Chains of Promathia:
CHAPTER 1-Ancient Flames Beckons
Mission 1-1 (Rites of Life): Enter Delkfutt's Tower to start the Promathia missions. After the event, enter Upper Jeuno for a cut-scene. Visit doctor Monberaux at (G-10) Infirmary for another cut-scene. You will get a key item.
Mission 1-2 (Below the Arks): Head to Ru'Lude Gardens and talk to Rainhard (H-6) who will refer you to Pherimociel at the Armory (G-6). You will be told of the shattered crystals. From here, you can start going to the three Promyvion areas at Holla, Dem and Mea. You can start off at any Crag and at each Crag, there will be a "Shattered Telepoint" where you can enter into the respective Promyvion area. All 3 areas have Level 30 cap, so make sure you have the proper equipment ready. Summary of Promyvion can be found here!
Mission 1-3 (Mothercrystals): Mission title will change after you've cleared the first Promyvion area. Now go clear the rest of the remaining two areas! You'll get a new title after clearing Chapter 1!
CHAPTER 2 - The Isle of Forgotten Dreams
Mission 2-1 (Invitation West): Right after defeating the last remaining Promyvion boss, you will be teleported directly to Tavnazia Archipelago, in the middle of Lufaise Meadows. You'll watch a cut-scene. You can choose to go back to the mainland, backtrack towards the cave behind and enter "Swirling Vortex" back to Valkurm Dunes. To continue with the mission, head all the way westwards across a suspension bridge through a ravine at either (F-10) or (E-8) towards the underground shelter of the Tavnazian Safehold to get another cut-scene and get a new embarrassing title.
PS: Swirling Vortex at Lufaise Meadows (L-10)-> Valkurm. Swirling Vortex at Misareaux Coast (G-7)-> Qufim.
Mission 2-2 (Lost City): After watching the cut-scene, go up the spiraling stairway to the top floor to speak with the Chief Despachiaire at (K-10). After that go all the way down to the basement level and check on "Sewer Entrance" at (I-7) to get a cut-scene.
Mission 2-3 (Distant Beliefs): You can now enter the Phomiuna Aqueducts which is capped at Level 40. You can change jobs for preps at the nomad moogle at (F-8) 1st floor of Safehold. In the Aqueducts, Stegosaurs have true sight which sees through Sneak/Invis so be sure to stay clear of them as much as you can. Otherwise, cast Sneak or Silent Oil is sufficient in theu Aqueducts. The boss, Minotaur, is located at (J-2) of the 2nd map. Beware that if anyone approaches near (J-2), the whole alliance MAY be suddenly teleported to the Minotaur without warning. Useful medicines to bring along: Echo Drops, Holy Water. Alliance fight possible.
After the fight, backtrack towards (G-8) where you will be blocked by an Iron Gate. This gate can be opened either with a EX/RARE Bronze Key or with Thief's picking tools. Bronze Key are rare drops from the Dark Stalker types mobs. Check the Wooden Ladder at (C-8) for a cutscene. You'll reach an area with targetable Oil Lamps. Check what elemental day it is currently and then get to the lamps of that element and its opposing element. Pull them both simultaneously to reveal a hidden door and enter. Check the 2nd Ornate Gate for event. After the event, head back to Tavnazian Safehold and talk to Justinus to end the mission.
Mission 2-4 (Eternal Melody): Check the Walnut Door at 3rd floor Safehold for a cutscene. Talk to Justinus again. Find a Dilapidated Gate at (I-11) of Misareaux Coast and check it. Thereafter return to the Safehold and walk towards the Bridge for a cutscene.
Mission 2-5 (Ancient Vows): Be prepared for Level 40 cap area. You'll have to go to the Dilapidated Gate at (F-7) to access a warp point marked "Spatial Displacement". This will warp you to another area called "Riverne - Site #A01". In this area, be careful of mobs called Hippogryphs which have true sight ability. Navigating through Riverne - Site #A01 is quite straight forward by going through the "Spatial Displacements" at each end of the island. However the 2nd and 3rd Displacements are too small for warping. To activate, you need a "Huge Dragon Scale item"(EX) which are dropped from "Firedrake Wyverns" around (H-9) to (J-9) area. You need 2 scales per Party to get through the entire Riverne site. Beware of Atomic Cluster bomb mobs at (D-9) which are aggro to sight and magic.
Enter the last "Spatial Displacement" which should display a text warning message before you enter. You'll be warped to "Monarch Linn" which is the BC area. Here you'll fight 3 humanoid bosses called "Mamet-19 Epsilon". You will need to get 2 players to Marathon/Kite the left and right Epsilon, while the rest of the Party fights off the center Epsilon first. Tankers with NIN or RDM sub are advised for kiting. Most enfeeble do not work on Epsilons except for Bind, followed by Gravity. RDMs make sure to bind the Epsilons when needed and try to survive until the Party kills off the first one.
Epsilons have Physical Damage absorb (Phenomenon-something...dunno eng name) and Magic Damage absorb (Mindwall) abilities at will. They can also change to other several jobs midway! You can check their job types by visually checking their weapons. Usually WAR(Axe) and BLM (Staff) are very powerful, while DRG (Spear) are fairly weak. To stop them from changing jobs, use an item called "Yellow Liquid", which can be bought from AH Medicines or dropped off after killing one Epsilon. Try to have a good judge on which job you want the Epsilon to stop at by using the Liquid in item menu while engaging it.
Advised Medicines to bring: Many Hi-Potions, especially for Kiters (5 onwards), Yellow Liquid, Yagudo Drinks for mages.
Defeating the 3 Epsilons will end this Chapter.
CHAPTER 3- A Transient Dream
Mission 3-1 (Call of the Wrymking): Straight after the fight, you'll find yourself just outside Bastok near the Lighthouse. Head to Port Bastok and approach the Airship agency. After cut-scene, proceed to Metalworks to talk to Cid.
Mission 3-2 (Vessel Without a Captain): Go to Lower Jeuno's "Neptune Spire Inn" and check on the door deep inside to get another cutscene. After that go to Ru'Lude Gardens and click on the palace door.
Mission 3-3 (Road Forks): After the cutscene, the mission divides into 2 parts - San d'Oria route and Windurst route. Route details are given below. You are free to go through either route. You can also go through both routes at the same time since there's no need to complete one route to start the next. After completing both routes, head back to Metalworks and talk to Cid.
Mission 3-3A: The San d'Oria Route (Emerald Waters)
3-3A1: Enter North San d'Oria to start this leg of the mission.
3-3A2 (Vicissitudes): Talk to Arnau the priest in the Cathedral. Next talk to Chasalvige in the Manuscript Room on the left.
3-3A3 (Descendents of Line Lost): Next go to Carpenter's Guild via the (E-6) Entrance Point in Jugner Forest. Look for a NPC called Guilloud beside a boulder at (H-10). Talking to him will spawn a Malboro mob named Overgrown Ivy. Level 75 character with NIN or WHM sub should be sufficient to defeat it, however watch out for it's Hundred Fist ability.
3-3A4 (Louverance): After defeating Overgrown Ivy, return to South San d'Oria and look for Hinaree at the Manor (B-6). This ends the Sandorian leg.
Mission 3-3B: The Windurst Route (Memories of a Maiden)
3-3B1: Enter Windurst Waters to start this leg of the mission.
3-3B2 (Comedy of Errors): Head to Rhinostery right-hand room (J-9) and talk to Ohbiru-Dohbiru. Next go to Windurst Walls and talk to Yoran-Moran at his house. Then go back to Windurst Waters to Timbre Timbers Tavern (F-10) and talk to Kyume-Romeh.
3-3B3 (Comedy of Errors): Go to the southern portion of Windurst Waters to the house of Honoi-Gomoi (E-7). Talk to Honoi-Gomoi to receive a key item "Mimeo Mirror". Go back to Windurst Walls again to talk to Yoran-Oran for the method to repair the mirror.
To repair the mirror, you need to go to Attohwa Chasm to find a point marked "Loose Sand" (K-8). Checking the point will spawn a Antlion mob called Lioumere. Try to fight it away from the Loose Sand spawn, if it returns to the base, its HP will be recovered. Defeat it and check the Loose Sand again to get another key item "Mimeo Egg". Next, you'll need to climb the intricate mountain of Parrademo Tor to reach the summit within a time limit of 1 hour before the egg disappears and check a point marked "Cradle of Rebirth" to get 3 Mimeo Feathers as key item. If you can't get to the top in time, you'll have to check the Loose Sand again (without any antlion fights) and try again. The starting point for the climb up is located somewhere to the southeast corner of the Tor near the Loose Sand. The path is very narrow with no natural barriers so one wrong step and you'll fall down. However along the way there are some smog barriers that are either permanent or temporary. If you encounter a permanent smog barrier, it usually indicates that you needa continue by falling one step down to the path below. Try to work your way up the summit in a anti-clockwise direction. Return to Windurst and talk to Yoran-Oran.
3-3B4 (Exit Stage Left): Go to Port Windurst and talk to Yujuju (M-6), then Windurst Waters northern (G-8) and talk to Tosuka-Porika. After the cutscene, talk to Yoran-Oran for the last time in Windurst Walls to complete this leg.
Mission 3-4 (Tending Aged Wounds): Enter Lower Jeuno for a cutscene. Check Neptune Spire Inn's Tenshodo door for another cutscene.
Mission 3-5 (Darkness Named): Go to Upper Jeuno's Infirmary and talk to Monberaux. Proceed to Lower Jeuno Neptune Spire Inn and go into the Tenshodo and talk to Ghebi Damomohe (I-7). She'll ask you to bring one of the 3 chips that can be obtained from Pso'Xja.
(Rare/Ex) Carmine Chip → Snow Lizard or Frost Lizard [Etoh: I got my chip from this, at a no-level-cap Pso'Xja from Beaucedine tower (F-7) where Nue spawns. They drop pretty easily...gotten all 6 for my PT in 2 hours. Decent Challenge to Level 75]
(Rare/Ex)Gray Chip → Diremite Stalkers (at Tower near Ranguemont), Diremite Assaulters
(Rare/Ex) Cyan Chip → Treasure Chest Mimics
Bring one of the three above chip back to Ghebi Damomohe and trade it to her to get a key item and 500 Gil reward. Go to Beaucidine and enter Pso'Xja via (H-8) tower (near outpost guards) which has a Level 40 cap.
-From entrance, go straight until you reach a circular plaza. Head to the branch northward and you'll see a Red Warp (H-7).
-After the Red warp, turn right and walk straight ahead to Black Warp (I-7).
-Walk westward to the 2nd room, turn left and walk through a Red Warp (H-7).
-After red warp, turn right and walk straight ahead to Black Warp (I-7).
-Go west to the 2nd room and turn left to reach the Elevator area.
-Head north, turn left and down a flight of stairs to a Stone Gate where you click to use your Key Item gotten earlier on in Jeuno to enter the "Shrouded Maw" BC holding area.
You might be thinking I may have made a typo by repeating sentences, but that's the correct way of navigating Pso'Xja. So it's a hint that it could be quite mazy. Mobs like "Gazers" and "Snowballs" will aggro at your level so take caution.
Once you've reached the "Shrouded Maw", do the necessary preps and click on the "Memento Circle" to enter boss fight. In here you'll fight the familiar Diabolos in Final Fantasy series. Diabolos is fairly easy to battle with if your tankers have NIN sub yet again. You should have no problem getting it down to half HP. He has a AOE Sleep attack that even drinking Posion is hard to counter and also have your White Mage cast Barsleepra. Once its HP reaches a certain level, Diabolos will start to remove the flooring tiles away in the battle arena! Now you have to be very careful of this, as if you are standing on the tile that it casts away, you'll drop down to the basement below where a SWARM of Diremites are waiting to gobble you up (instant death!) So if you are standing on the wrong tile, it's adios! The layout of the Arena goes like this:
OOBOO
OOOOO
OOOOO
OOOOO
OOOOO, where "B" indicates the initial position of Diabolos.
