Check this out

Ewok

Bearer of the MarkofZahak
Adventurer
Joined
Dec 23, 2005
Messages
717
Age
47
Location
New Jersey
Website
www.myspace.com
Main Job
BlueMage-Male
Secondary Job
Summoner-Male
Third Job
BlackMage-Male
Server
Quetzalcoatl
Linkshell
Custidioanima
http://www.playonline.com/ff11us/event/sep2007/

Not sure if anything has been posted on this yet, but I like the merit additions planned for BLU:

Blue Mage
Ability:
1. Increases the power of your next magical blue magic spell. Limits area of effect to single target.

(think of how many times we've said: If only it wasn't an aoe)

2. Grants the effect of your next support blue magic spell to party members within range.

(I hope this has a low recast, Refueling(if no RDM or WHM) and Warm-Up definitely come to mind)

Trait:
1. Grants a TP bonus to Chain Affinity.

(I'm guessing it works like the Martial weapons, could be good)

2. Increases maximum blue magic points.

(O...HELL...YES)

There's alot of cool stuff planned, and some disappointing stuff too (watering down COP and Salvage >.> )

Anyway, if this has already been posted, I apologize.
 
Last edited:
http://www.playonline.com/ff11us/event/sep2007/

Not sure if anything has been posted on this yet, but I like the merit additions planned for BLU:

Blue Mage
Ability:
1. Increases the power of your next magical blue magic spell. Limits area of effect to single target.

(think of how many times we've said: If only it wasn't an aoe)

2. Grants the effect of your next support blue magic spell to party members within range.

(I hope this has a low recast, Refueling(if no RDM or WHM) and Warm-Up definitely come to mind)

Trait:
1. Grants a TP bonus to Chain Affinity.

(I'm guessing it works like the Martial weapons, could be good)

2. Increases maximum blue magic points.

(O...HELL...YES)

There's alot of cool stuff planned, and some disappointing stuff too (watering down COP and Salvage >.> )

Anyway, if this has already been posted, I apologize.

They look very cool, but remember the new JA's added for the other jobs before getting too excited. My guess is the first two will be on a recast timer, and how long it is for something as useful as this will be interesting to see. The tp bonus on Chain affinity sounds like Warrior's tp bonus merit, which is worthless.
I'm not poo-pooing, just realize its up SE's ally to make you excited about the ability, but then shaft you on recasts.
 
The recast on both JAs will likely be long enough (even if fully merited) that you couldn't take advantage of them with any degree of consistency. You never know, they may make them 5 minute recasts, but it'll probably be more like 15-20.

The increase to blue magic set points is an obvious choice of where to put points (unless both abilities have really impressively short recast when fully merited, which may justify 3x to both of those), and the TP bonus is an obvious choice of where *not* to put points.
 
There are some new stuffs that were not mentionned before

Biggest news is salvage stuff :

The drop rate for imbued items will be raised (we knew this)
Players will now receive several items upon entry to the area (woot ! very cool)
pup get another head frame
Einherjar :
The monsters may drop items that cannot be obtained anywhere else (so no abjurations, no AF2, seems like there will be some new gears)
An Assault-like point system will be implemented, and points earned can be used to purchase various items.

new jobs AF2 is not ready :
The date of implement still hasn't been decided. However, we don't feel Dynamis will part of the picture.
 
Uzor or someone posted this info up in another thread along with Pup and Cor's merits, but it's not its own individual thread so I guess we can go away with it, since Blu is quite an uber job already, and getting some of these extra merits would be quite nice to add.
 
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