Data Mining Thread SEPT UPDATE

Or, npc them for 519g so it doesn't take an eternity! Sure, it'll still take forever...



Pilgrim Tunica

509,000 * 519

Do the math, holy shit. D:

264,171,000g

Did I skip a decimal place or miss a zero anywhere? ...Damn. It just doesn't look right to me. D:

You did unless the tunica costs 1AN each, lol.
 
Maybe there is hope to make Summoners everywhere cry!

NPC/Monster List Entry 010522A3 Auroral Alicorn
NPC/Monster List Entry 010522A4 Auroral Alicorn

= "light ixion"

i believe this is a mob that appears in every campaign zone.... and i googled alicorn and pictures of white unicorns come up.... so yeah
 
Maybe there is hope to make Summoners everywhere cry!
False hope, but alas hope?

Burtgang looks friggin PIMP, too bad I won't get it for a long, long time. /sigh
 
I'm just pissed that the update keeps failing shortly after I start it every goddamn time. I may just have to wait until tomorrow to try the update. -_-
 
New Freelancers appear to be Ferreous Coffin, Lewenhart and Auroral Alicorn

Ferreous Coffin starts out in Batallia Downs
Lewnhart starts in The Eldieme Necropolis
Auroral Alicorn starts in ??? (the Light Ixion? Its shown twice in the Jugner .dat, but the second listing isn't with Rainemard's NPC)

There is also a Time Bomb mob that is appearing after the Freelancers, don't know if thats a new Beastmen Freelancer or something else as it appears after 2 ??? and before one more ???. It does not exist in the Crawlers Nest, Necropolis or Citadel
 
Lmao, 519k trips. xD

Yeah and thats a lot of Tunics to sell. Talk about flooding the market. I wish it was like besieged and you could convert he points into coins that could be sold. They should at least make something worth buying. I don't understand why they are coming out with rewards so slowly, if they want people to participate they should make the rewards worth the work.

For some people who really only have time to solo stuff this is a great chance to get some nice gear but once again SE has to screw it up.
 
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Came up with a theory on the Gargoyle looking dude... Dark Kindred Beastman mobs for the Northlands past areas. Since that area is now controlled by demon's and they appear demon like in form.
 
"Error 1160"
*retry*
"Error 1160"
*retry*
*loading*
"Error 1161"
*retry*
"Error 1160"
*retry*
*loading*
"A version update is available."
*Update*
"Error 1161"

:|
 
"Error 1160"
*retry*
"Error 1160"
*retry*
*loading*
"Error 1161"
*retry*
"Error 1160"
*retry*
*loading*
"A version update is available."
*Update*
"Error 1161"

:|

We are truly brothers
 
Weaponskills:

Delivers a sixfold attack. Chance of critical hit varies with TP. Kenkonken: Aftermath effect varies with TP.

Delivers a twofold attack that slows target. Chance of slowing target varies with TP. Carnwenhan: Aftermath effect varies with TP.

Delivers a fourfold attack that lowers target's evasion. Duration of effect varies with TP. Terpsichore: Aftermath effect varies with TP.

Delivers a twofold attack. Damage varies with TP. Burtgang: Aftermath effect varies with TP.

Delivers a twofold attack. Damage varies with TP. Tizona: Aftermath effect varies with TP.

Deals light elemental damage. Damage varies with TP. Aymur: Aftermath effect varies with TP.

Delivers a threefold attack. Damage varies with TP. Conqueror: Aftermath effect varies with TP.

Delivers a fourfold attack. Damage varies with TP. Liberator: Aftermath effect varies with TP.

Delivers a fourfold attack. Chance of critical hit varies with TP. Ryunohige: Aftermath effect varies with TP.

Lowers target's accuracy. Duration of effect varies with TP. Nagi: Aftermath effect varies with TP.

Delivers a threefold attack. Damage varies with TP. Kogarasumaru: Aftermath effect varies with TP.

Converts damage dealt to own MP. Damage varies with TP. Yagrush: Aftermath effect varies with TP.

Lowers target's magic defense. Duration of effect varies with TP. Laevateinn: Aftermath effect varies with TP.

Lowers target's defense. Duration of effect varies with TP. Nirvana: Aftermath effect varies with TP.

Lowers target's magic attack. Duration of effect varies with TP. Tupsimati: Aftermath effect varies with TP.

Deals light elemental damage. Damage varies with TP. Gastraphetes: Aftermath effect varies with TP.

Deals darkness elemental damage. Damage varies with TP. Death Penalty: Aftermath effect varies with TP.

No Death Blossom (Murgleis)?????
 
I take it that no I.R. Body has been found? What is SE waiting for...
 
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