Controller

Lanien

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To make gaming as accessible to people of all ages and all abilities, Nintendo wanted to create a controller that was as inviting as it was sophisticated. The outcome is the Wii Remote controller. Nintendo fused the familiarity of a remote control with the sophistication of motion-sensing technology to come up with an input device for the ages! Sporting the size of a traditional remote control, the wireless Wii Remote controller is a multifunctional device that is limited only by the game designer's imagination. In a tennis game, it serves as your racket you swing with your arm. In a driving game, it serves as your steering wheel. For first-person shooters, the remote acts as your weapon that you point at an enemy. The list of potential uses goes on and on.

Using Bluetooth technology, the wireless Wii Remote controller sends your actions to the Wii console from as far as 30 feet away. As a pointing device, the controller can send a signal from as far as 15 feet away. Up to four Wii Remote Controllers can be connected at once, making for some great multiplayer fun!

In addition to its pointing and motion-sensing abilities, the Wii Remote controller also includes a speaker, rumble feature and expansion port for additional input devices, such as the Nunchuk controller.
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Contoured to perfectly fit a player's hand, the Nunchuk controller builds on the simplicity of the Wii Remote controller and goes an extra step to meet the needs of gamers. The Nunchuk controller connects to the Wii Remote controller at its expansion port and is used in conjunction with the Wii Remote controller. The Nunchuk controller contains the same motion-sensing technology enabled in the Wii Remote controller but also includes an analog stick to assist in character movement. In several games, players will use the analog stick of the Nunchuk controller to move their characters and the Wii Remote controller to perform a specific action, whether that's throwing a pass in football or aiming a ranged weapon in an action game.
Along with the analog stick, the motion-sensing Nunchuk controller also contains two buttons positioned for quick access. Because the Wii Remote and Nunchuk controllers are only relatively dependent on each other, players are free to hold them in whichever hand is most comfortable. The ambidextrous nature of the Wii controllers grants accessibility seldom seen in game controllers.
 
I want the classic controller add on

Classic add on will be used for the virtual console and games like Super Smash Bros. Brawl
 
I'm trying to get the official Nintendo specs and write-up on the classic controller, but I can't find it on their site. I'll see what I can do.
 
Lanien said:
I'm trying to get the official Nintendo specs and write-up on the classic controller, but I can't find it on their site. I'll see what I can do.

Whats the big difference between the classic controller and a GameCube/Wavebird?

Aside from the position of the Analog/C Sticks, looks to me that it's just more of an aesthetic marketing ploy, unless it incorporates motion sensing as well. I haven't heard about it using the same motion sensing features as the Wiimote though.
 
It doesn't have the tilt functions and all that junk. It reminds me a lot of a SNES controller. It was made for playing old Gamecube games which don't have the nunchuck capabilities and for people who would still rather use a regular-ish controller.
 
So if you find GameCube/Wavebirds fine, they're pointless to buy? Well, that saves me a good chunk of change.
 
One comes with the Wii if I remember correctly.
 
The wavebird has to be one of the best 1st party controlers ever.

Its very cool that they made the controler inputs in the top so you can use the old controlers. They could have opted to make no inputs and make you buy another controler to play GC games.
 
Yea I'll probably still use it too. Not into the whole "acting out the game" thing. I'll try it, but the controller is going to be the my main style of play.
 
Sorrowfulturnip said:
Yea I'll probably still use it too. Not into the whole "acting out the game" thing. I'll try it, but the controller is going to be the my main style of play.

IDK, for some games it going to be a lot more presice to use the motions. Think sports games, you can do a lot more minute hings in a area measured by feet than one inch. Then again for more traditional games a button press is all you need to get the job done.

I really hope we dont see ports at all on the Wii. I don't want some retarded motion thrown in over a game. Like castlevania on the DS, "Weee I draw a star to unlock this door, but I still need to get the power to draw the star!" Dumb.
 
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