D&d

Grem

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Thinking of starting a group when I move to Uni, but I've never touched it before, eager to learn though! What would one need if looking to start? Other than people I mean, like, bookwise n such.
 
Thinking of starting a group when I move to Uni, but I've never touched it before, eager to learn though! What would one need if looking to start? Other than people I mean, like, bookwise n such.

Not played D&D for along time, last time i played was back in school
here is a link that might help you out.
http://www.wizards.com/default.asp?x=dnd/welcome

depends on how u want to play old/new there are alot of new books and chest out for D&D.

put hope this helps you find want your looking for.
 
I would say it depends on if you ever plan on being DM or not, if you don't plan on being DM, I'd just get the latest rule book and maybe a couple books that have some prestige classes in them, those are always fun if you find one that compliments your play style. D&D is far more flexible than most people will let off, if you think you have an idea for a nice prestige class, talk to your DM, they may allow it with some proper tweaking to keep the game fair.

Prestige Class: Think of it as an advanced job. Sword Saint for example, is like a Paladin that also smites evil weapons and destroys them so they can no longer be used for evil.
 
I would say it depends on if you ever plan on being DM or not, if you don't plan on being DM, I'd just get the latest rule book and maybe a couple books that have some prestige classes in them, those are always fun if you find one that compliments your play style. D&D is far more flexible than most people will let off, if you think you have an idea for a nice prestige class, talk to your DM, they may allow it with some proper tweaking to keep the game fair.

Prestige Class: Think of it as an advanced job. Sword Saint for example, is like a Paladin that also smites evil weapons and destroys them so they can no longer be used for evil.

DM is a hard role to play in that game! player over DM anyday ^^
 
Player's Handbook is a must, DM Handbook and Monstrous Manual are nice if you can afford them. There are tons of books with prestige classes and whatnot in them, you might consider getting one just to have some templates to create your own with. A couple sets of dice will do you, unless you like having a bajillion. You'll need more d6s than anything, especially if you're a wizard. You'll also need a good pencil and unending patience when it comes to off-topic table chatter.
 
Mr Wonko got the gist of it. The PH, DMG, and MM he mentioned are called the core rulebooks, 3.5 is the current edition. You can buy them as a set, saving some money (Amazon.com is always cheaper than bookstores). They'll give you a good overall view of the game. I highly suggest not venturing into other books until you're well versed in the core books, because the things they introduce are supplements to the information you should already have.

Personally, my friends run campaigns where rule sets are restricted to the core books and a campaign setting, Forgotten Realms. Our DM allows us to use custom rules to his approval, which helps keep games balanced and fun. It's nice to have the setting because it helps introduce a world structure, and many of the familiar games and books take place in FR.

Neverwinter Nights (one or two) is a game that would get you strongly familiar with the rule sets without even having to get a group of people together. That might help you get to know the game before picking up some expensive books.
 
Yeah, I LOVED NWN 1. Haven't touched the second.
 
It's really good, check it out sometime, great LAN game if you have friends willing to play a MMO style game, and still have the in person experience.
 
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