There are 3 patterns that Diabolos will remove the flooring:
OOOXX
OXOOO
OXOXO
OOOXO
XXOOO
OXOXO
OOOOO
OOXOO
XOXOX
XOOOX
XOOOX
OOXOO
XOOOX
OOXOO
XOOOX
So eliminating all possible pitfalls, we are left with the safest spots indicated below:
XXOXX
OXXOO
XXXXX
XOXXX
XXOOX
Diabolos also has a WS that causes knock-back effect, which unfortunately if you are standing on a isolated tile, will cause you to drop down to oblivion. If you can find a wall at the arena sides to face your back on, you can prevent the knockback from pushing you down. Recommended fighting positions for melee (*) and mages (#) are:
XX#XX
OxxOO
XXXXX
XOXXX
XX**X
Defeating Diabolos will earn you a title. Return to Upper Jeuno to talk to Monberaux doctor at Upper Jeuno Infirmary to finish this chapter and earning another title.
CHAPTER 4: The Cradles of Children Lost
Mission 4-1 (Sheltering Doubt): Enter the Tavnazian Safehold for a cutscene. After that go to 3rd floor (K-10) Despachiaire's room for a briefing. After that talk to Justinus. Go to the Dilapidated Gate at (I-11) Misareaux Coast for a cutscene. At the same time, Safehold's AH and Mogpost services are up for use once you have entered Chapter 4 (connects directly to Jeuno).
Mission 4-2 (The Savage): Check on another "Dilapidated Gate" at (F-7) Misareaux Coast for another cutscene and you will be able to access to Riverne - Site #B01 this time from the "Spatial Displacement". Riverne - Site #B01 has a level cap of 50 this time so make sure you have the right equipment prepared at Safehold first. The navigation pattern for Riverne - Site #B01 is more or less the same as Riverne - Site #A01 in Chapter 2, where you'll need 1 "Giant Scales" from the "Pyrodrake Wyverns" to pass through the "Unstable portal". The final "Spatial Displacement" at (E-8) will bring you to the BC holding area of Monarch Linn.
BC fight of Level 50 against the great dragon of Ouryu. This dragon has the ability to fly, which makes all close range attacks useless. At the same time, you cannot sleep it while it is in the air.
Techniques against Ouryu
As mentioned, it is a flying dragon. This BC may be a tough one to clear so take note. Tanks bring lots of Hi-Potions and 1 or 2 Au Laits. Paladin, Monks, Rangers are preferred. It will be tough for NIN tanks. For mages, BLM is a must. For the first part, fight the dragon as per normal. Only Paralyze and Silence sticks properly as it is a Stone elemental dragon. Stonega is pretty damaging so Silence it when necessary. RDM Dispel any Stoneskin if it casts on itself. When the dragon starts to fly, my Party didn't kite it with Gravity as what most partys do. Instead our PLD stood still and handled the dragon while the mages spam cures on him. We found out that kiteing it is very messy and our mages couldn't cure the Paladin in time when he ran too far off. This strategy seemed neater and we won it when we changed to this strategy instead of marathon kiteing (died 3 times with kite strategy). Since all close range attacks are null when it is flying, mages nuke it with Aero II and RNGs continue shooting it. Endure until Ouryu comes down to the ground. Once it's on the ground, mages Lullaby/Sleep I it then -> Sleep II after a short while. This will prolong its sleep period a bit. During sleep, everyone recover HP/MP. If someone has a Curaga Earring, that'll be fantastic as it doesn't cost MP! Once Ouryu wakes up, it will start flying again. Rinse and repeat the process. In this match, if someone has a Mistmelt(Rare/Ex) item, it is quite helpful in forcing the dragon down onto the ground if there are any emergencies.
Your job is to bring the Ouryu's HP down to 30% for the battle to end. Therefore, when its HP is brought down to 50% or so, BLM please use manafont+start casting Freeze spell, while everyone else use their 2HR ability on standby. Once Freeze is casted, the damage most likely enough to bring HP down to 30%. Therefore the hard part in this BC is enduring throughout the first 50% of its HP. Once cutscene starts, a New title is gained. Return to the Safehold and talk to Justinus. Another new title is gained.
Mission 4-3 (The Secrets of Worship): Check the "Walnut Door" at 3rd floor Safehold (K-7) for a cutscene. You'll be told that you can access the Sacrarium Cathedral via Misareaux Coast "Iron Gate" at (H-4). The Sacrarium has a Level 50 cap. You need to get 2 "Coral Crest Keys" (Rare/Ex) from Dark Stalker type mobs to clear this mission. This key will disappear from your inventory once its is used. You'll need another key called the "Sealion Crest Key" from an NM called "Keremet" in a large hall at 2nd map (L-8). Hitting the "Keremet" will aggro 6 additional "Azren Kuba" and 6 "Azren Kugusa" skeleton mobs in, so in effect there are 13 mobs rampaging at the same time. Clear these 12 skeletons first (they very damn weak) and the Stegosaurs in the hall first before engaging the Keremet. At this point, you may wish to Erase the curse of the Fomors off to faciliate easy navigation further into Sacrarium. More details check Formor Exorcism in appendix quest post below.
After getting hold of the keys, head to (H-7) where there will be a "Large Keyhole" and "Small Keyhole" marked. Trade the "Coral Crest Key" to the Small one first, while the "Sealion Crest Key" goes to the Large one. This act cannot be done by one person alone, so when hunting for keys, entrust each key to different players in your Party/Alliance. Make sure you trade the "Sealion Chest Key" shortly after the "Coral Chest Key" has been traded or else the "Coral Chest Key" will vanish and lose its effect. Walk straight ahead to the Wooden Gate (G-8) after opening the keyholes for a cutscene.
Next you need to find a key item marked "???" which pops randomly either at one of these locations: (F-5), (G-5), (H-5), (F-11), (G-11), (H-11). Checking the "???" mark will pop a main NM "Old Professor Mariselle", and 2 other minions "Mariselle's Pupil" (Ghost type). Defeat them and check the "???" mark again to get the key item. Return back to the "Large Keyhole" & "Small keyhole" at (H-7) again and do the same opening procedures as above and now you can open the Wooden Gate with the key item.
Mission 4-4 (Slanderous Utterings): Return to Safehold and talk to Despachiaire. Go down to the basement and head to Sealion's Den. Check on the Iron Gate for a cutscene to complete this chapter. New title is gained.
CHAPTER 5-The Return Home
Mission 5-1 (The Return Home):
Go to North San d'Oria Cathedral and talk to Chasalvige (L-6) in the manuscript room.
Go to Port San d'Oria's Airship departure room and talk to Anoki (H-6).
Next go to Port Bastok and a cutscene with the next chapter's title opening will show. After that, go to Metalworks and talk with Cid.
If you have completed the series of 3 CoP quests from Raibaht, you should be able to see the name of the airship you've given being displayed in the cutscene.
Next go to Beaucidine to prepare to enter Promyvion - Vahzl. Enter via the tower where Nue spawns (F-7). Walk straight in until you come to a "Stone Door" at (H-8). Check the door to activate a trap where a NM Golem "Nunyunuwi" spawns and attacks. Nunyunuwi has quite low HP of 3500, But it posesses an incredible auto-regen ability that heals 100+ HP/sec! Soloing it is virtually impossible. Store TP to 300% and do a Dark SC or spam with a SMN Level 70+ abilities to finish it off in a single blow.
Enter the "Stone Door" after defeating the golem and take the elevator down. Check the "Stone Door" there for a cutscene.
Mission 5-2 (Enduring Tumult of War):
Promyvion - Vahzl. Level cap at 50.
After going through 2 "Memory Receptacle" warps, you have to start looking for "Memory Flux" points to rescue the 3 NPCs. First one is at (J-8). Check to spawn a Propagator NM. Defeat it and look for "Memory Receptacle" to warp. Second one at (M-6), check to spawn Solicitor NM. Defeat it and warp to next level. The last "Memory Flux" is inbetween (C-6/D-6), check to spawn Ponderer NM. Backtrack to (F-6) for BC entry.
BC fight: All 3 bosses (Holla, Mea, Dem) in one BC. Fighting one won't aggro the other 2. The next boss won't move until current boss about 20% HP. Store TP or abilities and use them when he has 20% HP to finish it off quickly before the next boss comes. Try to devise ways to take care of the next incoming boss, like Shadow Bind or Avatars etc. Suggested fighting order: Middle-> Left-> Right.
After defeating all three, head to the tower at (I-7) and talk to the 3 Tarus inside. Fly to Bastok's Metalworks to talk with Cid.
Chapter 5-3
Mission 5-3: Three Forks
Similar to Chapter 3's double forks, you can progress on the 3 separate forks simultaneously. You must do all three...
Path A: The First Path You Can Take.
Mission 5-3A: Tenzen Path
Mission 5-3A1: Visit the "???" spot at (G-6) in La Theine Plateau for cutscene.
Mission 5-3A2: Go to the tower closest to Fei-Yin (J-8) to enter the Level 50 capped Pso'Xja. As you progress in there, checking the "Stone Doors" may or may not activate the trap which spawns a Gargolye. If the Gargolye pops, you have to kill it to open the door. The path in here is a long and winding one with many stone doors to open. You will be fighting some Tonberrys, Bats and Magic Pots along the way. At the end point, cast Sneak and take the elevator down to the "Avatar Gate" for a cutscene.
Mission 5-3A3: Go to Upper Jeuno Infirmary and talk to Monberaux (G-10). Then go to the Armory room in Ru'Lude Gardens, and talk to Monberaux again.
Mission 5-3A4: Exit through Upper Jeuno to Batallia Downs. Walk out to the stone gates and turn left just beside the gate. You will find a hidden "???" mark on the ground. Check it for a cutscene. After the cutscene, check the "???" mark again to get a Key Item. Next head to Lower Delkfutt's Tower and check the "Cermet Gate" at (H-5) to spawn an NM.
Mission 5-3A5: Next head to Beaucedine Glacier again and go to the tower nearest to the Batallia Downs exit (H-10) to enter the Level 60 capped Pso'Xja for a cutscene. After this, report back to Cid to end this route.
Revision to 5-3A5:
Path B: The Second Path You Can Take.
M 5-3B: Ulmia Path
M 5-3B1: Go to South San d'Oria (A-6) Trader's Manor and talk to Hinaree.
M 5-3B2: Enter Port San d'Oria for event.
M 5-3B3: Go to the Cathedral at North San d'Oria and talk to Chasalvige inside the manuscript room. Then go to Windurst Waters' Rhinostery and talk to Kerutoto. Then go to Windurst Walls and visit Yoran-Oran.
You will be told to go to Attohwa Chasm to find the 3 Tracker Mithras. They are waiting at the Bone Gully BC. This is a Level 50 capped BC fight with the 3 Shikaree Mithras. Because of their WS spams, your PT might die to it pretty fast if without organized tactics. Together with a dragon call and a rabbit summon, there is a total of 5 mobs attacking. It will be best if you can Sleepga them with BLM or Lullaby them with a BRD, but only Shikaree Z has a higher probability being slept. At the beginning of the battle, have a PLD aim at Shikaree Z first and use Invincible (or get a brave tanker) to get hate and let the SMN use Astral Flow (use avatar according to the elemental day) on the 5 mobs. This should reduce their HP to more than half. If anyone has a Siredon Grill item, this would be the time to use them. It would stop the Mithra you are fighting with to halt TP regen, so it won't keep spamming WS. As for the SMN, quickly restore MP with Hi-Ethers or Super Ether and use the 2nd Astral Flow. This should kill off Shikaree Z and the 2 pet summons, leaving Shikaree X and Y. If this works, the battle is half won! Concentrate on Y and then X cautiously. If the SMN can still use Astral Flow, by all means go ahead. Please bring a lot of Hi-Potions along.
Mission 5-3B4:
Next you have to go to Uleguerand Range to reach Bearclaw Pinnacle for another BC fight. To go to Bearclaw Pinnacle, go westward through the first cave and you will reach a wide open area with an upslope with some Buffalo roaming around. Somewhere around (J-10) there is a pit-hole on the ground. Drop down that hole and walk eastwards initially. You will come to a T-junction and walk Northward.
