Development:Monsters and Enmity(04/28/2006)

Dayner

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Dayner Camelman
Monsters and Enmity(04/28/2006)In the version update news released on April 17, there was a brief explanation of the changes made to claiming monsters. We would now like to expand upon that explanation to give players a concrete idea of how the process of claiming monsters has been altered.

To state things clearly, only the conditions for “claiming” a monster have been changed--the process through which a monster chooses a target based on enmity remains the same.

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Example
Player A is fighting two monsters, M1 and M2, and has generated enmity from both creatures. However, since Player A can only claim one monster at a time, let us assume he currently has a claim on M1. The second monster, M2, is free to be attacked by any other player.

Now Player B appears and begins to attack M2.

Player B has begun to generate enmity from M2, but as long as the enmity generated by Player A remains greater, M2 will continue to attack Player A. And since Player A still maintains greater enmity, Player B cannot claim M2. (This is the main change that was made in the recent version update. Previously, Player B would immediately claim M2 regardless of the amount of enmity.)

Player B continues to attack M2, eventually generating enough enmity to override the enmity held by Player A. Now M2 turns to attack Player B. And since M2 has switched its target to Player B, Player B now claims the monster.

* The following line has been removed from the version update news to help avoid any confusion: “Accordingly, players will no longer be attacked by monsters that they themselves are unable to attack.”

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While this change prevents certain instances of MPK, it is still possible for a player to become the target of a monster he does not have a claim on. Consider the following situations.

Situation 1

Player A has claimed monster M and is being assisted by Player B (not in Player A’s party).
Player B generates enmity from M by curing Player A. If the enmity generated by Player B overrides the enmity generated by Player A, the monster will move to attack Player B, while still being claimed by Player A. Player B will be unable to attack M.

To prevent this from happening, Player B must moderate his curing assistance, or Player A must somehow generate more enmity from M through attacks or abilities.
It is also possible for Player B to join Player A’s party, or for Player A to choose Call For Help, so that Player B no longer has to suffer a one-sided battle with M.

Situation 2

Player C has claimed monster M. Player C then loses his claim on M by disengaging from battle or by putting too much distance between them.
While M is unclaimed, Player D appears. Player D manages to claim M by generating more enmity than Player C. At this point, M holds enmity towards both Player C and Player D.

Although M is now claimed by Player D, it is still possible for Player C to perform an action that will generate more enmity than Player D. Should this occur, M will then move to attack Player C while still being claimed by Player D. M will continue to attack Player C as long as Player C maintains the greater amount of enmity. However, Player C is unable to attack M.

To prevent this situation from happening, Player C must take care not to lose his claim on M. After Player D has claimed M in the above situation, Player C cannot reclaim M no matter how much enmity he generates, unless Player D chooses to disengage from battle.

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This change was implemented to help reduce the instances of MPK, and we hope the above explanation helps players to avoid finding themselves in similar situations.

http://www.playonline.com/ff11us/topics/060428.html

... my head hurt :banghead3: :banghead3:
 
Makes it so you can't steal mobs anymore if they go yellow basically.
 
This new system kind of hurts a PUP puller. I have been pulling for my parties pretty much since I hit 10, now 22. It seems that the automaton can't claim unless it swings with a melee hit. I usually have my Sharpshot automaton out for damage, but ranged attacks don't claim the mob, just pisses it off. Hopefully they can fix that because I don't want mobs stolen when I am running back to camp.
 
This also has effects on powerleveling if I am reading it correctly.
 
this brings back the good old invincible cure 4 cure 4 cure 4 strategy.

well, with a voke in there too now
 
only the conditions for "claiming" a monster have been changed
...
* The following line has been removed from the version update news to help avoid any confusion:
"Accordingly, players will no longer be attacked by monsters that they themselves are unable to attack."
ROFL. I hope those that argued with me forever over that line and this change read this.
this brings back the good old invincible cure 4 cure 4 cure 4 strategy.

well, with a voke in there too no
Only if they forget blockaid and they lose claim for more than a couple seconds. Takes several seconds for each cure 4. They should get claim back before they have time to cast a second cure 4.
This also has effects on powerleveling if I am reading it correctly.
No, no it doesn't. Read the 2nd paragraph in the article: "It only affects claiming".
 
Situation 1

Player A has claimed monster M and is being assisted by Player B (not in Player A’s party).
Player B generates enmity from M by curing Player A. If the enmity generated by Player B overrides the enmity generated by Player A, the monster will move to attack Player B, while still being claimed by Player A. Player B will be unable to attack M.

Ok, I see that now I misunderstood and thought that curing would create emnity to claim the mob. Thought that was kind of messed up.
Thanks for pointing that out.
~Foofighter
 
Foofighter said:
Situation 1

Player A has claimed monster M and is being assisted by Player B (not in Player A’s party).
Player B generates enmity from M by curing Player A. If the enmity generated by Player B overrides the enmity generated by Player A, the monster will move to attack Player B, while still being claimed by Player A. Player B will be unable to attack M.

Ok, I see that now I misunderstood and thought that curing would create emnity to claim the mob. Thought that was kind of messed up.
Thanks for pointing that out.
~Foofighter

It only works if the monster comes unclaimed and Player B attempts to claim the mob. You still need a method in which to claim in order to claim and curing doesn't fall in that catergory. I assume that if the powerleveler had hate, the mob came unclaimed for whatever reason and just tossed a dia, the PL would get claim immediately since he/she had more hate to begin with and the dia was only needed to claim.
 
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