Hardly. Have you even played WoW? But honestly, how many different textures of stone bricks can there be? Dirt? Grass? Leaves?
Kotaku said:About a week after Blizzard sat down to talk about Diablo III's art direction and tear apart some fan's concept art showing how it could be improved, Blizzard is listing a job opening for Diablo III Art Director.
Art Director
Blizzard Entertainment is currently looking for a talented, motivated, and experienced art director to lead the Diablo III art team. For this position, you must be highly organized with outstanding communication skills and proven experience in management. We're looking for a proven track record of shipping AAA products in an art director role. Experience modeling and texturing assets for a diverse visual range of environments and a solid grasp of form, color, and light for both 2D and 3D art assets are also essential. You must be experienced at mentoring a team, able to work well in an environment of artists who are passionate about making great games, skilled in another art task (illustration, modeling, texturing, animation, or concept drawing), and well-versed in related tools (Maya, Photoshop, etc.).
The fact that the position, which hit the site on Tuesday, is specifically Art Director and that it spells out that the person will be leading and mentoring the Diablo III art team leads me to believe that perhaps something's up with Brian Morrisroe, who last we heard was the game's art director. Of course it could be that he just lay the ground work for the game and they want to bring someone else in to wrap things up. It could also mean that they're taking a new direction, but given how adamant Blizzard's been about not changing the game's look, that seems like a pretty slim bet.
We've contacted Blizzard to see if Morrisroe is still the art director for Diablo III and whether he is still at Blizzard. We're also trying to nail down whether this new job listing means the game's art direction is undergoing a change. I'll be sure to update once we hear back.
They aren't changing the game's art style. And if they listened to the very few loud morons to change the graphics even though they look awesome now.. well.. fawk that shit.. that'd be a terrible move. It'd push back Diablo 3 WAY too far back, pissing off more people and well ya...
Not to mention it completely goes against Blizzards marketting style.
Not to mention the fan-made updates looked like bullshit.
I think something these idiot crybabys are forgetting is the graphics and art aren't what made Diablo so god damn grim and dark to begin with. Heh, I'm not even a huge Diablo fan and I can see that. They really don't deserve to be called fans, to be honest.
As people have already said, it's really not. The levels themselves were not dark except for in a few areas.Diablo is meant to be dark game really.
Diablo is meant to be dark game really. Just doesn't fit the setting if you make it fun, happy and full of pretty colors. Some color is fine for realistic purposes but it is a dark gritty game like something you see from a horror film. At least with the first Diablo anyway. Even Diablo II is pretty dark and I personally feel they should keep it that way with the third one.
act 4 was dark. Very dark. Act 3 wasn't that dark at all.
Act 3 was Kurast.. the jungle. It had the darkest colors of all the acts. I didn't mean it was visibly dark. Act 4 was bright. Gray. But bright.