cletin vs Thalassalcrat

tharivol

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ok my question is how does this measure up to Thalassalcrat in my case

Clentine has 91 dmg and 3% crit + my 4% crit merits is total of 7%

now with Thalassalcrat id have 4% crit 2 bex and 94 dmg

are 2 dex and 3 dmg worth losing the 3% crits?
 
all the DRGs i venture with like the thalaso cause of the higher dmg and eva down plus w/ the 496 delay the TP gain from jumps is more..if u care about that
 
Last edited:
ok my question is how does this measure up to Thalassalcrat in my case

Clentine has 91 dmg and 3% crit + my 4% crit merits is total of 7%

now with Thalassalcrat id have 4% crit 2 bex and 94 dmg

are 2 dex and 3 dmg worth losing the 3% crits?

ok so here's the thing in terms of DPS cletine should have a slight advantage after factoring in crits assuming the 2 dex doesn't change your crit tier but your ws should average marginally weaker and far more importantatly...

If you are subbing sam which is pretty much the most common sub for merits the 480 delay of Clentine may break your 6 hit build depending on what gear you use.

as I calculated for the "478 delay" thread

cletine-480 delay.
29 store tp for true 6 hit, 24 assuming all drakesbane hits land.

15 /sam
5 rajas
1 brutal
1 chiv chain
7 aurum curaiss

Is one good set up to reach the true 6 hit set up. Askar body also works if you are ok with relying on some of the hits of drakesbane landing (odds of all of them missing when 95% acc is extreemly small)

If you do not use askar or aurum body then you can not reach a 6 hit in any reasonable way while using clentine which is why its not all that popular.

Now when you're not /sam that doesn't matter, so I would say its reasonable to use Cletine when not /sam or if you use askar/aurum body even while /sam. The difference over thalasocrat would depend entirely on what the 2 dex do for your crit rate and if the 480 delay doesn't mess up your tp as the differences in DPS and ws damage I expect to roughly average out.
 
this is my tp gear

Ace's Helm
Sniper's Ring
Venerer Ring
Assault Earring
Barone Cosciales
Aurum Gauntlets
Aurum Sabatons
Barone Corazza
C-chain
fowling
forager


and for ws

Hecatomb Cap
Ruby Ring
Ruby Ring
Warwolf Belt
Hecatomb Leggings
Hecatomb Harness
Aurum Cuisses

what changes do i need to make for more dmg, will changing weapon be enough?
 
this is my tp gear

Ace's Helm
Sniper's Ring
Venerer Ring
Assault Earring
Barone Cosciales
Aurum Gauntlets
Aurum Sabatons
Barone Corazza
C-chain
fowling
forager


and for ws

Hecatomb Cap
Ruby Ring
Ruby Ring
Warwolf Belt
Hecatomb Leggings
Hecatomb Harness
Aurum Cuisses

what changes do i need to make for more dmg, will changing weapon be enough?

You didn't list all of your gear but my advice on what you put up.

Get rid of these:

Venerer Ring
Barone Cosciales
Aurum Gauntlets
Barone Corazza

Replace with:

Sniper's/Raja
Dusk trousers/Homam/Barbarossa
Tarasque +1/Dusk gloves/Homam
Scorpion Harness/SH+1/Assault Jerkin/Askar Korazin/Aurum Body, pretty much anything else
except for Amir Body

Other stuff is fine but work towards a Brutal Earring and a PCC/Love Torque.

WS is a judgement call on how much acc you want to swap out but from your current set up you'd be missing a whole lot on evasive mobs. Drakesbane is still a multihit ws, loading up on STR when your acc isn't capped only exacerbates the situation.
 
are 2 dex and 3 dmg worth losing the 3% crits?

Probably , at least that would be the case for mnk. 1 DMG is like 1-2% (x3) increase while 3% crit is like 1.5% increse only, and that's assuming the crit procs on ws too... idk about drg ws too much but it seems no.
 
this is my tp gear

Ace's Helm
Sniper's Ring
Venerer Ring
Assault Earring
Barone Cosciales
Aurum Gauntlets
Aurum Sabatons
Barone Corazza
C-chain
fowling
forager


and for ws

Hecatomb Cap
Ruby Ring
Ruby Ring
Warwolf Belt
Hecatomb Leggings
Hecatomb Harness
Aurum Cuisses

what changes do i need to make for more dmg, will changing weapon be enough?

given that you do not have rajas ring or aurum/askar body, I don't think you can even reach a 6 hit build without some really bad store tp gear (eww cobra ect). I'm guessing you have an aurum body in the works, if you finish that use that and thalasocrat for a 6 hit set while /sam. For now Cletine is fine, probably slightly better for you than thalasocrat since you can't reach a 6 hit even with thalasocrat.

zura pretty much covered the gear selections, I'd say your gear sets looks to be too low on acc so work on increasing that where you can first, probably want at least ~+15 more acc for tp, and make sure to have at least that much for ws, even more if no polearm merits. pretty much need the acc to make meat effective, its a great thing when you can use meat and have ~capped acc, especially when with the help of homam you can do it well keeping haste.

it sounds like you(tharivol) don't have sea, I would put that pretty high in my priorities, drg gets a lot of great gear from there, rajas ring, homam, love torque, ws gorgets. All are great upgrades for drg and several other jobs if you can manage to go through all those missions, at least the story line is decent, mostly. Also if you want to use Cletine, it does have some decent uses, you really need drakesbane if you don't have it already, penta thrust can't crit on its own so thalasocrat pretty much is always better for penta thrust.

to pchan, yes drakesbane can crit but the main problem with cletine isn't how it does in DPS or ws, as it should edge out thalasocrat slightly at least during dps but that unless you are using aurum or askar (2 of drg's 3 best body peices imo so not a bad option but one not everyone has) it will probably break your 6 hit build which really hurts damage at least for /sam which is my prefered merit set up and seems to have become the popular drg sub.
 
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