CoP Promyvion DEM,HOLLA,MEA Guide

Zerayla

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Zerayla
Just wanted to contribute a guide I had made for my LS members a while back, and figured that any new players who have yet to embark on the Chains of Promathia Missions might be interested in reading up on. This is more of a "preparation" guide as opposed to a strategy guide. Some of the suggestions can be optional as every experience can be different for players.

Note: Some information comes directly from FFXIclopedia.


..::Chains of Promathia - Promyvion MEA, HOLLA, DEM Guide::..​




Promyvions​

For those that have the expansion "Chains of Promathia", you will be able to begin the CoP missions and eventually you will get to a point where you are required to complete 3 Promyvions - MEA, HOLLA and DEM.​

These events are a lvl 30 cap (your level is restricted to lvl 30 when you enter) You are required to enter the MEA, HOLLA and DEM crags, and you will then need to explore 4 different levels until you reach the boss area, where you will fight an notorious monster. As with BCNMs, this is an event with 6 players.​


What's needed?​
  • Anima: Hysteroanima, Psychoanima, Terroranima
  • Lvl 30 cap Gear
  • Food: Mages - MP Regen drinks (Yagudo Drinks, Pineapple Juice, Orange Juice), DD - Attack or Accuracy food (Meat mithkabobs, Squid Sushi, Jack-o-lantern, Tank - Attack, Accuracy or Vitality Food (fish mithkabob)
  • Medicines: Promyvion-Holla will require that DDs bring an HP Regen drink (ex: pamama au lait) as well as a poison potion to avoid being slept. All magic casting jobs will need to bring echo drops to remove the silenced effect. It is recommended to bring Hi-Potions, Antidotes, and Eye Drops for DD in case your healer isn't able to assist.

Anima
There are three different types of Recollections you can get. Each of these Recollections can be taken to Harith in Ru'Lude Gardens where they can be transformed into Anima for 2,000 gil. The Recollections, what they turn into, as well as what they do, are as follows:

  • Recollection of Pain -- Hysteroanima
    When used against an Empty, Hysteroanima blocks all of the Empty's TP-based attacks (or special attacks) for 30 to 45 seconds.
  • Recollection of Fear -- Pyschoanima
    When used against an Empty, Psychoanima blocks all of the Empty's physical attacks (or normal attacks) for 30 to 45 seconds.
  • Recolllection of Guilt -- Terroanima
    When used against an Empty, Terroanima will cause the Empty to panic and run around for 30 to 45 seconds. During this time, the Empty will not attack.
The most needed Anima's are Psychoanime and Hysteroanima, so it is recommended that as a minimum that these are brought to the event.​


Tips for farming anima:​

  • With a DD job and a mage job, you can easily farm the mobs that drop the recollections of Guilt, Pain and Fear on the first level of any crag.
  • Recollection of Guilt drops easiest from: Wanderer @ Promyvion MEA
  • Recollection of Fear drops easiest from: Wanderer @ Promyvion HOLLA
  • Recollection of Pain drops easiest from : Weeper @ Promyvion HOLLA

What jobs are recommended?​

Most commonly called for jobs are:
WAR/NIN x 2
SMN/WHM
RNG/NIN
WHM/BLM
BLM/WHM​

It is possible to bring in other jobs, however most battles are easily won this way.​

How to start CoP?​

1-1 The Rites of Life​
  • Walkthrough Head to Delkfutt's Tower in Qufim. (Once you zone, a cutscene will occur) Then you have to head to Upper Jueno. (Once you zone, a cutscene will occur)
  • Go to doctor Monberaux's place (East of the Goddess Church near the AH).
  • Talk to Monberaux.
After the cutscene you gain the Key Item "Mysterious Amulet" and the mission is complete.


1-2 Below the Arks
  • Walkthrough Level 30 capped
  • Talk to Rainhard(H-6) at RuLude Gardens, then Pherimociel(G-6) you will get a cutscene.
  • Go to either La Theine Plateau(I-8), Tahrongi Canyon(I-6) or Konschtat Highlands(I-7) and check the "Shattered Telepoint" you will
    be transferred to "Hall of Transference". Check the "Large Apparatus", you will get a cutscene.
  • After cutscene your level will be capped at 30 and you will be transported to Promyvion (Holla,Dem,Mea).
  • (You are now attuned to that portal, to enter another portal you need to use the "Large Apparatus"again to cancel your attunement)
  • Emptiness monsters range from EP to IT (Thinkers and Gorgers being the toughest.)
  • Well inside you travel around the islands using "Memory Receptacle" to warp around the islands.
  • When you finally reach the 'Tower of (Holla,Mea,Dem)' enter the BC by checking the "Web of Recollections" Only 6 persons can
    enter the BC at a time.
 
Last edited:
A nice guide, but if I may make a suggestion...

[*]Medicines: For Promyvion-Holla ONLY - DDs should bring an HP Regen drink (pamama-au-lait) and a poison potion to avoid being slept.[/LIST]

I wholeheartedly disagree, meds should be brought to ALL the promies, not just holla. Holla is the only one who needs poison pots, yes, but a HP Regen drink can be brought to all of them. Hi-pots are your best option for quick healing for tanks/melee. Not to mention the other bosses also have status-causing abilities that can call for meds as well.
 
A nice guide, but if I may make a suggestion...



I wholeheartedly disagree, meds should be brought to ALL the promies, not just holla. Holla is the only one who needs poison pots, yes, but a HP Regen drink can be brought to all of them. Hi-pots are your best option for quick healing for tanks/melee. Not to mention the other bosses also have status-causing abilities that can call for meds as well.


Ahh, I meant to say that the poison pots were needed only for Holla, so I must of worded that wrong when I initially wrote it up and didn't notice when I pasted it here. I'll reword that part, because now that I think about it, the regular mobs also have a silence effect so echo drops are mandatory for the magic casting jobs.

I still say that meds are optional though, because it can be done without but you'll definitely see an improvement on how smooth the run can be if members bring meds.

Thanks for catching that Kage!
 
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