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So, I hit 80 yesterday (It took me about 8 hours to do so in a normal party, go me), so I thought of providing some info about new spells and things.
First of, Accession does NOT stack with Haste, Cure V nor Cure VI, much to my disappointment as I wanted to Divine Seal Accession Cure VI the NPC's in Campaign.
Anyway, I did some tests on Cure VI and came up with the following:
2.5 sec casting time
15 sec recast time
227 MP cost
With 79 MND and 276 skill and 68 VIT Cure VI healed for 805 HP with no potency gear
Additionally, +2 MND changed this to 808
+15 skill changed this to 809
+15 skill +7 MND changed this to 820
146 MND and 291 skill changed this to 906
-6 MND changed this to 796
This means it gains roughly +2 HP healed per point in MND, and 1 HP healed per 5 points in Healing Magic.
I'm guessings its base healing is either 671 (giving it a 2,95 HP/MP ratio) or 750 (giving it a 3,3 HP/MP ration like Cure V).
681 seem more correct, looking at the ammount added through MND and healing magic (As I did the test with 276 magic skill)
Either way, Cure VI is worse than Cure V on a HP healed/MP spent ratio, but has a higher base healing than Cure V. So Cure VI is more a "OH SHIT" spell then Cure V is. Cure VI is placed between Cure III and Cure IV on the HP/MP ratio.
No idea about its enmity yet - I'll leave that for others to test >.>
First of, Accession does NOT stack with Haste, Cure V nor Cure VI, much to my disappointment as I wanted to Divine Seal Accession Cure VI the NPC's in Campaign.
Anyway, I did some tests on Cure VI and came up with the following:
2.5 sec casting time
15 sec recast time
227 MP cost
With 79 MND and 276 skill and 68 VIT Cure VI healed for 805 HP with no potency gear
Additionally, +2 MND changed this to 808
+15 skill changed this to 809
+15 skill +7 MND changed this to 820
146 MND and 291 skill changed this to 906
-6 MND changed this to 796
This means it gains roughly +2 HP healed per point in MND, and 1 HP healed per 5 points in Healing Magic.
I'm guessings its base healing is either 671 (giving it a 2,95 HP/MP ratio) or 750 (giving it a 3,3 HP/MP ration like Cure V).
681 seem more correct, looking at the ammount added through MND and healing magic (As I did the test with 276 magic skill)
Either way, Cure VI is worse than Cure V on a HP healed/MP spent ratio, but has a higher base healing than Cure V. So Cure VI is more a "OH SHIT" spell then Cure V is. Cure VI is placed between Cure III and Cure IV on the HP/MP ratio.
No idea about its enmity yet - I'll leave that for others to test >.>
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