- Joined
- Apr 7, 2005
- Messages
- 465
- Location
- Michigan
- Main Job

- Secondary Job

- Third Job

- Server
- Quetzalcoatl
- Linkshell
- Wayofthemaster
The following changes have been made to fellows:
-HP and MP recovery for fellows will now take less time when the /heal command is used.
-Magic and other abilities you use on party members will now also benefit the fellow you summoned.
- Fellows' equipment requirements have been changed.
-Fellows can now use a greater variety of equipment.
-The magic recast time for fellows has been decreased.
- Conditions for the usage of recovery magic for stalwart shield and soothing healer type fellows have been changed.
-Fellows will no longer use the white magic spell "silence" on monsters in the crab and beetle families.
- Certain fellow abilities have been strengthened.
-Fellows no longer use the following weapon skills:
Spinning Attack/Cyclone/Circle Blade/Shockwave/Spinning Scythe/Earth Crusher
Anyone test any of the bolded things out yet? do npcs heal and use -na spells more often; and any insight onto what "abilities" have been strengthened?.. since the only "ability" an npc really has is that 2 hour that I have only seen my npc use once (Blessed Radiance)
And also equip requirements? I haven't seen anything on wiki or any posts on here yet about this? I know someone has to still use their npc... thanks for any info!
-HP and MP recovery for fellows will now take less time when the /heal command is used.
-Magic and other abilities you use on party members will now also benefit the fellow you summoned.
- Fellows' equipment requirements have been changed.
-Fellows can now use a greater variety of equipment.
-The magic recast time for fellows has been decreased.
- Conditions for the usage of recovery magic for stalwart shield and soothing healer type fellows have been changed.
-Fellows will no longer use the white magic spell "silence" on monsters in the crab and beetle families.
- Certain fellow abilities have been strengthened.
-Fellows no longer use the following weapon skills:
Spinning Attack/Cyclone/Circle Blade/Shockwave/Spinning Scythe/Earth Crusher
Anyone test any of the bolded things out yet? do npcs heal and use -na spells more often; and any insight onto what "abilities" have been strengthened?.. since the only "ability" an npc really has is that 2 hour that I have only seen my npc use once (Blessed Radiance)
And also equip requirements? I haven't seen anything on wiki or any posts on here yet about this? I know someone has to still use their npc... thanks for any info!