Bear Pinnacle BC is a Level 60 capped fight. This fight involves 1 Snoll Tzar bomb boss. This boss is a bit, well, tricky. You are given 45 seconds (Yes, seconds...) to defeat the bomb, similar to the "Time Bomb" BCNM. The bomb will grow in size 3 times (Long time Final Fantasy fans should find that familiar, LOL) before it explodes. And whether you die to that explosion or not, you will be expelled from the BC and the fight fails. Therefore you need to do alot of damage and FAST! When I went, we had a Party configuration of RNG, SAM, RDM, RDM, RDM, SMN. RNG had a SAM sub, while SAM subbed RNG and both the attackers gained TP to 100% before entering BC. We also brought along Hi-Reraiser since we didn't have a WHM. Once in the BC, do the necessary buffs. At the start, RNG and SAM spams as many Sidewinders as possible, and the 3 RDMs Chainspell Fire II, SMN use Ifrit Astral Flow. If anyone has Shu-Meyu Salt item, this would be a good time to use it if you think you can win the battle. The Salt will increase the time limit by 15 seconds.
If in the event, you failed the BC and survive, you will be booted out of the BC. Also you will have a status effect of Slip where you lose 32HP per 3 seconds. If you have very low HP remaining, you may die off. If you already died, don't reraise yourself too quickly.
After the fight, go back to Cid and report to him.
Path C: The Third Path You Can Take.
Mission 5-3C: Louverance Path
Mission 5-3C1: Go to Tavnazian Safehold and talk with Despachiaire.
Mission 5-3C2: Go to Windurst Woods and talk to Perih Vashai (K-7).
Mission 5-3C3: Next go to Bibiki Bay and take the Manaclipper to Purgonorgo Isle and go to the south bay (H-11) where you'll find a NPC War Machine. Check it for a cutscene.
Mission 5-3C4: Before you proceed further, each individual should go to Newton Movalpolos to get a "Gold Key"(Rare) item from Goblin Fireman, Goblin Packman (Easy Prey to Level75) to be used later on in the mission.
Next go back to Windurst Walls and talk with Yoran-Oran. Then go to Oldton Movalpolos to activate another cutscene. Head to (K-10) where you can see the NPC Moblins and the Rusty Levers. If you have a "Snow Lily"(Rare/Ex) item with you, you can trade it to Tarnotik NPC Moblin on the left who will warp you directly to the BC entrance. Beware this only applies to the person using it, not the whole Party. If someone doesn't have a "Snow Lily", you have to get 3 person to activate the 3 Levers at the same time to raise the bridge to cross to Newton Movalpolos and use at least 3 Firesand items to activate the Furnace to turn the Turnstile Gates for the Party to reach the BC, very troublesome. "Snow Lily" can be obtained from Ulegerand Tigers or Cwn Annwn dogs at Ulegerand Range.
Mission 5-3C5:
Shaft 2716 Level 60 cap BC.
4 Moblins + 1 Bugbear
BCNM (A century of Hardship):
This BCNM is capped at Lv60. There is 4 Moblins and 1
Bugbear. Movamuq, Chekochuk, Bugddy, Trikotrak, Swipostik
are names of mobs from left to right.
C(BLM) > M(WHM) > T(RDM) > S > B is the
order of kills. Sleep does NOT work. If your planning to use it,
forget it. They resist or it lasts 2 seconds. Luckly the HP on them
is really weak, but having all 5 aggro isn't good. Its a BCNM
where you have to work at it. Bind is very useful, but wont last
forever. Silence the mages. Kill the Bugbear last since he has
so much HP.
If someone reads this, try it and see if it will work again. This could help alot.
Once you win exit BCNM for a NPC Moblin. Talk to him a few times and
give 1800 Gil for a teleport outside. Now head back to
Cid in Bastok for Cutscene. Now head back to the Moblin city again.
Go back into Mineshaft#2716. Use Gold key at BCNM gate
for Cutscene.
Head back to Cid for another CS. Then 5-C is done.
Chapter 6: Echo of Times
Once you have finished all 3 parts of 5-3 you'll finally be in 6-1.
News breaks and you will need to head over to Jeuno.
Enter Ru'Lude Gardens. Enter the guard post room and talk to
Pherimociel for a Cutscene.
Head to Upper Jeuno and click on the Door: "Marble Bridge"
for a Cutscene. After that head back to Ru'Lude Gardens.
Mission 6-2:
A Custscene will start when you enter the zone. Enter the Palace
and a Cutscene will start.
Next head to Misareaux Coast for a NM. Touch the Misareaux
Coast gate in the lower left of map to pop 3 NMs. Names
are Warder Euphrosyne, Warder Aglaia, Warder Thalia.
All 3 are Seeker type. These NMs aren't too tough actually.
A few lvl 75 can take them. There is a move that pushes
you way back. Doesnt hit hard though.
Once you win click on the gate for a Cutscene.
Mission 6-3:
Head back to jeuno and enter Ru'lude gardens.
Talk to Pherimociel (g-6) for a CS. Now head to the second
floor and click on the door ahead for a CS.
Now head over to selbina. Talk to Mathilde for Cutscene. You can
talk to her again for another Cutscene, but I think it's just extra Cutscene.
Mission 6-4:
Now head back to Bastok and talk to Cid for a Cutscene. Make sure
to prepare for BCNM battle. Then head to Sealion's Den when ready.
A Cutscene will happen when entering the zone. Then click on the gate to
enter bcnm.
BCNM(One to be Feared): 5 Mammet, Omega, Ultima
This is a very long BCNM. Your given 45 minutess to finish it. It is
also a Lv60 cap. Make sure to have HP potions for tanks and
MP potions for mages. Reraiser is also useful since its a
3 part BCNM.
Since it's 3 part BCNM in one with no chance to
change jobs. Look at whats instore for you and decide.
Having a BLM is good, maybe 2. If going with NIN tank, 2
NIN might be the way to go. A BRD and RDM are very useful. RNG
can shadowbind in the first part.
Mission 6-4, Part 1: 5 Mammet-22 Zeta
This is like 2-5, but instead of 3 Mammets its 5.
The Yellow Liquid seem to do nothing to them so don't bother.
You'll want to kill them as fast as you can, theyl can change into BLM and ruin your day. Bind is very useful here.
Mission 6-4, Part 2: Omega
This part is versus Omega Weapon. Stun is very hard to get to stick.
Make sure the tank gets all the hate. There is a
hate reset move. I missed the name, but it has it. We were
going real good until that hate reset. Omega can paralyze,
Bind, and a few other nasties.
Mission 6-4, Part 3: Ultima
Ultima is kind of the same deal. He hits harder though.
We had NIN tank and there was a move that he took
causing his HP to drop to around 400 from max. Near the end
he starts spamming most of his moves. Make sure
to use do damage possible here.
Omega & Ultima BC Strategy!
Mammets:
Yellow Liquid does work. Except right after CoP release, it never held a mammet in a job forever, But it'll keep one of them in its job for a good minute or so. Each mammet you kill drops 2-3 Yellow Liquids, so just put Quartermaster on someone and have them be on Yellow Liquid duty.
Hand-to-hand form (MNK) misses a lot. Polearm form (DRG) hits very slowly. Either of those two is good. Staff form (BLM), obviously, you don't want it to be in. Sword form (PLD) hits kinda hard and kinda fast, so this is the next worst. When you get down to a few mammets, just keep them all silenced whether they're currently BLMs or not.
Bind is useful, Gravity doesn't work (And of course Sleep and Lullaby don't work), but then again they run slowly to begin with so that's not too much of an issue. Your goal is to get past this stage of battle without anyone dying or needing any items (Or certainly needing Two hours). If you have trouble with Omega and Ultima you'll be getting LOTS of practice at mammet-killing.
Just like in 2-5, they still have "Transmogrify". Keep an eye out for this and immediately stop doing any physical damage if the current mammet uses it, otherwise you may end up Sidewindering the mammet to full health instead of to death.
Omega:
Ignore the previous poster's comment on AOE, he has an AOE (Which is probably what was stripping the NIN's shadows) and will use it. (It is, in fact, his most frequent WS.) Around 200 damage or so. He also has a frontal AOE for a lot more damage, so keep him pointed away from the mages. He has a rear attack that petrifies, so try not to have the person standing behind him steal hate. Petrification is a little annoying, but wears off in 10-20 seconds so life without a WHM is quite tolerable.
He has En-stun on his normal attacks. Don't rely too heavily on your tank to be self-sufficient, because they can be stunned out of their spells or potions or what have you.
He has an AOE that will drain 3-4 stats from anyone nearby (So with 3 people nearby and 3 stats per person, he's draining stats 9 times). This is like DRK absorbs, causes a stat-down to the victim (Erase curable, if you have WHM and if they have time), and a stat-up to Omega (Dispel/Finale). Only problem is that for so many stats, especially for multiple people, you really can't keep up with it.
When he gets closer to death, he'll use his AOE damage move a lot more, and will also start using a move called "Pile Pitch". This is, for all intents and purposes, the same as a Tonberry's Throat Stab. Doesn't kill the target, but leaves them with red HP, and removes almost, but not quite all hate from them. Like Throat Stab, it has a chargeup time so it's possible (but harder than Throat Stab) to run out of range. If you choose to marathon rather than tank in one spot, you'll usually outrun this.
He also has a move (Only at low HP as far as I've seen) that can give him the status "Magic Shield". If you've ever seen this on a magic pot, you're familiar with how aggravating it is. No magic will land on him at all, not even Dispel or Finale to remove the status effect. Rather unpleasant when he uses it right before a BLM finishes casting Ancient Magic that would otherwise kill him.
CCB Polymer is not as powerful as an Anima, it won't freeze him up totally. But for a while (It seemed like longer than 30 seconds, maybe it's 60 or even longer), it'll slow down his WS spam. Won't stop it, but it'll make it come at a more reasonable pace that's a little more possible to keep up with.
Note that CCB Polymer, like most items, prevents you from doing anything (Like using an ability or casting a spell or probably even whacking with melee) for a few seconds after you finish using it. The actual usage time is very quick though.
Ultima:
He has a large selection of attacks, that I have unfortunately not seen too frequently since I've spent more time on Omega than on Ultima. He really likes to use some move called "Nuclear Waste" or something, which hits the whole battlefield and doesn't seem to do any damage or cause any status. Before you think that, check your equipment screen and look at your resistances. It's like an uber threnody, big resistance down to all elements (We're talking down to like -50 here). All the same, if he uses it, he's not actually hurting you, so this is actually his most preferable attack.
He too has En-Stun, and CCB Polymers work the same on him as on Omega. (So see above for notes on both of those.)
For the first part of the battle, when he isn't lowering your resistance, he'll use a variety of other attacks. These can include some elemental frontal AOEs (I assume so anyway, they look like breath attacks), his "Nuclear Waste" will ensure these hit for full damage. Not sure whether these actually cause status themselves or not, but he also likes to cause status ailments.
The most notable is petrification (Like Omega's, this one really doesn't last very long if you just leave it) and a truly nasty Slow effect that majorly drop-kicks both attack speed and recast time. Naturally, it beats Haste, so the only way to get rid of it is with Erase. While I acknowledge that because of this (And to a far lesser degree of importance, the petrification), WHM is VERY desirable for this battle, I'm confident that it's possible to win the battle without a WHM.
I didn't observe any hate reset moves from Ultima. Doesn't mean he doesn't have them, but they're not blatantly obvious like Omega's "Pile Pitch".
When he gets to low on health, he'll switch attack strategies. At this point he'll really only use two moves. One is called "Equalizer", and is a very big AOE damage mitigated by defense (Meaning it's like 300-400 to a PLD, and you're not gonna find better defense elsewhere). We're talking something that can one-shot mages without Stoneskin, and possibly one-shot them with Stoneskin (Esp. if they're Tarus). Because of this, anyone who can attack from a distance (Even if it's just with marksmanship and bolts) should move to a safe distance and do just that.
The other is called "Antimatter", and is a ranged single target attack. As such, it's blinkable, but don't expect Blink to block it (Utsusemi always will of course). It's a lot less damage than "Equalizer" though (Easily survivable even by a mage, it's only ~300), only hits one person, and he'll just fire Antimatter from across the arena rather than going over to someone to use it on them. (Of course, then he may go over to Equalizer that person and anyone else nearby ...) Antimatter is preferable to Equalizer, be happy when you see him use it.
General tips:
You should be able to handle Mammets with ease. Practice on them until you can do so, before the Mammets, before Omega, and before Ultima, you're back on your "base" ship and can choose to leave the BC if you so desire.
