- Joined
- Dec 23, 2005
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- Custidioanima
http://www.playonline.com/ff11us/event/sep2007/
Not sure if anything has been posted on this yet, but I like the merit additions planned for BLU:
Blue Mage
Ability:
1. Increases the power of your next magical blue magic spell. Limits area of effect to single target.
(think of how many times we've said: If only it wasn't an aoe)
2. Grants the effect of your next support blue magic spell to party members within range.
(I hope this has a low recast, Refueling(if no RDM or WHM) and Warm-Up definitely come to mind)
Trait:
1. Grants a TP bonus to Chain Affinity.
(I'm guessing it works like the Martial weapons, could be good)
2. Increases maximum blue magic points.
(O...HELL...YES)
There's alot of cool stuff planned, and some disappointing stuff too (watering down COP and Salvage >.> )
Anyway, if this has already been posted, I apologize.
Not sure if anything has been posted on this yet, but I like the merit additions planned for BLU:
Blue Mage
Ability:
1. Increases the power of your next magical blue magic spell. Limits area of effect to single target.
(think of how many times we've said: If only it wasn't an aoe)
2. Grants the effect of your next support blue magic spell to party members within range.
(I hope this has a low recast, Refueling(if no RDM or WHM) and Warm-Up definitely come to mind)
Trait:
1. Grants a TP bonus to Chain Affinity.
(I'm guessing it works like the Martial weapons, could be good)
2. Increases maximum blue magic points.
(O...HELL...YES)
There's alot of cool stuff planned, and some disappointing stuff too (watering down COP and Salvage >.> )
Anyway, if this has already been posted, I apologize.
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