Discussion of Dungeons and Dragons Online

Taurothar

Leothar
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FFXI
Leothar
http://www.ddo.com/forums/showthread.php?t=112

I personally am looking forward to it as a replacement for FFXI at the end of this year. I have decided I will most likely be gone from FFXI at the turn of the year and I found this as a likely switch. I'd like to get some feedback from you all about it.
 
The graphics kinda remind me of Guild Wars... or Lineage II...

I don't know. It seems a bit basic to me. I haven't read the features yet
except for the costs... The costs are the same as FFXI. Except FFXI cost
$30, not $50 to buy it.
 
Combat in DDO will be real-time. I'll pause to let that sink-in. That's right, boys and girls - it's Real-Time.

What does this mean for the player? It means we're not going to be doing the less than exciting "point, click, and walk away for a few minutes, come back to PC, loot dead mob, and move on to the next creature" scenario. We will be clicking and combo-ing ourselves all over the place as we employ our evades, dodges, rolls, parries, etc. into the mix in real-time. Some may have a fear of how latency may play into this server-side combat code - but the use of instanced dungeons will allay those fears, hopefully.

Experience gains won't be the zombie-inducing hamster-wheel found in virtually every fantasy MMORPG on the market today, either. We're looking at a system that will reward us for our accomplishment rather than for our kills.

Huh?

I mean by that - when we enter a dungeon, we're going to get our big experience when we successfully complete the dungeon (with experience grading up/down with the number of objectives we meet or fail) and not just because we've sat in one spot killing some poor spawn of rats for hours on end. We're going to finally have a sense of purpose and accomplishment - with rewards that are commensurate with our success.

That's what is attracting me quite a bit. That and the fact I'm a long time D&D fan.
 
DeviFoxx said:
The graphics kinda remind me of Guild Wars... or Lineage II...

I don't know. It seems a bit basic to me. I haven't read the features yet
except for the costs... The costs are the same as FFXI. Except FFXI cost
$30, not $50 to buy it.[/
quote]

Not when it first came out. Should also test run Guild Wars if you like this style of gaming.
 
Real-Time Battles, eh? But yeah, like it says. A fear of mine might be the
latency issue. Laggy controls sucks... Especially when I used to hold little
"Marvel Vs. Capcom Online" tournaments with my friends. But it does
sound a bit interesting, I agree.

...Hmm... The EXP system will be "achievement-based"... In other words,
you get your EXP based on all the crap you did in the level, and an
overall score is tallied at the end-- which the EXP is based off of.

It's different... For an MMORPG anyway. But something like that also kind
of reminds me of playing Marvel's "The Punisher" for PlayStation 2. Or
any other games where you upgrade yourself with points you recieve
after a mission.

This makes me wonder, though. Think there'll be experience points gained
for like... a "Time Attack" dungeon? I was always good at doing Time
Attacks.
 
I'm hoping to get in as an alpha or beta tester. I've been looking forward to this game for a while. I don't think I'll be leaving FFXI until I feel as though I have accomplished something. I don't know what that will take though...
 
It isn't that I WANT to leave FFXI just yet, but I feel that after having so many friends leave for other games, it will be nice to get in on the ground floor of a new game (if it is open, I WILL be Beta testing DDO) with my local friends for once. I've always played the game they didn't have the intrest in and it was always a pissing contest over who's was better. In the end I will be staying till I have a 75 PLD and at least a 50 RNG. Those are my two goals, and I will not quit before reaching them.
 
Is it just me or the monsters are better-looking than the playable characters? :shock:
 
Artistically, it looks like what EQII should have been, if it hadn't become the steaming pile of crud it is.

Sounds similar to Guild Wars gameplay wise. Is it mostly instanced, or is it a constant world where you see everyone running here and there?
 
it looks cool....but i can only play MMOs with my PS2......since my PC sucks....
 
