CoP 5-3 Snoll Tzar advice.

Anekei

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Well, my CoP static is trying the Snoll Tzar fight again tonight. We're 0/2 on him so far. I'm just tossing this out there to see if anyone can give us any ideas that we haven't thought of yet. We're BLM, SMN, WHM, WAR, NIN, RNG. We've got the cores for the salts as well. Anything ideas or advice would be more than appreciated. Thank you.^^
 
just get 2 rdm and have them chainspell fire II.
 
This fight is evil. Very, very evil. Without completely altering the set-up that you already have I would recommend that your melees sub samurai. Meditate to 300% and then go in and unload your damage and use incarcus wing. If SAM is not an option than you're left with only luck that it beserks. And even that is debatable. Don't be discouraged that you lost twice to this. Your set-up honestly does not have enough offensive dmg. Without the use of /sam I'm only counting about 6-7k of the 9k dmg you're aiming for.
 
With that setup I would recommend SMN starting with Astral Flow of Ifrit, then popping Salt. Ninja needs to be in full dmg gear if possible cus he won't be doing much tanking. Ninja casting a Fire Weakening ninjutsu right at the start would be a good idea as well. WAR and RNG going /sam would be an excellent idea. If War/SAM can use Great Axe, doing a self skillchain with mighty strikes and Raging Rush > Raging Rush pushed close to 2k damage when my group won. Can't remember what lvl blink band is, but war and rng both using them is a good idea. WHM just needs to keep ppl alive, holy, use benediciton to draw hate off of someone. WHM can also use 2nd salt so SMN has a shot at another astral flow (Note: You can' t use two salts at once, so make sure person has used salt before using 2nd salt). Also, a lot of think WHM is useless for this fight, but they forget that this bomb hits very very hard and dead DDs are unable to do much. BLMs best nuking pattern for this fight is : Firaga 2 > Flare > Firaga 2 > Fire 2 > Run for your life > try to get one more fire2 or Firaga 2. Starting with firaga 2 lets recast on firaga 2 reset while you cast flare. In addition, BLM subbing /RDM is a good idea as well for Fast Cast to help get nukes off a bit quicker. Like most of the tough bcnms in CoP, Icarus wings and reraise earrings are hairpins are highly recommended. Relax and have fun with this fight, very few instances in this game where your goal is to just outright go town on something in less than minute.
 
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Sandria said:
This fight is evil. Very, very evil. Without completely altering the set-up that you already have I would recommend that your melees sub samurai. Meditate to 300% and then go in and unload your damage and use incarcus wing. If SAM is not an option than you're left with only luck that it beserks. And even that is debatable. Don't be discouraged that you lost twice to this. Your set-up honestly does not have enough offensive dmg. Without the use of /sam I'm only counting about 6-7k of the 9k dmg you're aiming for.

Unfortunately, I don't think SAM is an option yet. At least not for our WAR, not sure about the RNG or NIN. About 6-7k worth of damage is what we've probably been able to get out before going down both times. It was about 20-25% life when we died both times.
 
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Yeah, Snoll is at least 75% setup, the rest maximizing your setup's offensive potential.

Does anyone have any other jobs they can bring? Can you sacrifice a tank to get another DD in there? (My static went in as BLM WHM RNG MNK RDM BRD.) That's about all I can suggest other than that's been suggested already, just keep at it. :(
 
Well as a warrior i'd suggest.A capped gaxe with opo necklace and sleeping pots.Get 300 tp and sata with attack food after your tanks first vokes.Should be 1500 dmg or around that... can be 3k if he berserks.After that pop a wing and use raging rush.Would be about 700 dmg i think if he hasn't increased in size too much.As a warrior u have done ur fair share cuz everyone in that fight is suppose to do about 1500 dmg or aim around that.Start using ur salt if u can.... cuz normal hits don't make as much difference as much as you can with a salt.This fight depends on luck too and how many astral flows e.t.c can go through. Time ur salts right
 
wolfskymoon said:
Well as a warrior i'd suggest.A capped gaxe with opo necklace and sleeping pots.Get 300 tp and sata with attack food after your tanks first vokes.
We thought of that. Unfortunatly Opo-Opo necklace is level 61 if I remember right.
 
Great Axe is capped. :-D
The SATA idea is a good one. It did come to cross our minds but we haven't tried it yet.

Too bad the opo-opo necklace can't be used. >.<

The for the idea, ... the damage would be incredible with lots of TP, SATA, Mighty Strikes, Warcry, Berserk, and two back to back Raging Rushes. Then some followed up critical hits from Mighty Strikes.

