lightning.

4) Warrior/Paladin: A Warrior who has a Paladin as a support job will have the ability to survive under grueling circumstances. With wonderful armor, supreme defense, and the Hit Points to match, it seems like this combo would be unstoppable ........ Still a solid and enjoyable combination, the Warrior/Paladin is all the tank you will ever need.

5) Bard/Thief: Not usually as powerful for a party support role (comparing to BRD/WHM), this combo still adds treasure to the group's coffers. A person looking for a break from the standard mold should consider this option.
 
5) Bard/Thief: Not usually as powerful for a party support role (comparing to BRD/WHM), this combo still adds treasure to the group's coffers. A person looking for a break from the standard mold should consider this option.
It's over guys. I'm never coming BRD/WHM again.
 
But .. but ... but!!

WAR/PLD would be awesome now. Especially with an Ares Cuirass and that Sentinel update! WAR AF would be awesome to tank in ... !! Plus they can deal damage at the same time and hold hate with Provoke!!! :crazy:

(Plus the Fire +10 on the body, AND 8 emnity! Beats any other tank gear around!! Perfect for those Tiamat fights to max your fire resist!!~)

That guide forecasted the future! :ph34r:


... :crazy:
 
Did the people at Brady actually play the game? Or did they just take the concepts and put together their own ideas?
 
I believe they released the guide relatively early and wrote down what they think was good? The only problem is that people brought it and took it to heart, unaware that in the online community has already advanced quite far to say "nah, this this and that sucks", but because the guide was never updated, and for those who are unaware of FFXI sites, that guide there is the only source of information.

I also remembered that there is a disclaimer somewhere in the guide about how MMORPGs advance everyday (or per update/month~ etc) and that the guide should only be followed for basic information, and also that it is probably out of date and should go elsewhere for information.

That might be another guide I've looked at, but I'm pretty sure it was mentioned on this guide too.
 
So I was cleaning my room and I found the old Brady Guide I bought the day the NA release for PS2 came out when I got my game. Probably one of the funniest things I have read in a very long time. Here are a small sample of 5 classic gems that had me howling in no particular order, typed verbatum:



1) Red Mage as a main job: Unlike the other mage jobs, it is possible for them to be effective fighters, although they need an added boost to Hit Points and melee damage.

I stopped reading right there.

I think I shredded that guide when I cleaned my room last week.
 
3) Playing as a Dark Knight: A Dark Knight's role is to cut things in half while interjecting an occasional bolt of lightning.

Excavation Duty calls for me (DRK/BLM) to cut walls in half while casting the occasional Water II between swings....
 
They released another guide later, around CoP (or was it ToAU?) release with most of the maps of the game in it, with a mob/NM list

Actually rather helpful. I use it from time to time still.

But yeah, the original guide is hilarious
 
Did the people at Brady actually play the game? Or did they just take the concepts and put together their own ideas?
I believe they played the bata version. If you notice rdm got flash Bio III and Dia III. Nope, think those we're the concepts the writes had in mind yet nerf on release. However they did have a lot of missing info and OMG those drk macros.
 
i still have my guide. i bought the atlas too. :P

that was released the concepts we use now were still in the thought process and the PS2 release players were still fresh on the board. its funny to read it now though.
 
You know Pld/Drk (or vice versa) is a bad job combo, when even the fucking Brady guide says it sucks.
 
1) Red Mage as a main job: Unlike the other mage jobs, it is possible for them to be effective fighters, although they need an added boost to Hit Points and melee damage.

Damn I better get some HP and DD gear.. WTF am I doing playing as a RDM/WHM for main heals..
 
lol hells ya rdm/blu oh and ill be like that one war and wear a shield earring.. wait ill wear my suppanomimi too just to look cool
 
Gotta love the Brady Guide for giving the community the idea that Beastmasters would seriously nerf party XP. Then again, it might not have become a prime soloing job if they hadn't done that.
 
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