If the combat resembles Neverwinter nights pvp I'm sold. Being a longtime dnd fan, I'm looking foward to this. No more hidden obscure stats with unclear attack roles. :twisted:
 
/drool

I"ve been looking into changing to a new game and this one sounds great. After reading about having only 100 peeps per server, I really don't know how much better it could be in terms of having more of a community feel about it. Also having been a long time D&D campaigner and having moved to a different state, my collection of dice sit mostly unused in my dice bag :( Can't wait to see it thanks for posting this info its kept me up half the night reading >< :wink:
 
The system actually is a lot like Guild Wars. The only place in which you will encounter players not in your group is in the city Eberron. When you leave the city you and your party will travel across the map via the Indiana Jones red line and then be at your destination. So except for exploring the instanced zone you are in there won't be just random wandering around the continent aimlessly. While traveling to your destination I hear there can be ambush situations.

We shall see how the game is implimented. It has some promise.
 
It should also be known that you don't get experience for fighting mobs. You get exp only from completing quests. So it can reward creative thinking. The only way to complete a quest will not be always obtainable by slaughtering everything. People may find a secret tunnel that allows you to avoid a couple fights, ect. Also your group will not be able to rest after every fight. The developers are spacing out camping points so that there are multiple (think 8-12) fights before you are able to rest again. So magic use will have to be rationed. Also mages will have to determine what spells to bring, what reagents to buy, ect before you leave the city. Melees will have to become more responsible for there own survival and bring healing potions with them.

The biggest potential short coming might be the crafting system. If they follow the D&D ruleset your crafting level will match your adventuring level. So while that means no skilling up on items that will never sell it also will make everyone a high level crafter come end-game. Then again crafting isn't going to be implemented at launch and will be added at a later date.
 
I'm terribly afraid of this game. I've been playing the tabletop game for over a decade (2nd edition anyway..I know this'll be 3rd which i'm also none too pleased about..but NWN was cool and so was IWDII and theyre both 3rd..bleh.), and I'm just hoping they can transfer the whole -feel- of D&D to it. If they have the 'no resting' thing after every single fight, I'm already liking it. Also, Mages having to choose spells before resting, like real D&D, is good. I wonder how Clerics would work out..since they actually call their spells up on the spot. Probably just pull up your list and cast. Anyway! This has promise, but I have one question:

What campaign world is it set in? Mystara? Greyhawk? ...Dragonlance?! Planescape? I'm hoping for Forgotten Realms so i'll know what theyre talking about, but eh. Any of 'em will do.
 
One of the major changes made was the inclusion of magic points. I guess the developers found out through playing it the traditional way magic users were running out of spells way to quickly. So they multiplied the amount of spells you could use and as levels were gained that made magic managment at camps become too combersome and time consuming. Everyone ended up waiting on the magic users to decide upon what they wanted to have before resting. So they decided to go to mp which is a point of controversy.

I would suggest checking out:

http://www.ddo.com

and the FAQ page is:

http://www.ddo.com/index.php?page_id=63
 
I think that was a "good" move on their part, and a bad one at the same time. Going entirely to a MP system is gonna turn away some die hard fans entirely from being a mage, but it will get rid of the need to choose spells and such. And seriously, having 1 to 5 castings of each level of magic per in game day between restings would really suck, but I never played a mage in the PnP game, so I'm not entirely familiar with the system. I always played a Ranger, who I hope won't be gimped or the over-powered cannons we have in FFXI.
 
The only way I can see a Ranger being overpowered in a D&D gameset is if it allows racial kits. The Elven Archer, for instance. While standing still, the archer can fire -7- arrows in one round. 7! Sure they only hit for 1d6. BUT THATS AS BAD AS A 7-Hit dice FIREBALL OR LIGHTNING BOLT! Thats power, but only useable by elves. It's gonna be hard to please all fans unless they have every kit/class/prestige class available, and you know they arent. So now i'm worried about that, if theyre just gonna have the basic classes, or are they gonna have the kits and what not as well. I wouldnt mind playing a Cavalier or a Sha'ir..
 
You know what prestige class I'd like to see? From 3.5's Draconomicon, the Dragon Slayer. That'd be awesome. Having a damage bonus on Dragons and such would be sweet. I also would be amused to see Swashbuckler and Juggler, I forget what book those are from though. Look em up your damn self. Lol.
 
I haven't played pen and paper much but it was kinda fun and I usualy enjoy games based on the DnD system.

I'd definately beta this, if anyone hears when/if open beta say so :)

Dragonlance/Forgotten Realms are the only 2 worlds I'm really familiar with, but i like the Dragonlance world a lot more personally.
 
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