With this role in mind, should the WAR use salt towards the start or towards the end?

wolfskymoon said:
Well as a warrior i'd suggest.A capped gaxe with opo necklace and sleeping pots.Get 300 tp and sata with attack food after your tanks first vokes.Should be 1500 dmg or around that... can be 3k if he berserks.After that pop a wing and use raging rush.Would be about 700 dmg i think if he hasn't increased in size too much.As a warrior u have done ur fair share cuz everyone in that fight is suppose to do about 1500 dmg or aim around that.Start using ur salt if u can.... cuz normal hits don't make as much difference as much as you can with a salt.This fight depends on luck too and how many astral flows e.t.c can go through. Time ur salts right
 
Just remember the player that uses the salt will be unable to act for a good 5-8 seconds after using it so if there is a mage using a salt they should use it as early as possible to get that downtime out of the way. If you take RDMs with you, they probably shouldn't use one, but if they do it should be near the start.

Pretty much anyone who has to constantly be mashing spells is gonna have a rough time using the salt because it takes so long to activate and the cooldown on the use is pretty long too.
 
I'd suggest against the war or rng using salts, they're your top DDs. They're doing good damage even when not WSing. If smn brings meds for fast partial mp recovery, they wouldn't have to heal and could use a salt since they don't do much inbetween astral flow for this fight. If your ninja can't keep hate, he/she would make a good canidate for using salt, otherwise whm could do it if ninja gets hated planted on him/herself.

I tried looking for a SC and didn't find much that was real good. I saw a reverb(water) SC that is slug/sidewinder ---> raging rush. Done right that should plant hate on the ninja. The SC itself even with elemental ninjuitsu used before it shouldn't be that good; however, the warrior planting a 3000+ raging rush onto the ninja is always a good thing. By doing this, the smn won't have to backup the whm resulting in 2 astral flows and the whm being able to divine magic nuke a bit maybe.

And I can tell you stacked rushing rush @ 300 is AWSOME. My setup went as pld, smn/whm, blm, war/sam, sam/war, and me as brd/sam(spirits within, soul voice minuets, ice carol/minne III for pld). Our pld used invinicble at the start, and then our war let loose a mighty strikes, berserk, aggreser, warcry, and attack+ food stacked raging rush. Needless to say that 4000 damage WS pulled hate off the pld lol, and he then got slammed, but not before using wing and doing another raging rush. We won on our 3rd attempt I think and when we won finally, it was with time to spare.

I think between you guys you can do it. A war, a rng, a blm, and a smn that won't have to heal, you have enough damage potienal in my opinion. Your ninja is probably going to go to waste though unless you find a way that he/she can keep hate, such as the SATA idea. I had thf and ninja leveled above 60 at the time I did this, but those jobs don't bring much to the fight in my opinion. My team's setup was light on healing so I used songs that could benefit the pld defensively and the melee loved soul voice minuets.

I'm sure war/thf can do a nasty raging rush with only 100-150 tp, granted they can't do two since they would have to use the ic wing before starting. But at least the ninja would serve a good purpose for this fight and your whm-smn would be freed up to throw some astral flow/banish IIs/holy out. I'm all for ninja DDing too, but not for this style of a fight. Also your rng/sam wouldn't have to fear death so much from doing slug/side X 3(start with 300, get fast tp back from WS+barrage+med, and then ic wing for the 3rd) barrage, eagle eye shot, plus several normal shots if the war planted hate onto your ninja.

Having the mages using blink/stoneskin and your melee using blink bands is good advice, but that is easy to figure out.
 
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No /SAM available for the WAR or RNG, so no way to get TP for the start other than the wing... T_T
 
Well you might still do fine with war/thf and rng/war. That's for you to find out. Otherwise they better get cracking on their SJs.
 
level sam sub then >_> u have time to med to 300 tp.Thats what i did i think.Since you don't have SATA anymore with sam sub.I'd suggest raging rush ===> wing ===> raging rush.Would make solo fragmentation? that might do 200 300 dmg too i think.But yeah once u reach tenezen and above sata steel cyclone takes out huge amounts of hp
 
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Looks like I may have to be doing a bit of PL'ing before we get through this fight... T_T
 
I just did this fight with two WAR/NINs who didn't have that SAM sub available, so it's not a must-have. We were both using axes too (though I wish I had Raging Rush, I'm still working on my GA T.T). It can be done.

Our setup was: WAR WAR MNK WHM RDM SAM
 
You have enough DD in your setup, you just have to get enough salts (4) and a good timing on hen to use them that's all. the NIN is pretty useless in that setup, if you can get him to go as another job, that would be best, but I'm SURE u can do it with this setup.
 
i did this as DRK/WAR , and 3 salts

set up was DRK/WAR , MNK/WAR , PLD/WAR , RDM , BLM , BLM

make sure to make the bomb face way from mage for the front AoE
 
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