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Where does the game take place? Dungeons & Dragons Online takes place on the continent of Xen’drik in the world of Eberron, a new Dungeons & Dragons campaign setting created by Keith Baker and Wizards of the Coast. For more information, check out the official Eberron website at http://www.wizards.com/eberron
There's your answer to the "where?" question.
How will rogues be implemented? Will they be able to disarm traps? Open locks? Sneak attack?
We’re aware that roguish types have been on the short end of the stick in a lot of MMORPGs, and we aim to correct this. Just about anything and everything in a dungeon can (and often will) be trapped, so having a rogue around to protect you is a good idea. A rogue will also come in handy when dealing with locked chests and secret doors, which conceal valuable items and useful shortcuts. Finally, rogues can hide and move silently in order to sneak up on a foe to deliver a deadly sneak attack. Needless to say, they’ll be a welcome addition to almost any adventuring party.
Finally, a game where the sneaky ones are much needed additions to any party.
Dungeons & Dragons Online uses a modified version of the spellpoint system presented in the Unearthed Arcana rulebook. Spellcasters receive a number of spellpoints based on character class, ability scores, and other factors. Spellpoints are expended whenever a spell is cast, and are restored by resting.
Wizards and clerics must memorize a limited selection of their known spells; they can cast a memorized spell as many times as they want, as long as they have the spellpoints to do so. Sorcerers and bards can cast any spell they know until they run out of spellpoints.
Well I'm glad that was clarified nicely. Mages are actually gonna be nice.
I like this updated FAQ they have on the site now. Makes me more excited to actually see this game.