Omega, try to avoid using 2-hours, but if you're not gonna beat him without some, use a few. Until he gets down to 10% HP (And goes nuts) you should be able to handle him just fine with any tactics you've learned by getting this far in the missions. At 10% HP, your main concerns are gonna be hate flying around (Due to Pile Pitch resetting hate), and people in the red getting hit by his AOE.
Ultima, like Omega, get him down to 10% or so with normal tactics and items. Then go nuts with Two hours and polish him off. He's more outright damaging at low HP than Omega is. (Equalizer is truly nasty.)
Save your CCB Polymers for when Omega goes nuts and Ultima goes nuts. It won't stop their WS spam but it'll cut it down to a much more manageable level. These guys basically go from a comfortable-if-challenging battle when going from 100% to 10%, to a slaughterfest (either on your part or, if you're not quick enough to do so, on the bosses) from 10% to 0%. They get really mean really fast.
Like I said above, while WHM is very desirable for a number of reasons (Healing power - Curaga II and III and Benediction in particular - and Erase and Stona), the battle can be won without one. By this point in the CoP missions, anyone should realize that "You must bring X job to Y BC" is bull.
It was bull back in the first three promyvions and it's still bull for Omega and Ultima. Some jobs do make it easier, this is undeniable. But a balanced party can handle any of these, just a matter of whether they have an easy time about it or a challenging time.
We beat Omega/Ultima. PLD/RNG/THF/RDM/BLM/BRD. To everyone who says it isn't doable without a WHM ... {lie}. Though I admit that with Ultima's nasty Slow, it'd be horrible for a NIN with no WHM. PLDs aren't affected nearly as much.
No deaths. Clear time approximately 32 minutes. It's all a matter of strategy, have other melees back off and snipe from a distance when boss goes AOE happy, so only tank takes the hits (And thus only tank needs to be healed, and your damage output isn't getting killed off by AOEs). And stuff the PLD full of about three dozen Hi-Potions (And yes, that's an accurate number).
CCB Polymers do cut down tremendously on rate of WS spam. PLDs don't take all that much damage from Equalizer (only 300 or so), but it's a lot deadlier to anyone else. Hardest part of the battle is actually the end of Omega. When he uses Pile Pitch, and thus removes the tank's hate, you need to be able to blast with a few big attacks, and marathon him around in the meantime.
Mission 7: In Light of the Crystal
7-1 (Chains and Bonds):
Zone into safehold, Cutscene. Zone into Sealion's Den, Cutscene. Go back to safehold, and check door to Phomiuna, Cutscene. Check door to Prishe's room, Cutscene.
7-2 (Flames in the Darkness):
Go to Misareaux, and check the gate that leads to Riverne, Cutscene. Go to Sealion's Den, and talk to the NPC there, Quick cutscene. Go to Jeuno, to Ru'Lude, and approach the palace, Cutscene. Go to Upper Jeuno, and check door to the tavern there, Cutscene. New title gained.
7-3 (Fire in the Eyes of Men):
Go to Mine Shaft #2716 (No idea if Snow Lilies still work, but Ahriman Tears do). Check BC entrance for, you guessed it, a cutscene. (Note that after this cutscene you pop out at the BC exit area of Mine Shaft #2716, rather than the BC entrance area where you started the cutscene.) Go to Bastok's Metalworks and talk to Cid. Cutscene, new title gained.
7-4 (Calm Before the Storm):
Talk to Cid, Cutscene. Three things to do here, hit 'em up in any order you please.
Misareaux Coast: Go check "Storage Compartment" on the broken down shed near the gate to Riverne. A NM bugard will spawn. Hits hard but very slowly. Long battle, but if you can blink his attacks (and have someone to heal you if Utsusemi drops), not hard. Has a special that removes your food effect.
Bibiki Bay: Go check ??? in that little cave in the far northwest corner of the normal (Not Purgonorgo) Bibiki map. A NM sea monk will spawn. It hits fast but misses very consistently. Eventually it uses Hundred Fists, where it misses even faster. It has Sea Monk attacks for AOE water damage and stat-downs. Again, long but not very hard battle.
Carpenter's Landing: Go check ??? at northern corner of eastern Carpenter's Landing entrance (I.E. the entrance for South Landing). NM Cryptonberry (NIN) will spawn, and will promptly summon three more NM Cryptonberries (BLM, SMN, and THF, and an elemental for the SMN). All of them have 2-hours. None of them have all that much HP, so they die pretty quickly. Cryptonberries are sleepable with Sleepga, but not very easily.
After each fight, of course, check the respective spot again. When you've seen all three cutscenes (the one in Carpenter's Landing is mighty confusing), return to Cid for another cutscene.
7-5 (The Warrior's Path): Go to Sealion's Den and talk to Sueleen. Then you're ready for the next BC fight (Which I have yet to win), by checking the locked gate in Sealion's Den. It's on the same airship arena as the 6-4 BC. And your opponent is ... Tenzen. (Editor's Note: Yes I spoiled it because it will happen eventually just like everyone knows the previously final BC was against the weapons.)
Suffice it to say he has three helpers (BLM or RDM, WHM, and RNG or SAM I think, they're the Chebukki(sp) brothers), whom you can't hurt or disable by any means. And he can Meikyo Shisui and make what I guess could only be a level *four* skillchain called Cosmic Elucidation (for 1000+ AOE damage). Which is why we have yet to win that BC. I will give more detailed strategies and info when we actually win this one.
Oh yeah, and no level cap.
The key to winning this battle is speed. Skillchains and magic bursts. Team of WHM/BLM/RDM/MNK/RNG/WAR (all 75 except blm at 69), beat in under 3 minutes.
Alternative key to winning the 7-5 battle is to incapacitate him when he tries to self-skillchain. Bind, Stun, Gravity, and even Lullaby, all work on him and quite reliably too.
Chapter 8-Emptiness Bleeds
Mission 8-1 (Ancient garden):
1. When it examines Crystalline Field (H-11) of Al'Taieu, it is an event.
2. I defeat you when I examine Rubious Crystal of a thing of D-10 and H-13 and L-10 because three NM of Ru'aern appears each.
D-10 : Ru'aern (DRK, RNG, RDM)
H-13 : Ru'aern (SAM, WAR, WHM)
L-10 : Ru'aern (MNK, PLD, BLM)
3. When it examines Rubious Crystal again after having defeated you, it is an event.
4. I examine three places of Rubious Crystal.
5. The gate opens when I examine Crystalline Field of H-11 and can begin Grand Palace of Hu'Xzoi.
6. When it examines Gate of the Gods (H-Cool in Grand Palace of Hu'Xzoi, it is an event.
7. I obtain ●●Tavnazian Ring.
Reward
●●Tavnazian Ring
Mission 8-2 (It is chosen and it dies.):
1. When it examines Particle Gate (H-Cool in Grand Palace of Hu'Xzoi, it is cutscene.
2. I headed J-8.
3. Quasilumin (NPC) appears when I examine Cermet Alcove.
4. Cermet Portal opens when I take you to J-7.
5. I move Quasilumin and go ahead through a road. -> It is started again when attacked by an enemy.
6. I headed L-6, go to 2nd Map by warp.
7. Because Quasilumin appears when I examine Cermet Alcove of M-7, I take you to I-8.
8. Cermet Portal of J-8 opens when I arrive. (Cermet Portal in the way opens at the time of the Quasilumin passage automatically.)
9. Because Quasilumin appears when I examine Cermet Alcove of J-10, I take you to G-10.
10. Cermet Portal of F-10 opens when I arrive.
11. I headed G-12, go to 1st Map by warp.
12. Because Quasilumin appears when I examine Cermet Alcove of F-10, I take you to H-7.
13. After arrival, Cermet Portal of H-6 opens when I talk in Quasilumin.
14. I headed g-4, go to 2nd Map by warp.
15. Because NM of Ix'ghrah appears when I examine Cermet Portal in H-8, I defeat you.
Ix'ghrah : Perfect Dodge / Waterga III / Ghrah Special Attack
16. It is cutscene after having defeated you when it examines Cermet Portal.
Mission 8-3 (Angels' Fight):
1. I open Gate of the Gods(H-Cool in Grand Palace of Hu'Xzoi.
2. It is entering, cutscene in The Garden of Ru'Hmet.
3. I obtain ●Mysterious Amulet.
Reward
●Mysterious Amulet
(This last part is from MysteryTour, if I find a better walkthrough, I'll update this.)
Appendix Quests
Here are a few quests that are actually quite important in doing CoP missions and help a lot in BC fightings. Also included are a few memos on map quests to areas you have to go thus far.
Fomor Exorcism:
Fomors are dark-stalker type mobs that are non-aggro. Every fomor that you defeat will add a certain posessed state in your character. This effect accumulates and makes the fomor mob aware of your presence...to the point they will detect you if you dont have sneak on. To check your possession level, talk to the NPC Resauchamet (K-7) in Tavnazian Safehold top floor. To clear the possession, fight a number of Orcs or Gigas in Lufaise Meadows or Misareaux Coast.
Promiuna Aqueduct Map: Find a "???" which spawns randomly inside the Aqueduct's storerooms areas (F-7), (F-9), (J-7), (J-9) to get the map. Thief tools are needed to open the "Iron Gate".
Pso'Xja Map: Treasure Chest. However they are numerous Mimics in there pretending to be a chest. To differentiate, the real treasure chest will not show up on the RNG/BST Wide Scan.
Riverne - Site #B01 Map: Once you are on Mission 4-2, go back to Tavnazian Safehold and talk to Epinolle (near the nomad moogles) for the quest. You will need to fight 3 Goblins at the (J-6) island and go back to Epinolle to clear the quest. A Party of 6 is recommended.
Sacrarium Map: If you have been in the Sacrarium, you can head back to Tavnazian Safehold to talk to Nivorajean (I-9) at 1st floor to get the quest. Go to Sacrarium to hunt for a chest key that is dropped by the various Fomor mobs there. Once you managed to open the chest for the key item, Take Down The <pos> Of The Chest! Return to Safehold and talk to Nivorajean, who will ask you the location where you'd found this map piece. Choose the correct option and he will give you the map.
Shu-Meyu Salt Quest:
In Ulegerand Range, after going down the first slope, head to the north-west corner of the field where you find a cave. At the first left branch, there is a NPC Orc named "Buffalostalker Dodzbraz". Bring him 4 "Cluster Cores" to receive the salt. Cluster Cores are dropped from Atomic Clusters or Odqan. They spawn at Riverne Sites, Misareaux Coast or Lufaise Meadows. However since Riverne has a level cap, they are not advisable. Atomic Clusters spawn at Misareaux Coast and Lufaise Meadows during 0300~0700 when the skies are foggy. Foggy skies have a high percentage of happening when there is no elemental weather going on.
The salt is best used during a CoP Bomb BC fight. The salt can prevent the bomb from expanding for 30 seconds.
Muddy Siredon Grill Quest:
Go to Carpenter's Landing via the Jugner Entrance near the Outpost and head to the pier at (J-10) to talk to Anguenet. Choose the third route option and he will tip you off about the fabled "Muddy Siredon" that can be fished up along this swamp route. Go ride the barge along the mentioned route and try to fish up a "Muddy Siredon"(Rare/Ex). Trade the "Muddy Siredon" and 100gil to the Tonberry standing behind Anguenet to receive the grill.
The grill's effect is to prevent the Tracker Mithras from having their TP regening in a chapter 5 BC fight.
Mistmelt Quest:
After stepping into Riverne - Site #B01 once, talk to Ferchinne at (F-9) to get the quest. Collect 5 Hippogryph Tailfeathers dropped from Nimbus Hippogryphs in Riverne - Site #B01 and trade to Ferchinne to get a Mistmelt.
Mistmelt can pull a flying Dragon back onto the ground.
CHAPTER 1-Ancient Flames Beckons
Mission 1-1 (Rites of Life): Enter Delkfutt's Tower to start the Promathia missions. After the event, enter Upper Jeuno for a cut-scene. Visit doctor Monberaux at (G-10) Infirmary for another cut-scene. You will get a key item.
