Capping GA

is WAR/NIN better than WAR/(THF/SAM/MNK) with a 2hander? Or is it situational. How good is Raging Rush?
 
Ill give you gear when i am online next. I am a wal-mart Hauby Woodsman. AF Hands + Feet. Potent Belt, Chiv, Walkyer Mask? just normal shit. I got WS and TP set. Ill post when i am infront of my screen. Back at school.


PS: Uploaded new photos.
 
is WAR/NIN better than WAR/(THF/SAM/MNK) with a 2hander? Or is it situational. How good is Raging Rush?

Depends party setup. I find /DRG to be the most fun, and the ATT+ACC+ bonuses are hella nice.

For pure damage /SAM > /DRG > /NIN > /THF > /MNK
For survivability /NIN 500x's > /DRG slightly > /SAM > /THF = /MNK

/NIN doesn't gimp your damage to the point where you'll be doing no damage at all, so unless you know you will be pulling very little hate, its still the best optimal party sub.

Edit: Quite a bit of this is discussed (minus the skillups) here:
http://www.qcdn.org/ffxi/showthread.php?t=49422
 
It's good as a blood tank at lowbie levels (boost adds nicely to hate-holding, and at such really low levels a big reason to sub stuff is for stats, and MNK has good HP). As a DD-geared WAR becomes unsuitable for a blood tank (typically in the 20s or 30s some time), and as other subs offer better stuff for either damage output or survivability or both, you're gradually better off with other subs.
 
Allright. Now, besides the ATT+ and ACC+ what makes /DRG so good. I was looking at the Parse info of Cmdr and he did pretty well against two /THF's
 
Awsome info, thanks Jamal.
so WAR/MNK is not that good?

It is until 50. You can still do damage, but you have to either sacrifice Dmg gear for defensive gear to tank, or become an MP sponge.

I'm really holding back on other comments that are coming to mind...but I promised not to say anything else about it so keeping my mouth shut lol
 
/drg has the haste earring and jumps which you can DA on

High Jump supposedly sheds a little hate as well. In dynamis I've been able to get 450-600 max damage on Jumps.

The acc bonus allows you to max out on STR and DA+ on ws's, so my highest ws numbers have come from /drg.

/SAM would be better because of hasso, but you may be too strong where you will have to permanently use Seigan.

Display of WAR/DRG power...this is against Shen, a very High defensive NM:
Grats to all who went....a lil e-peenery that occured last night:
shen3.jpg


Shen is no match for the power of WAR/DRG
 
Last edited:
I don't remember when you get Seigan or Hasso since I had SAM lvled as a sub before the update but it may be better than /NIN in the 60s. This is assuming you at least have Seigan. /NIN doesn't really shine unless you are dual wielding or at least have Ni. Seigan at these lvls would probably be just as reliable as having Ichi only. Plus I know for sure you have meditate. And if you have a really good tank you might be able to have Hasso up full time (again assuming it's available at your lvl).
 
High Jump supposedly sheds a little hate as well. In dynamis I've been able to get 450-600 max damage on Jumps.

The acc bonus allows you to max out on STR and DA+ on ws's, so my highest ws numbers have come from /drg.

/SAM would be better because of hasso, but you may be too strong where you will have to permanently use Seigan.

Display of WAR/DRG power...this is against Shen, a very High defensive NM:

Ahh, thats right, I forgot about the hate shedding from high jump. That would make it slightly more appealing because of some damage mitigation albeit its small.
 
Back
Top