Diablo III

Hardly. Have you even played WoW? But honestly, how many different textures of stone bricks can there be? Dirt? Grass? Leaves?
 
personally, like Skaw, I thought the fan-alterations looked like shit. I much prefer Blizzard's version. I like where it seem Blizzard's taking the game so far, I don't see why people are complaining.
 
And honestly it's too far in advance of release to start getting all judgemental on the game already.

Now in 2020 when this game gets released, shortly after Duke Nukem Forever, THEN you can pass judgement.


[size=-5]Stupid blizzard and their inability to keep to a damn deadline...[/size]
 
they don't set deadlines :P they always give the "when it's done" response for when it's coming. And you know what? That's fine, cause everytime they come out with a game it's awesome.
 
Interesting news.

Kotaku said:
About a week after Blizzard sat down to talk about Diablo III's art direction and tear apart some fan's concept art showing how it could be improved, Blizzard is listing a job opening for Diablo III Art Director.

Art Director
Blizzard Entertainment is currently looking for a talented, motivated, and experienced art director to lead the Diablo III art team. For this position, you must be highly organized with outstanding communication skills and proven experience in management. We're looking for a proven track record of shipping AAA products in an art director role. Experience modeling and texturing assets for a diverse visual range of environments and a solid grasp of form, color, and light for both 2D and 3D art assets are also essential. You must be experienced at mentoring a team, able to work well in an environment of artists who are passionate about making great games, skilled in another art task (illustration, modeling, texturing, animation, or concept drawing), and well-versed in related tools (Maya, Photoshop, etc.).

The fact that the position, which hit the site on Tuesday, is specifically Art Director and that it spells out that the person will be leading and mentoring the Diablo III art team leads me to believe that perhaps something's up with Brian Morrisroe, who last we heard was the game's art director. Of course it could be that he just lay the ground work for the game and they want to bring someone else in to wrap things up. It could also mean that they're taking a new direction, but given how adamant Blizzard's been about not changing the game's look, that seems like a pretty slim bet.

We've contacted Blizzard to see if Morrisroe is still the art director for Diablo III and whether he is still at Blizzard. We're also trying to nail down whether this new job listing means the game's art direction is undergoing a change. I'll be sure to update once we hear back.

Well, seems like they took the fans criticisms to heart. For once, I am extremely pleased with this move Blizz has made, besides Starcraft II and Diablo III's initial announcement. =3
 
I think people are reading to much into this job opening. I don't think Blizzard is dumb enough to do a near complete re-overhaul of the game to make a few thousand whiny bitches, compared to the millions of us who could care less, shut their mouths.
 
They aren't changing the game's art style. And if they listened to the very few loud morons to change the graphics even though they look awesome now.. well.. fawk that shit.. that'd be a terrible move. It'd push back Diablo 3 WAY too far back, pissing off more people and well ya...
 
They aren't changing the game's art style. And if they listened to the very few loud morons to change the graphics even though they look awesome now.. well.. fawk that shit.. that'd be a terrible move. It'd push back Diablo 3 WAY too far back, pissing off more people and well ya...

Not to mention it completely goes against Blizzards marketting style.
 
That fan crap was bullshit! Some of those textures were too damn dark. I personally like a setting thats still a little dark but i can actually see the enviroment.
 
I think something these idiot crybabys are forgetting is the graphics and art aren't what made Diablo so god damn grim and dark to begin with. Heh, I'm not even a huge Diablo fan and I can see that. They really don't deserve to be called fans, to be honest.
 
Not to mention the fan-made updates looked like bullshit.

Already mentioned that, Tex.

I think something these idiot crybabys are forgetting is the graphics and art aren't what made Diablo so god damn grim and dark to begin with. Heh, I'm not even a huge Diablo fan and I can see that. They really don't deserve to be called fans, to be honest.

Yeah, with the exception of the tomb crawls and the forced night time darkness part, Act 2 of Diablo 2 was pretty fucking bright.
 
Diablo is meant to be dark game really. Just doesn't fit the setting if you make it fun, happy and full of pretty colors. Some color is fine for realistic purposes but it is a dark gritty game like something you see from a horror film. At least with the first Diablo anyway. Even Diablo II is pretty dark and I personally feel they should keep it that way with the third one.
 
Diablo is meant to be dark game really.
As people have already said, it's really not. The levels themselves were not dark except for in a few areas.

You don't need to have near-black scenes to set a mood, and in fact it would can easily detract from the mood and gameplay more than it's really benefitting. Those dark areas in Diablo 2 were really annoying, I'd be glad if I didn't have to go through crap like that again.
 
Exactly, you don't have to make the game black for it to be dark. The colors themselves aren't exactly bright and beautiful either. I think its' perfect!
 
Diablo is meant to be dark game really. Just doesn't fit the setting if you make it fun, happy and full of pretty colors. Some color is fine for realistic purposes but it is a dark gritty game like something you see from a horror film. At least with the first Diablo anyway. Even Diablo II is pretty dark and I personally feel they should keep it that way with the third one.

Did you play 2? The only really dark-colored act was 3. 2 and 5 were the opposite of dark until you went inside of a cave/tomb. Even Hell wasn't all that gritty looking.
 
act 4 was dark. Very dark. Act 3 wasn't that dark at all.
 
act 4 was dark. Very dark. Act 3 wasn't that dark at all.

Act 3 was Kurast.. the jungle. It had the darkest colors of all the acts. I didn't mean it was visibly dark. Act 4 was bright. Gray. But bright.
 
Act 3 was Kurast.. the jungle. It had the darkest colors of all the acts. I didn't mean it was visibly dark. Act 4 was bright. Gray. But bright.

Yeah, I could still figure out where the hell (no pun intended) I was going. Act 3 literally sucked for navigation.
 
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