Mission 1-2 (Below the Arks): Head to Ru'Lude Gardens and talk to Rainhard (H-6) who will refer you to Pherimociel at the Armory (G-6). You will be told of the shattered crystals. From here, you can start going to the three Promyvion areas at Holla, Dem and Mea. You can start off at any Crag and at each Crag, there will be a "Shattered Telepoint" where you can enter into the respective Promyvion area. All 3 areas have Level 30 cap, so make sure you have the proper equipment ready. Summary of Promyvion can be found here!
Mission 1-3 (Mothercrystals): Mission title will change after you've cleared the first Promyvion area. Now go clear the rest of the remaining two areas! You'll get a new title after clearing Chapter 1!
CHAPTER 2 - The Isle of Forgotten Dreams
Mission 2-1 (Invitation West): Right after defeating the last remaining Promyvion boss, you will be teleported directly to Tavnazia Archipelago, in the middle of Lufaise Meadows. You'll watch a cut-scene. You can choose to go back to the mainland, backtrack towards the cave behind and enter "Swirling Vortex" back to Valkurm Dunes. To continue with the mission, head all the way westwards across a suspension bridge through a ravine at either (F-10) or (E-8) towards the underground shelter of the Tavnazian Safehold to get another cut-scene and get a new embarrassing title.
PS: Swirling Vortex at Lufaise Meadows (L-10)-> Valkurm. Swirling Vortex at Misareaux Coast (G-7)-> Qufim.
Mission 2-2 (Lost City): After watching the cut-scene, go up the spiraling stairway to the top floor to speak with the Chief Despachiaire at (K-10). After that go all the way down to the basement level and check on "Sewer Entrance" at (I-7) to get a cut-scene.
Mission 2-3 (Distant Beliefs): You can now enter the Phomiuna Aqueducts which is capped at Level 40. You can change jobs for preps at the nomad moogle at (F-8) 1st floor of Safehold. In the Aqueducts, Stegosaurs have true sight which sees through Sneak/Invis so be sure to stay clear of them as much as you can. Otherwise, cast Sneak or Silent Oil is sufficient in theu Aqueducts. The boss, Minotaur, is located at (J-2) of the 2nd map. Beware that if anyone approaches near (J-2), the whole alliance MAY be suddenly teleported to the Minotaur without warning. Useful medicines to bring along: Echo Drops, Holy Water. Alliance fight possible.
After the fight, backtrack towards (G-8) where you will be blocked by an Iron Gate. This gate can be opened either with a EX/RARE Bronze Key or with Thief's picking tools. Bronze Key are rare drops from the Dark Stalker types mobs. Check the Wooden Ladder at (C-8) for a cutscene. You'll reach an area with targetable Oil Lamps. Check what elemental day it is currently and then get to the lamps of that element and its opposing element. Pull them both simultaneously to reveal a hidden door and enter. Check the 2nd Ornate Gate for event. After the event, head back to Tavnazian Safehold and talk to Justinus to end the mission.
Mission 2-4 (Eternal Melody): Check the Walnut Door at 3rd floor Safehold for a cutscene. Talk to Justinus again. Find a Dilapidated Gate at (I-11) of Misareaux Coast and check it. Thereafter return to the Safehold and walk towards the Bridge for a cutscene.
Mission 2-5 (Ancient Vows): Be prepared for Level 40 cap area. You'll have to go to the Dilapidated Gate at (F-7) to access a warp point marked "Spatial Displacement". This will warp you to another area called "Riverne - Site #A01". In this area, be careful of mobs called Hippogryphs which have true sight ability. Navigating through Riverne - Site #A01 is quite straight forward by going through the "Spatial Displacements" at each end of the island. However the 2nd and 3rd Displacements are too small for warping. To activate, you need a "Huge Dragon Scale item"(EX) which are dropped from "Firedrake Wyverns" around (H-9) to (J-9) area. You need 2 scales per Party to get through the entire Riverne site. Beware of Atomic Cluster bomb mobs at (D-9) which are aggro to sight and magic.
Enter the last "Spatial Displacement" which should display a text warning message before you enter. You'll be warped to "Monarch Linn" which is the BC area. Here you'll fight 3 humanoid bosses called "Mamet-19 Epsilon". You will need to get 2 players to Marathon/Kite the left and right Epsilon, while the rest of the Party fights off the center Epsilon first. Tankers with NIN or RDM sub are advised for kiting. Most enfeeble do not work on Epsilons except for Bind, followed by Gravity. RDMs make sure to bind the Epsilons when needed and try to survive until the Party kills off the first one.
Epsilons have Physical Damage absorb (Phenomenon-something...dunno eng name) and Magic Damage absorb (Mindwall) abilities at will. They can also change to other several jobs midway! You can check their job types by visually checking their weapons. Usually WAR(Axe) and BLM (Staff) are very powerful, while DRG (Spear) are fairly weak. To stop them from changing jobs, use an item called "Yellow Liquid", which can be bought from AH Medicines or dropped off after killing one Epsilon. Try to have a good judge on which job you want the Epsilon to stop at by using the Liquid in item menu while engaging it.
Advised Medicines to bring: Many Hi-Potions, especially for Kiters (5 onwards), Yellow Liquid, Yagudo Drinks for mages.
Defeating the 3 Epsilons will end this Chapter.
CHAPTER 3- A Transient Dream
Mission 3-1 (Call of the Wrymking): Straight after the fight, you'll find yourself just outside Bastok near the Lighthouse. Head to Port Bastok and approach the Airship agency. After cut-scene, proceed to Metalworks to talk to Cid.
Mission 3-2 (Vessel Without a Captain): Go to Lower Jeuno's "Neptune Spire Inn" and check on the door deep inside to get another cutscene. After that go to Ru'Lude Gardens and click on the palace door.
Mission 3-3 (Road Forks): After the cutscene, the mission divides into 2 parts - San d'Oria route and Windurst route. Route details are given below. You are free to go through either route. You can also go through both routes at the same time since there's no need to complete one route to start the next. After completing both routes, head back to Metalworks and talk to Cid.
Mission 3-3A: The San d'Oria Route (Emerald Waters)
3-3A1: Enter North San d'Oria to start this leg of the mission.
3-3A2 (Vicissitudes): Talk to Arnau the priest in the Cathedral. Next talk to Chasalvige in the Manuscript Room on the left.
3-3A3 (Descendents of Line Lost): Next go to Carpenter's Guild via the (E-6) Entrance Point in Jugner Forest. Look for a NPC called Guilloud beside a boulder at (H-10). Talking to him will spawn a Malboro mob named Overgrown Ivy. Level 75 character with NIN or WHM sub should be sufficient to defeat it, however watch out for it's Hundred Fist ability.
3-3A4 (Louverance): After defeating Overgrown Ivy, return to South San d'Oria and look for Hinaree at the Manor (B-6). This ends the Sandorian leg.
Mission 3-3B: The Windurst Route (Memories of a Maiden)
3-3B1: Enter Windurst Waters to start this leg of the mission.
3-3B2 (Comedy of Errors): Head to Rhinostery right-hand room (J-9) and talk to Ohbiru-Dohbiru. Next go to Windurst Walls and talk to Yoran-Moran at his house. Then go back to Windurst Waters to Timbre Timbers Tavern (F-10) and talk to Kyume-Romeh.
3-3B3 (Comedy of Errors): Go to the southern portion of Windurst Waters to the house of Honoi-Gomoi (E-7). Talk to Honoi-Gomoi to receive a key item "Mimeo Mirror". Go back to Windurst Walls again to talk to Yoran-Oran for the method to repair the mirror.
To repair the mirror, you need to go to Attohwa Chasm to find a point marked "Loose Sand" (K-8). Checking the point will spawn a Antlion mob called Lioumere. Try to fight it away from the Loose Sand spawn, if it returns to the base, its HP will be recovered. Defeat it and check the Loose Sand again to get another key item "Mimeo Egg". Next, you'll need to climb the intricate mountain of Parrademo Tor to reach the summit within a time limit of 1 hour before the egg disappears and check a point marked "Cradle of Rebirth" to get 3 Mimeo Feathers as key item. If you can't get to the top in time, you'll have to check the Loose Sand again (without any antlion fights) and try again. The starting point for the climb up is located somewhere to the southeast corner of the Tor near the Loose Sand. The path is very narrow with no natural barriers so one wrong step and you'll fall down. However along the way there are some smog barriers that are either permanent or temporary. If you encounter a permanent smog barrier, it usually indicates that you needa continue by falling one step down to the path below. Try to work your way up the summit in a anti-clockwise direction. Return to Windurst and talk to Yoran-Oran.
3-3B4 (Exit Stage Left): Go to Port Windurst and talk to Yujuju (M-6), then Windurst Waters northern (G-8) and talk to Tosuka-Porika. After the cutscene, talk to Yoran-Oran for the last time in Windurst Walls to complete this leg.
Mission 3-4 (Tending Aged Wounds): Enter Lower Jeuno for a cutscene. Check Neptune Spire Inn's Tenshodo door for another cutscene.
Mission 3-5 (Darkness Named): Go to Upper Jeuno's Infirmary and talk to Monberaux. Proceed to Lower Jeuno Neptune Spire Inn and go into the Tenshodo and talk to Ghebi Damomohe (I-7). She'll ask you to bring one of the 3 chips that can be obtained from Pso'Xja.
(Rare/Ex) Carmine Chip → Snow Lizard or Frost Lizard [Etoh: I got my chip from this, at a no-level-cap Pso'Xja from Beaucedine tower (F-7) where Nue spawns. They drop pretty easily...gotten all 6 for my PT in 2 hours. Decent Challenge to Level 75]
(Rare/Ex)Gray Chip → Diremite Stalkers (at Tower near Ranguemont), Diremite Assaulters
(Rare/Ex) Cyan Chip → Treasure Chest Mimics
Bring one of the three above chip back to Ghebi Damomohe and trade it to her to get a key item and 500 Gil reward. Go to Beaucidine and enter Pso'Xja via (H-8) tower (near outpost guards) which has a Level 40 cap.
-From entrance, go straight until you reach a circular plaza. Head to the branch northward and you'll see a Red Warp (H-7).
-After the Red warp, turn right and walk straight ahead to Black Warp (I-7).
-Walk westward to the 2nd room, turn left and walk through a Red Warp (H-7).
-After red warp, turn right and walk straight ahead to Black Warp (I-7).
-Go west to the 2nd room and turn left to reach the Elevator area.
-Head north, turn left and down a flight of stairs to a Stone Gate where you click to use your Key Item gotten earlier on in Jeuno to enter the "Shrouded Maw" BC holding area.
You might be thinking I may have made a typo by repeating sentences, but that's the correct way of navigating Pso'Xja. So it's a hint that it could be quite mazy. Mobs like "Gazers" and "Snowballs" will aggro at your level so take caution.
Once you've reached the "Shrouded Maw", do the necessary preps and click on the "Memento Circle" to enter boss fight. In here you'll fight the familiar Diabolos in Final Fantasy series. Diabolos is fairly easy to battle with if your tankers have NIN sub yet again. You should have no problem getting it down to half HP. He has a AOE Sleep attack that even drinking Posion is hard to counter and also have your White Mage cast Barsleepra. Once its HP reaches a certain level, Diabolos will start to remove the flooring tiles away in the battle arena! Now you have to be very careful of this, as if you are standing on the tile that it casts away, you'll drop down to the basement below where a SWARM of Diremites are waiting to gobble you up (instant death!) So if you are standing on the wrong tile, it's adios! The layout of the Arena goes like this:
OOBOO
OOOOO
OOOOO
OOOOO
OOOOO, where "B" indicates the initial position of Diabolos.
There are 3 patterns that Diabolos will remove the flooring:
OOOXX
OXOOO
OXOXO
OOOXO
XXOOO
OXOXO
OOOOO
OOXOO
XOXOX
XOOOX
XOOOX
OOXOO
XOOOX
OOXOO
XOOOX
So eliminating all possible pitfalls, we are left with the safest spots indicated below:
XXOXX
OXXOO
XXXXX
XOXXX
XXOOX
Diabolos also has a WS that causes knock-back effect, which unfortunately if you are standing on a isolated tile, will cause you to drop down to oblivion. If you can find a wall at the arena sides to face your back on, you can prevent the knockback from pushing you down. Recommended fighting positions for melee (*) and mages (#) are:
XX#XX
OxxOO
XXXXX
XOXXX
XX**X
Defeating Diabolos will earn you a title. Return to Upper Jeuno to talk to Monberaux doctor at Upper Jeuno Infirmary to finish this chapter and earning another title.
