Hey all,
For you summoners out there, I was wondering how you decide what avatar to use when you Blood Pact.
I know a lot of people go cuckoo for Aerial Armor, but if I'm the only healer, which is usually the case, I don't use it that often. I usually use it at start of party, and when I have rested to full, due to downtime for some reason. Most of the time, it just feels like wasted mp. (A lot of wasted mp)
As for the buffs (Rolling Thunder, Crimson Roar, etc), most of them don't last very long, so I have trouble seeing the usefulness, when I could use the same MP to cause dmg + gravity or slow (Megalith or Tail whip).
I usually hit with whatever seems to be hitting the hardest. It usualy comes down to Double Punch or Megalith Throw, because they are both strong and do not require the Avatar to have TP. If the party is having trouble with the mob, I use Tail Whip for dmg+gravity effect.
Is it better to use short-lived buffs, or to do dmg+effect?
For you summoners out there, I was wondering how you decide what avatar to use when you Blood Pact.
I know a lot of people go cuckoo for Aerial Armor, but if I'm the only healer, which is usually the case, I don't use it that often. I usually use it at start of party, and when I have rested to full, due to downtime for some reason. Most of the time, it just feels like wasted mp. (A lot of wasted mp)
As for the buffs (Rolling Thunder, Crimson Roar, etc), most of them don't last very long, so I have trouble seeing the usefulness, when I could use the same MP to cause dmg + gravity or slow (Megalith or Tail whip).
I usually hit with whatever seems to be hitting the hardest. It usualy comes down to Double Punch or Megalith Throw, because they are both strong and do not require the Avatar to have TP. If the party is having trouble with the mob, I use Tail Whip for dmg+gravity effect.
Is it better to use short-lived buffs, or to do dmg+effect?