"Crystal's Call" Trailer.

Ecks

So many good games!
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Jun 16, 2004
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Linkshell
The Slayers
FFXI
Ecks
FFXIV
Ecks Grimoirath
http://www.youtube.com/watch?v=HHnxfrvgdqw

For the most part, I loved it.

I actually got goosebumps the first time I watched it.

My only two complaints: 1)Hoping that is not what an amalj'aa sounds like (the big black beastmen). 2)Why the fuck does Dragoon get a Buster Sword limit break? What????

*grumble* Should have been a Drk limit or something.
 
From what I understand, it's not a DRG limit break, but one of the one based on one of the classes. So it would be for like Marauder.
 
0RlbuYH.jpg


Roles only determine the basic concept of what the limit break will do. Not what the actual limit break itself is.
Each tier of limit break produces a stronger version of that type.

Ei. During the Ifrit Challenge they showed a Gladiator using a level 1 Limit Break. This created 'Sentinel' like bubble to cover each of the party members, where as we also know that Paladin in the trailer used a high level Limit Break (more than likely level 3) and did a much more flashy awe-inspiring animation where he erected an enormous wall in front of him that gave likely a really good defense bonus to all the characters behind him (or could have just been the whole party).

Melee = Single Target Attack. That's all the role does.

We see from the trailer that Monk did a completely different attack (that actually looked like what a Monk would do) than the Dragoon (Buster Sword, wut?lol). Both were Single Target Attacks though. This would lead me to believe that while the role determines the type of Limit Break, each Class has their own inherent Limit Breaks.

They did not show Warrior or Bard. So we can only speculate. However, they did show two same roles doing completely different Limit Breaks, both of which were very flashy.

Don't get me wrong, I think that Buster Sword limit break looks awesome. I just don't feel it's something Dragoon should be doing considering Buster Swords have nothing to do with Dragoons.

Should have saved a fanservice attack like that for a class/Job that actually uses giant swords (Great Swords) like Dark Knight and it would have been awesome and believable.
 
Well, apparently this image that supposedly is from the .dat files has been floating around:
6ivacs0.jpeg


Kind of ruins my earlier logic..

I've gotta say, to me, this is even more disappointing than the idea of one class getting a specific limit break that doesn't fit them. Now whole classes get lumped into a category, when these limit breaks only make sense to see specific class/job types to use.

Tank role is perfect for gladiator/paladin, but kind of retarded to be seeing a Warrior use the same animations.

Caster role is perfect for Black Mage, our only caster class until we get Summoner (and possibly Scholar, won't know any details about that until later today at E3 @4pm Cst). Doesn't quite make as much sense seeing an Arcanist/Summoner using the same animations.

Melee role is odd, 1 of the 3 animations are fine for Monks (because it's freaking Final Heaven), while Bladedance doesn't fit any of our melee classes at all (that's the Omnislash-like move).

Healer & Ranged makes no sense to me as all the abilities seem prime for White Mage alone. Why Archer/Bard get healing limit breaks (and Raise at lvl 3) is beyond me.

The problem I have with this system is that now that they've lumped every class into a specific role, it also has the effect of lumping any future classes into these roles with these specific limit break animations.

Anyone hoping to play an Archer/Bard and be a high damage bow user, forget damage as your limit break you can heal! ...... Yep.

Anyone hoping for future ranged dps classes like, oh I dunno, Musketeer get to do a healing limit break instead of something that makes more sense.. like damage.

Perhaps they will make a new role(s) to apply to future classes, since a scout type of class has been talked about (Ninja, Theif, ect.), and maybe they will get a new role of limit breaks. But that still wouldn't solve the issue of everybody doing the same thing.

It's really a dumb system in my opinion.

Limit Breaks should have been specialize for each class/Job. I'd have been fine with them holding off on introducing Limit Breaks altogether if it meant they would refine the system to make each class feel special when performing essentially "the ultimate move".
 
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