CHAPTER 4: The Cradles of Children Lost
Mission 4-1 (Sheltering Doubt): Enter the Tavnazian Safehold for a cutscene. After that go to 3rd floor (K-10) Despachiaire's room for a briefing. After that talk to Justinus. Go to the Dilapidated Gate at (I-11) Misareaux Coast for a cutscene. At the same time, Safehold's AH and Mogpost services are up for use once you have entered Chapter 4 (connects directly to Jeuno).
Mission 4-2 (The Savage): Check on another "Dilapidated Gate" at (F-7) Misareaux Coast for another cutscene and you will be able to access to Riverne - Site #B01 this time from the "Spatial Displacement". Riverne - Site #B01 has a level cap of 50 this time so make sure you have the right equipment prepared at Safehold first. The navigation pattern for Riverne - Site #B01 is more or less the same as Riverne - Site #A01 in Chapter 2, where you'll need 1 "Giant Scales" from the "Pyrodrake Wyverns" to pass through the "Unstable portal". The final "Spatial Displacement" at (E-8) will bring you to the BC holding area of Monarch Linn.
BC fight of Level 50 against the great dragon of Ouryu. This dragon has the ability to fly, which makes all close range attacks useless. At the same time, you cannot sleep it while it is in the air.
Techniques against Ouryu
As mentioned, it is a flying dragon. This BC may be a tough one to clear so take note. Tanks bring lots of Hi-Potions and 1 or 2 Au Laits. Paladin, Monks, Rangers are preferred. It will be tough for NIN tanks. For mages, BLM is a must. For the first part, fight the dragon as per normal. Only Paralyze and Silence sticks properly as it is a Stone elemental dragon. Stonega is pretty damaging so Silence it when necessary. RDM Dispel any Stoneskin if it casts on itself. When the dragon starts to fly, my Party didn't kite it with Gravity as what most partys do. Instead our PLD stood still and handled the dragon while the mages spam cures on him. We found out that kiteing it is very messy and our mages couldn't cure the Paladin in time when he ran too far off. This strategy seemed neater and we won it when we changed to this strategy instead of marathon kiteing (died 3 times with kite strategy). Since all close range attacks are null when it is flying, mages nuke it with Aero II and RNGs continue shooting it. Endure until Ouryu comes down to the ground. Once it's on the ground, mages Lullaby/Sleep I it then -> Sleep II after a short while. This will prolong its sleep period a bit. During sleep, everyone recover HP/MP. If someone has a Curaga Earring, that'll be fantastic as it doesn't cost MP! Once Ouryu wakes up, it will start flying again. Rinse and repeat the process. In this match, if someone has a Mistmelt(Rare/Ex) item, it is quite helpful in forcing the dragon down onto the ground if there are any emergencies.
Your job is to bring the Ouryu's HP down to 30% for the battle to end. Therefore, when its HP is brought down to 50% or so, BLM please use manafont+start casting Freeze spell, while everyone else use their 2HR ability on standby. Once Freeze is casted, the damage most likely enough to bring HP down to 30%. Therefore the hard part in this BC is enduring throughout the first 50% of its HP. Once cutscene starts, a New title is gained. Return to the Safehold and talk to Justinus. Another new title is gained.
Mission 4-3 (The Secrets of Worship): Check the "Walnut Door" at 3rd floor Safehold (K-7) for a cutscene. You'll be told that you can access the Sacrarium Cathedral via Misareaux Coast "Iron Gate" at (H-4). The Sacrarium has a Level 50 cap. You need to get 2 "Coral Crest Keys" (Rare/Ex) from Dark Stalker type mobs to clear this mission. This key will disappear from your inventory once its is used. You'll need another key called the "Sealion Crest Key" from an NM called "Keremet" in a large hall at 2nd map (L-8). Hitting the "Keremet" will aggro 6 additional "Azren Kuba" and 6 "Azren Kugusa" skeleton mobs in, so in effect there are 13 mobs rampaging at the same time. Clear these 12 skeletons first (they very damn weak) and the Stegosaurs in the hall first before engaging the Keremet. At this point, you may wish to Erase the curse of the Fomors off to faciliate easy navigation further into Sacrarium. More details check Formor Exorcism in appendix quest post below.
After getting hold of the keys, head to (H-7) where there will be a "Large Keyhole" and "Small Keyhole" marked. Trade the "Coral Crest Key" to the Small one first, while the "Sealion Crest Key" goes to the Large one. This act cannot be done by one person alone, so when hunting for keys, entrust each key to different players in your Party/Alliance. Make sure you trade the "Sealion Chest Key" shortly after the "Coral Chest Key" has been traded or else the "Coral Chest Key" will vanish and lose its effect. Walk straight ahead to the Wooden Gate (G-8) after opening the keyholes for a cutscene.
Next you need to find a key item marked "???" which pops randomly either at one of these locations: (F-5), (G-5), (H-5), (F-11), (G-11), (H-11). Checking the "???" mark will pop a main NM "Old Professor Mariselle", and 2 other minions "Mariselle's Pupil" (Ghost type). Defeat them and check the "???" mark again to get the key item. Return back to the "Large Keyhole" & "Small keyhole" at (H-7) again and do the same opening procedures as above and now you can open the Wooden Gate with the key item.
Mission 4-4 (Slanderous Utterings): Return to Safehold and talk to Despachiaire. Go down to the basement and head to Sealion's Den. Check on the Iron Gate for a cutscene to complete this chapter. New title is gained.
CHAPTER 5-The Return Home
Mission 5-1 (The Return Home):
Go to North San d'Oria Cathedral and talk to Chasalvige (L-6) in the manuscript room.
Go to Port San d'Oria's Airship departure room and talk to Anoki (H-6).
Next go to Port Bastok and a cutscene with the next chapter's title opening will show. After that, go to Metalworks and talk with Cid.
If you have completed the series of 3 CoP quests from Raibaht, you should be able to see the name of the airship you've given being displayed in the cutscene.
Next go to Beaucidine to prepare to enter Promyvion - Vahzl. Enter via the tower where Nue spawns (F-7). Walk straight in until you come to a "Stone Door" at (H-8). Check the door to activate a trap where a NM Golem "Nunyunuwi" spawns and attacks. Nunyunuwi has quite low HP of 3500, But it posesses an incredible auto-regen ability that heals 100+ HP/sec! Soloing it is virtually impossible. Store TP to 300% and do a Dark SC or spam with a SMN Level 70+ abilities to finish it off in a single blow.
Enter the "Stone Door" after defeating the golem and take the elevator down. Check the "Stone Door" there for a cutscene.
Mission 5-2 (Enduring Tumult of War):
Promyvion - Vahzl. Level cap at 50.
After going through 2 "Memory Receptacle" warps, you have to start looking for "Memory Flux" points to rescue the 3 NPCs. First one is at (J-8). Check to spawn a Propagator NM. Defeat it and look for "Memory Receptacle" to warp. Second one at (M-6), check to spawn Solicitor NM. Defeat it and warp to next level. The last "Memory Flux" is inbetween (C-6/D-6), check to spawn Ponderer NM. Backtrack to (F-6) for BC entry.
BC fight: All 3 bosses (Holla, Mea, Dem) in one BC. Fighting one won't aggro the other 2. The next boss won't move until current boss about 20% HP. Store TP or abilities and use them when he has 20% HP to finish it off quickly before the next boss comes. Try to devise ways to take care of the next incoming boss, like Shadow Bind or Avatars etc. Suggested fighting order: Middle-> Left-> Right.
After defeating all three, head to the tower at (I-7) and talk to the 3 Tarus inside. Fly to Bastok's Metalworks to talk with Cid.
Chapter 5-3
Mission 5-3: Three Forks
Similar to Chapter 3's double forks, you can progress on the 3 separate forks simultaneously. You must do all three...
Path A: The First Path You Can Take.
Mission 5-3A: Tenzen Path
Mission 5-3A1: Visit the "???" spot at (G-6) in La Theine Plateau for cutscene.
Mission 5-3A2: Go to the tower closest to Fei-Yin (J-8) to enter the Level 50 capped Pso'Xja. As you progress in there, checking the "Stone Doors" may or may not activate the trap which spawns a Gargolye. If the Gargolye pops, you have to kill it to open the door. The path in here is a long and winding one with many stone doors to open. You will be fighting some Tonberrys, Bats and Magic Pots along the way. At the end point, cast Sneak and take the elevator down to the "Avatar Gate" for a cutscene.
Mission 5-3A3: Go to Upper Jeuno Infirmary and talk to Monberaux (G-10). Then go to the Armory room in Ru'Lude Gardens, and talk to Monberaux again.
Mission 5-3A4: Exit through Upper Jeuno to Batallia Downs. Walk out to the stone gates and turn left just beside the gate. You will find a hidden "???" mark on the ground. Check it for a cutscene. After the cutscene, check the "???" mark again to get a Key Item. Next head to Lower Delkfutt's Tower and check the "Cermet Gate" at (H-5) to spawn an NM.
Mission 5-3A5: Next head to Beaucedine Glacier again and go to the tower nearest to the Batallia Downs exit (H-10) to enter the Level 60 capped Pso'Xja for a cutscene. After this, report back to Cid to end this route.
Revision to 5-3A5:
Orchid said:Some Revisions - 53A-5 isnt Zone into H-10 tower of Beaucedine Glacier and you get cutscene. You actually have to find the way to the avatar door there. Lots of routes are one way passages and tons of sneak, invis, and magic aggro mobs as well.
ffxi-atlas.com has a semi-confusing but helpful map of it, you have to go counterclockwise around the outside and take the hole at I-8 or so down, then south, and north to the elevator.
Path B: The Second Path You Can Take.
M 5-3B: Ulmia Path
M 5-3B1: Go to South San d'Oria (A-6) Trader's Manor and talk to Hinaree.
M 5-3B2: Enter Port San d'Oria for event.
M 5-3B3: Go to the Cathedral at North San d'Oria and talk to Chasalvige inside the manuscript room. Then go to Windurst Waters' Rhinostery and talk to Kerutoto. Then go to Windurst Walls and visit Yoran-Oran.
You will be told to go to Attohwa Chasm to find the 3 Tracker Mithras. They are waiting at the Bone Gully BC. This is a Level 50 capped BC fight with the 3 Shikaree Mithras. Because of their WS spams, your PT might die to it pretty fast if without organized tactics. Together with a dragon call and a rabbit summon, there is a total of 5 mobs attacking. It will be best if you can Sleepga them with BLM or Lullaby them with a BRD, but only Shikaree Z has a higher probability being slept. At the beginning of the battle, have a PLD aim at Shikaree Z first and use Invincible (or get a brave tanker) to get hate and let the SMN use Astral Flow (use avatar according to the elemental day) on the 5 mobs. This should reduce their HP to more than half. If anyone has a Siredon Grill item, this would be the time to use them. It would stop the Mithra you are fighting with to halt TP regen, so it won't keep spamming WS. As for the SMN, quickly restore MP with Hi-Ethers or Super Ether and use the 2nd Astral Flow. This should kill off Shikaree Z and the 2 pet summons, leaving Shikaree X and Y. If this works, the battle is half won! Concentrate on Y and then X cautiously. If the SMN can still use Astral Flow, by all means go ahead. Please bring a lot of Hi-Potions along.
Mission 5-3B4:
Next you have to go to Uleguerand Range to reach Bearclaw Pinnacle for another BC fight. To go to Bearclaw Pinnacle, go westward through the first cave and you will reach a wide open area with an upslope with some Buffalo roaming around. Somewhere around (J-10) there is a pit-hole on the ground. Drop down that hole and walk eastwards initially. You will come to a T-junction and walk Northward.
Bear Pinnacle BC is a Level 60 capped fight. This fight involves 1 Snoll Tzar bomb boss. This boss is a bit, well, tricky. You are given 45 seconds (Yes, seconds...) to defeat the bomb, similar to the "Time Bomb" BCNM. The bomb will grow in size 3 times (Long time Final Fantasy fans should find that familiar, LOL) before it explodes. And whether you die to that explosion or not, you will be expelled from the BC and the fight fails. Therefore you need to do alot of damage and FAST! When I went, we had a Party configuration of RNG, SAM, RDM, RDM, RDM, SMN. RNG had a SAM sub, while SAM subbed RNG and both the attackers gained TP to 100% before entering BC. We also brought along Hi-Reraiser since we didn't have a WHM. Once in the BC, do the necessary buffs. At the start, RNG and SAM spams as many Sidewinders as possible, and the 3 RDMs Chainspell Fire II, SMN use Ifrit Astral Flow. If anyone has Shu-Meyu Salt item, this would be a good time to use it if you think you can win the battle. The Salt will increase the time limit by 15 seconds.
If in the event, you failed the BC and survive, you will be booted out of the BC. Also you will have a status effect of Slip where you lose 32HP per 3 seconds. If you have very low HP remaining, you may die off. If you already died, don't reraise yourself too quickly.
After the fight, go back to Cid and report to him.
Path C: The Third Path You Can Take.
Mission 5-3C: Louverance Path
Mission 5-3C1: Go to Tavnazian Safehold and talk with Despachiaire.
Mission 5-3C2: Go to Windurst Woods and talk to Perih Vashai (K-7).
Mission 5-3C3: Next go to Bibiki Bay and take the Manaclipper to Purgonorgo Isle and go to the south bay (H-11) where you'll find a NPC War Machine. Check it for a cutscene.
Mission 5-3C4: Before you proceed further, each individual should go to Newton Movalpolos to get a "Gold Key"(Rare) item from Goblin Fireman, Goblin Packman (Easy Prey to Level75) to be used later on in the mission.
Next go back to Windurst Walls and talk with Yoran-Oran. Then go to Oldton Movalpolos to activate another cutscene. Head to (K-10) where you can see the NPC Moblins and the Rusty Levers. If you have a "Snow Lily"(Rare/Ex) item with you, you can trade it to Tarnotik NPC Moblin on the left who will warp you directly to the BC entrance. Beware this only applies to the person using it, not the whole Party. If someone doesn't have a "Snow Lily", you have to get 3 person to activate the 3 Levers at the same time to raise the bridge to cross to Newton Movalpolos and use at least 3 Firesand items to activate the Furnace to turn the Turnstile Gates for the Party to reach the BC, very troublesome. "Snow Lily" can be obtained from Ulegerand Tigers or Cwn Annwn dogs at Ulegerand Range.
Mission 5-3C5:
Shaft 2716 Level 60 cap BC.
4 Moblins + 1 Bugbear
BCNM (A century of Hardship):
This BCNM is capped at Lv60. There is 4 Moblins and 1
Bugbear. Movamuq, Chekochuk, Bugddy, Trikotrak, Swipostik
are names of mobs from left to right.
C(BLM) > M(WHM) > T(RDM) > S > B is the
order of kills. Sleep does NOT work. If your planning to use it,
forget it. They resist or it lasts 2 seconds. Luckly the HP on them
is really weak, but having all 5 aggro isn't good. Its a BCNM
where you have to work at it. Bind is very useful, but wont last
forever. Silence the mages. Kill the Bugbear last since he has
so much HP.
If someone reads this, try it and see if it will work again. This could help alot.
Orchid said:Just did the mineshaft BC again today and noticed something intersting. I carbykited the whm moblin back to the entrance and had carby solo it. Then went back to party. moblins were switching hate around and such, and somehow... whm lost hate. It finished off carby, went unclaimed and walked. slowly. back. it took him practically the whole battle to get back to the arena, where he said "wheres bub bub?" (the moblin) before proceeding to get pwnd. Sure made the fight alot easier.
Once you win exit BCNM for a NPC Moblin. Talk to him a few times and
give 1800 Gil for a teleport outside. Now head back to
Cid in Bastok for Cutscene. Now head back to the Moblin city again.
Go back into Mineshaft#2716. Use Gold key at BCNM gate
for Cutscene.
Head back to Cid for another CS. Then 5-C is done.
Chapter 6: Echo of Times
Once you have finished all 3 parts of 5-3 you'll finally be in 6-1.
News breaks and you will need to head over to Jeuno.
Enter Ru'Lude Gardens. Enter the guard post room and talk to
Pherimociel for a Cutscene.
Head to Upper Jeuno and click on the Door: "Marble Bridge"
for a Cutscene. After that head back to Ru'Lude Gardens.
Mission 6-2:
A Custscene will start when you enter the zone. Enter the Palace
and a Cutscene will start.
Next head to Misareaux Coast for a NM. Touch the Misareaux
Coast gate in the lower left of map to pop 3 NMs. Names
are Warder Euphrosyne, Warder Aglaia, Warder Thalia.
All 3 are Seeker type. These NMs aren't too tough actually.
A few lvl 75 can take them. There is a move that pushes
you way back. Doesnt hit hard though.
Once you win click on the gate for a Cutscene.
Mission 6-3:
Head back to jeuno and enter Ru'lude gardens.
Talk to Pherimociel (g-6) for a CS. Now head to the second
floor and click on the door ahead for a CS.
Now head over to selbina. Talk to Mathilde for Cutscene. You can
talk to her again for another Cutscene, but I think it's just extra Cutscene.
Mission 6-4:
Now head back to Bastok and talk to Cid for a Cutscene. Make sure
to prepare for BCNM battle. Then head to Sealion's Den when ready.
A Cutscene will happen when entering the zone. Then click on the gate to
enter bcnm.
BCNM(One to be Feared): 5 Mammet, Omega, Ultima
This is a very long BCNM. Your given 45 minutess to finish it. It is
also a Lv60 cap. Make sure to have HP potions for tanks and
MP potions for mages. Reraiser is also useful since its a
3 part BCNM.
Since it's 3 part BCNM in one with no chance to
change jobs. Look at whats instore for you and decide.
Having a BLM is good, maybe 2. If going with NIN tank, 2
NIN might be the way to go. A BRD and RDM are very useful. RNG
can shadowbind in the first part.
Mission 6-4, Part 1: 5 Mammet-22 Zeta
This is like 2-5, but instead of 3 Mammets its 5.
The Yellow Liquid seem to do nothing to them so don't bother.
You'll want to kill them as fast as you can, theyl can change into BLM and ruin your day. Bind is very useful here.
Mission 6-4, Part 2: Omega
This part is versus Omega Weapon. Stun is very hard to get to stick.
Make sure the tank gets all the hate. There is a
hate reset move. I missed the name, but it has it. We were
going real good until that hate reset. Omega can paralyze,
Bind, and a few other nasties.
Mission 6-4, Part 3: Ultima
Ultima is kind of the same deal. He hits harder though.
We had NIN tank and there was a move that he took
causing his HP to drop to around 400 from max. Near the end
he starts spamming most of his moves. Make sure
to use do damage possible here.
Omega & Ultima BC Strategy!
Mammets:
Yellow Liquid does work. Except right after CoP release, it never held a mammet in a job forever, But it'll keep one of them in its job for a good minute or so. Each mammet you kill drops 2-3 Yellow Liquids, so just put Quartermaster on someone and have them be on Yellow Liquid duty.
Hand-to-hand form (MNK) misses a lot. Polearm form (DRG) hits very slowly. Either of those two is good. Staff form (BLM), obviously, you don't want it to be in. Sword form (PLD) hits kinda hard and kinda fast, so this is the next worst. When you get down to a few mammets, just keep them all silenced whether they're currently BLMs or not.
Bind is useful, Gravity doesn't work (And of course Sleep and Lullaby don't work), but then again they run slowly to begin with so that's not too much of an issue. Your goal is to get past this stage of battle without anyone dying or needing any items (Or certainly needing Two hours). If you have trouble with Omega and Ultima you'll be getting LOTS of practice at mammet-killing.
Just like in 2-5, they still have "Transmogrify". Keep an eye out for this and immediately stop doing any physical damage if the current mammet uses it, otherwise you may end up Sidewindering the mammet to full health instead of to death.
Omega:
Ignore the previous poster's comment on AOE, he has an AOE (Which is probably what was stripping the NIN's shadows) and will use it. (It is, in fact, his most frequent WS.) Around 200 damage or so. He also has a frontal AOE for a lot more damage, so keep him pointed away from the mages. He has a rear attack that petrifies, so try not to have the person standing behind him steal hate. Petrification is a little annoying, but wears off in 10-20 seconds so life without a WHM is quite tolerable.
He has En-stun on his normal attacks. Don't rely too heavily on your tank to be self-sufficient, because they can be stunned out of their spells or potions or what have you.
He has an AOE that will drain 3-4 stats from anyone nearby (So with 3 people nearby and 3 stats per person, he's draining stats 9 times). This is like DRK absorbs, causes a stat-down to the victim (Erase curable, if you have WHM and if they have time), and a stat-up to Omega (Dispel/Finale). Only problem is that for so many stats, especially for multiple people, you really can't keep up with it.
When he gets closer to death, he'll use his AOE damage move a lot more, and will also start using a move called "Pile Pitch". This is, for all intents and purposes, the same as a Tonberry's Throat Stab. Doesn't kill the target, but leaves them with red HP, and removes almost, but not quite all hate from them. Like Throat Stab, it has a chargeup time so it's possible (but harder than Throat Stab) to run out of range. If you choose to marathon rather than tank in one spot, you'll usually outrun this.
He also has a move (Only at low HP as far as I've seen) that can give him the status "Magic Shield". If you've ever seen this on a magic pot, you're familiar with how aggravating it is. No magic will land on him at all, not even Dispel or Finale to remove the status effect. Rather unpleasant when he uses it right before a BLM finishes casting Ancient Magic that would otherwise kill him.
CCB Polymer is not as powerful as an Anima, it won't freeze him up totally. But for a while (It seemed like longer than 30 seconds, maybe it's 60 or even longer), it'll slow down his WS spam. Won't stop it, but it'll make it come at a more reasonable pace that's a little more possible to keep up with.
Note that CCB Polymer, like most items, prevents you from doing anything (Like using an ability or casting a spell or probably even whacking with melee) for a few seconds after you finish using it. The actual usage time is very quick though.
Ultima:
He has a large selection of attacks, that I have unfortunately not seen too frequently since I've spent more time on Omega than on Ultima. He really likes to use some move called "Nuclear Waste" or something, which hits the whole battlefield and doesn't seem to do any damage or cause any status. Before you think that, check your equipment screen and look at your resistances. It's like an uber threnody, big resistance down to all elements (We're talking down to like -50 here). All the same, if he uses it, he's not actually hurting you, so this is actually his most preferable attack.
He too has En-Stun, and CCB Polymers work the same on him as on Omega. (So see above for notes on both of those.)
For the first part of the battle, when he isn't lowering your resistance, he'll use a variety of other attacks. These can include some elemental frontal AOEs (I assume so anyway, they look like breath attacks), his "Nuclear Waste" will ensure these hit for full damage. Not sure whether these actually cause status themselves or not, but he also likes to cause status ailments.
The most notable is petrification (Like Omega's, this one really doesn't last very long if you just leave it) and a truly nasty Slow effect that majorly drop-kicks both attack speed and recast time. Naturally, it beats Haste, so the only way to get rid of it is with Erase. While I acknowledge that because of this (And to a far lesser degree of importance, the petrification), WHM is VERY desirable for this battle, I'm confident that it's possible to win the battle without a WHM.
I didn't observe any hate reset moves from Ultima. Doesn't mean he doesn't have them, but they're not blatantly obvious like Omega's "Pile Pitch".
When he gets to low on health, he'll switch attack strategies. At this point he'll really only use two moves. One is called "Equalizer", and is a very big AOE damage mitigated by defense (Meaning it's like 300-400 to a PLD, and you're not gonna find better defense elsewhere). We're talking something that can one-shot mages without Stoneskin, and possibly one-shot them with Stoneskin (Esp. if they're Tarus). Because of this, anyone who can attack from a distance (Even if it's just with marksmanship and bolts) should move to a safe distance and do just that.
The other is called "Antimatter", and is a ranged single target attack. As such, it's blinkable, but don't expect Blink to block it (Utsusemi always will of course). It's a lot less damage than "Equalizer" though (Easily survivable even by a mage, it's only ~300), only hits one person, and he'll just fire Antimatter from across the arena rather than going over to someone to use it on them. (Of course, then he may go over to Equalizer that person and anyone else nearby ...) Antimatter is preferable to Equalizer, be happy when you see him use it.
General tips:
You should be able to handle Mammets with ease. Practice on them until you can do so, before the Mammets, before Omega, and before Ultima, you're back on your "base" ship and can choose to leave the BC if you so desire.
Omega, try to avoid using 2-hours, but if you're not gonna beat him without some, use a few. Until he gets down to 10% HP (And goes nuts) you should be able to handle him just fine with any tactics you've learned by getting this far in the missions. At 10% HP, your main concerns are gonna be hate flying around (Due to Pile Pitch resetting hate), and people in the red getting hit by his AOE.
Ultima, like Omega, get him down to 10% or so with normal tactics and items. Then go nuts with Two hours and polish him off. He's more outright damaging at low HP than Omega is. (Equalizer is truly nasty.)
Save your CCB Polymers for when Omega goes nuts and Ultima goes nuts. It won't stop their WS spam but it'll cut it down to a much more manageable level. These guys basically go from a comfortable-if-challenging battle when going from 100% to 10%, to a slaughterfest (either on your part or, if you're not quick enough to do so, on the bosses) from 10% to 0%. They get really mean really fast.
Like I said above, while WHM is very desirable for a number of reasons (Healing power - Curaga II and III and Benediction in particular - and Erase and Stona), the battle can be won without one. By this point in the CoP missions, anyone should realize that "You must bring X job to Y BC" is bull.
It was bull back in the first three promyvions and it's still bull for Omega and Ultima. Some jobs do make it easier, this is undeniable. But a balanced party can handle any of these, just a matter of whether they have an easy time about it or a challenging time.
We beat Omega/Ultima. PLD/RNG/THF/RDM/BLM/BRD. To everyone who says it isn't doable without a WHM ... {lie}. Though I admit that with Ultima's nasty Slow, it'd be horrible for a NIN with no WHM. PLDs aren't affected nearly as much.
No deaths. Clear time approximately 32 minutes. It's all a matter of strategy, have other melees back off and snipe from a distance when boss goes AOE happy, so only tank takes the hits (And thus only tank needs to be healed, and your damage output isn't getting killed off by AOEs). And stuff the PLD full of about three dozen Hi-Potions (And yes, that's an accurate number).
CCB Polymers do cut down tremendously on rate of WS spam. PLDs don't take all that much damage from Equalizer (only 300 or so), but it's a lot deadlier to anyone else. Hardest part of the battle is actually the end of Omega. When he uses Pile Pitch, and thus removes the tank's hate, you need to be able to blast with a few big attacks, and marathon him around in the meantime.
Mission 7: In Light of the Crystal
7-1 (Chains and Bonds):
Zone into safehold, Cutscene. Zone into Sealion's Den, Cutscene. Go back to safehold, and check door to Phomiuna, Cutscene. Check door to Prishe's room, Cutscene.
7-2 (Flames in the Darkness):
Go to Misareaux, and check the gate that leads to Riverne, Cutscene. Go to Sealion's Den, and talk to the NPC there, Quick cutscene. Go to Jeuno, to Ru'Lude, and approach the palace, Cutscene. Go to Upper Jeuno, and check door to the tavern there, Cutscene. New title gained.
7-3 (Fire in the Eyes of Men):
Go to Mine Shaft #2716 (No idea if Snow Lilies still work, but Ahriman Tears do). Check BC entrance for, you guessed it, a cutscene. (Note that after this cutscene you pop out at the BC exit area of Mine Shaft #2716, rather than the BC entrance area where you started the cutscene.) Go to Bastok's Metalworks and talk to Cid. Cutscene, new title gained.
7-4 (Calm Before the Storm):
Talk to Cid, Cutscene. Three things to do here, hit 'em up in any order you please.
Misareaux Coast: Go check "Storage Compartment" on the broken down shed near the gate to Riverne. A NM bugard will spawn. Hits hard but very slowly. Long battle, but if you can blink his attacks (and have someone to heal you if Utsusemi drops), not hard. Has a special that removes your food effect.
Bibiki Bay: Go check ??? in that little cave in the far northwest corner of the normal (Not Purgonorgo) Bibiki map. A NM sea monk will spawn. It hits fast but misses very consistently. Eventually it uses Hundred Fists, where it misses even faster. It has Sea Monk attacks for AOE water damage and stat-downs. Again, long but not very hard battle.
Carpenter's Landing: Go check ??? at northern corner of eastern Carpenter's Landing entrance (I.E. the entrance for South Landing). NM Cryptonberry (NIN) will spawn, and will promptly summon three more NM Cryptonberries (BLM, SMN, and THF, and an elemental for the SMN). All of them have 2-hours. None of them have all that much HP, so they die pretty quickly. Cryptonberries are sleepable with Sleepga, but not very easily.
After each fight, of course, check the respective spot again. When you've seen all three cutscenes (the one in Carpenter's Landing is mighty confusing), return to Cid for another cutscene.
7-5 (The Warrior's Path): Go to Sealion's Den and talk to Sueleen. Then you're ready for the next BC fight (Which I have yet to win), by checking the locked gate in Sealion's Den. It's on the same airship arena as the 6-4 BC. And your opponent is ... Tenzen. (Editor's Note: Yes I spoiled it because it will happen eventually just like everyone knows the previously final BC was against the weapons.)
Suffice it to say he has three helpers (BLM or RDM, WHM, and RNG or SAM I think, they're the Chebukki(sp) brothers), whom you can't hurt or disable by any means. And he can Meikyo Shisui and make what I guess could only be a level *four* skillchain called Cosmic Elucidation (for 1000+ AOE damage). Which is why we have yet to win that BC. I will give more detailed strategies and info when we actually win this one.
Oh yeah, and no level cap.
The key to winning this battle is speed. Skillchains and magic bursts. Team of WHM/BLM/RDM/MNK/RNG/WAR (all 75 except blm at 69), beat in under 3 minutes.
Alternative key to winning the 7-5 battle is to incapacitate him when he tries to self-skillchain. Bind, Stun, Gravity, and even Lullaby, all work on him and quite reliably too.
Chapter 8-Emptiness Bleeds
Mission 8-1 (Ancient garden):
1. When it examines Crystalline Field (H-11) of Al'Taieu, it is an event.
2. I defeat you when I examine Rubious Crystal of a thing of D-10 and H-13 and L-10 because three NM of Ru'aern appears each.
D-10 : Ru'aern (DRK, RNG, RDM)
H-13 : Ru'aern (SAM, WAR, WHM)
L-10 : Ru'aern (MNK, PLD, BLM)
3. When it examines Rubious Crystal again after having defeated you, it is an event.
4. I examine three places of Rubious Crystal.
5. The gate opens when I examine Crystalline Field of H-11 and can begin Grand Palace of Hu'Xzoi.
6. When it examines Gate of the Gods (H-Cool in Grand Palace of Hu'Xzoi, it is an event.
7. I obtain ●●Tavnazian Ring.
Reward
●●Tavnazian Ring
Mission 8-2 (It is chosen and it dies.):
1. When it examines Particle Gate (H-Cool in Grand Palace of Hu'Xzoi, it is cutscene.
2. I headed J-8.
3. Quasilumin (NPC) appears when I examine Cermet Alcove.
4. Cermet Portal opens when I take you to J-7.
5. I move Quasilumin and go ahead through a road. -> It is started again when attacked by an enemy.
6. I headed L-6, go to 2nd Map by warp.
7. Because Quasilumin appears when I examine Cermet Alcove of M-7, I take you to I-8.
8. Cermet Portal of J-8 opens when I arrive. (Cermet Portal in the way opens at the time of the Quasilumin passage automatically.)
9. Because Quasilumin appears when I examine Cermet Alcove of J-10, I take you to G-10.
10. Cermet Portal of F-10 opens when I arrive.
11. I headed G-12, go to 1st Map by warp.
12. Because Quasilumin appears when I examine Cermet Alcove of F-10, I take you to H-7.
13. After arrival, Cermet Portal of H-6 opens when I talk in Quasilumin.
14. I headed g-4, go to 2nd Map by warp.
15. Because NM of Ix'ghrah appears when I examine Cermet Portal in H-8, I defeat you.
Ix'ghrah : Perfect Dodge / Waterga III / Ghrah Special Attack
16. It is cutscene after having defeated you when it examines Cermet Portal.
Mission 8-3 (Angels' Fight):
1. I open Gate of the Gods(H-Cool in Grand Palace of Hu'Xzoi.
2. It is entering, cutscene in The Garden of Ru'Hmet.
3. I obtain ●Mysterious Amulet.
Reward
●Mysterious Amulet
(This last part is from MysteryTour, if I find a better walkthrough, I'll update this.)
Appendix Quests
Here are a few quests that are actually quite important in doing CoP missions and help a lot in BC fightings. Also included are a few memos on map quests to areas you have to go thus far.
Fomor Exorcism:
Fomors are dark-stalker type mobs that are non-aggro. Every fomor that you defeat will add a certain posessed state in your character. This effect accumulates and makes the fomor mob aware of your presence...to the point they will detect you if you dont have sneak on. To check your possession level, talk to the NPC Resauchamet (K-7) in Tavnazian Safehold top floor. To clear the possession, fight a number of Orcs or Gigas in Lufaise Meadows or Misareaux Coast.
Promiuna Aqueduct Map: Find a "???" which spawns randomly inside the Aqueduct's storerooms areas (F-7), (F-9), (J-7), (J-9) to get the map. Thief tools are needed to open the "Iron Gate".
Pso'Xja Map: Treasure Chest. However they are numerous Mimics in there pretending to be a chest. To differentiate, the real treasure chest will not show up on the RNG/BST Wide Scan.
Riverne - Site #B01 Map: Once you are on Mission 4-2, go back to Tavnazian Safehold and talk to Epinolle (near the nomad moogles) for the quest. You will need to fight 3 Goblins at the (J-6) island and go back to Epinolle to clear the quest. A Party of 6 is recommended.
Sacrarium Map: If you have been in the Sacrarium, you can head back to Tavnazian Safehold to talk to Nivorajean (I-9) at 1st floor to get the quest. Go to Sacrarium to hunt for a chest key that is dropped by the various Fomor mobs there. Once you managed to open the chest for the key item, Take Down The <pos> Of The Chest! Return to Safehold and talk to Nivorajean, who will ask you the location where you'd found this map piece. Choose the correct option and he will give you the map.
Shu-Meyu Salt Quest:
In Ulegerand Range, after going down the first slope, head to the north-west corner of the field where you find a cave. At the first left branch, there is a NPC Orc named "Buffalostalker Dodzbraz". Bring him 4 "Cluster Cores" to receive the salt. Cluster Cores are dropped from Atomic Clusters or Odqan. They spawn at Riverne Sites, Misareaux Coast or Lufaise Meadows. However since Riverne has a level cap, they are not advisable. Atomic Clusters spawn at Misareaux Coast and Lufaise Meadows during 0300~0700 when the skies are foggy. Foggy skies have a high percentage of happening when there is no elemental weather going on.
The salt is best used during a CoP Bomb BC fight. The salt can prevent the bomb from expanding for 30 seconds.
Muddy Siredon Grill Quest:
Go to Carpenter's Landing via the Jugner Entrance near the Outpost and head to the pier at (J-10) to talk to Anguenet. Choose the third route option and he will tip you off about the fabled "Muddy Siredon" that can be fished up along this swamp route. Go ride the barge along the mentioned route and try to fish up a "Muddy Siredon"(Rare/Ex). Trade the "Muddy Siredon" and 100gil to the Tonberry standing behind Anguenet to receive the grill.
The grill's effect is to prevent the Tracker Mithras from having their TP regening in a chapter 5 BC fight.
Mistmelt Quest:
After stepping into Riverne - Site #B01 once, talk to Ferchinne at (F-9) to get the quest. Collect 5 Hippogryph Tailfeathers dropped from Nimbus Hippogryphs in Riverne - Site #B01 and trade to Ferchinne to get a Mistmelt.
Mistmelt can pull a flying Dragon back onto the ground.