Dissidia: Final Fantasy

Yeah, but it's a portable console with storage options. Guess what? Laptops are portable PCs that can record game demos. That must be equally amazing, huh? It's not like the DS where you're limited by the game card's remaining free space. Saving and replaying demos isn't really amazing stuff. The reason why Halos was amazing was because of how it's saved, not because of what you can do with it.

Not to mention, on a game already filled to the brim with impossible to track movements with an automatic camera, watching clips of people trying their hand at playing Spielburg makes it look even more confusing, much like in the video you yourself posted. Half the time you're not realizing what the hell is happening unless you've seen the source.

PC, 'nuff said.

Yeah, sure, PSP is a portable gaming device with storage options but did anyone really use the potential of that for recording game movies before this option came for Dissidia? On a portable console I mean.
 
PC, 'nuff said.

Yeah, sure, PSP is a portable gaming device with storage options but did anyone really use the potential of that for recording game movies before this option came for Dissidia? On a portable console I mean.

Who knows. Maybe if there was actually more than one game a year released on it.

It doesn't matter if it's a PC or not. It's old technology. Your shock and awe is late. People have been recording demos on portable machines for many, many years. Alert us when a new method of recording is brought to light, much in the way Halo 3 did, instead of simply a game giving someone the ability to record.

I mean, I can go through the terrible process of installing Quake 2 on my Pocket PC and record demos there. HOLY CRAP GUYS PORTABLE VIDEO GAME FOOTAGES OF ME PLAYING!

Wake up - Consoles are computers too. Just that they're only designed to do a minimal range of activities.
 
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Well excuse me for being excited for something ¬_¬

Halo 3's recording option didn't exactly appeal to me but this actually does.
 
Halo 3's recording option didn't exactly appeal to me but this actually does.

Again, it wasn't so much the option as it was the process in which it did it. Dissidia seems to just do the same exact thing. But since the game is a lot more faster paced, it looks completely awful when it's actually used. If it did something new, yeah, that'd be credible as an awesome thing. But it doesn't look like it.
 
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Again, it wasn't so much the option as it was the process in which it did it. Dissidia seems to just do the same exact thing. But since the game is a lot more faster paced, it looks completely awful when it's actually used. If it did something new, yeah, that'd be credible as an awesome thing. But it doesn't look like it.

All we've got so far is 1 video that admittedly could've had better editing but was still very good. Halo 3 has that problem as well. The only good Halo 3 Machinima produced from the tool is the stuff by DigitalPh33r (Who actually poked fun at the concept at times in Arby 'n' The Chief for a bit of satire) and the guys at RoosterTeeth imo.

Both games will probably be plagued by some idiot doing a montage using Crawling by Linkin Park but that's why when you shift through the crap you find really good stuff. Let's say for example:

A Kefka vs Cecil video with music from The Dark Knight.

Or hows about:

An Ultimecia vs Terra video with music from... ok I can't think of a good example for this one to be honest.

With some awesome editing, and some careful choices you can make pure gold.

Thing is, one problem with that video was that it's pure hype (Cloud vs Sephiroth, unoriginal but worked for it's purpose). It was made to get people to buy the game and so far it's working from my point of view.
 
You've actually been able to record what happens in your games on the PSP for quiete a while now.. It truly sucks imo, since it slowed down the game so much, and it only comes out as an animated .gif . Not to mention the only way you could ever record these animated .gifs were if you had a custom firmware on your PSP and running all sorts of special plugins. (But seriously, if your PSP isn't running a custom firmware by now, then you have missed out on so much)

If Disidia is capable of recording actual videos of the stuff that happens during the fights, without bogging down the gameplay and producing a really good video, then I'd say thats a pretty damn good "achievement". Why are people hating on that?
 
If Disidia is capable of recording actual videos of the stuff that happens during the fights, without bogging down the gameplay and producing a really good video, then I'd say thats a pretty damn good "achievement". Why are people hating on that?

It isn't so much recording as much as recreating. It basically just saves the information of what happens during gameplay, and has it happen all over again using that data. The same way FPS Demos and Halo 3's film aspect does it. The difference being that in FPS demos, you cannot leave the view you were using. Halo 3 allows you to hop between different characters, or free roam it while the reenactment carries on. Dissidia doing the exact same thing Halo 3 did from the looks of it.

This is superior to a direct video recording since a video running at, say, 1920x1080(1080i/p) for 20 minutes would take up many, many gigabytes. For example, using Fraps to record gameplay at 1440x900 at half size(720x450) at 30 Frames per Second results in AVI files that about 5 minutes long and roughly 4.5 gigabytes large. Uncompressed of course. Compressing while recording and playing a very intensive game would result in a huge strain on processing. Where as collecting data to replay the game as how it happened would only take up a couple megabytes, and can be shown in any resolution. It also takes minimal processing power to write the files.

It isn't new or really all that awe inspiring. The fact that it's on a handheld system isn't worth mentioning since it's still a computer at heart. It's cool, yes. But far from ground breaking. It's just Gerry being Gerry, like when he said FFXIII couldn't be run on the Xbox 360 while referencing FMV as a source. He's a nice guy, just a little overenthusiastic when it comes to Final Fantasy it seems.
 
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Ah.. Now I understand how it works. This explains why on CoD4, sometimes when it would replay the way you died, it was a little different then what actually happened. So CoD4 uses this same method right? It recreates, or atleast tries to recreate, what happened? Heh, I just learned something new today >.>;
 
Here are some character profiles.

Spoiler:
shantottohj2.jpg

Shantotto

【Concept】
"Level-Up Magic"
A heavily skill-based character whose magic changes depending upon the amount of Brave she possesses at a given time. While she is unique in being able to combo with HP attacks, they are still hard for her to land. Along with her magic, the attributes of her staff also change.

【Position and Personality】
A prominent Tarutaru black mage, graced with the title of "Professor." Her exact age is unknown, and though she appears to be a charming angel, she is quite forceful in action - almost unprecedentedly so - and the most radical words fly from her lips everytime she opens her mouth. She loves conflict and trouble, running headlong into action, openly flaunting her arrogance. Though she is involved with the world, as well as the story, her tale is seperate from the main battle between Cosmos and Chaos. Furthermore. There is a sense that even if she is defeated, "She will never give up."

【EX Info】
EX-Mode Outfit: She changes from her normal Windrust Commander Coat into a Cobra Unit Coat*.
EX-Mode Bonus: "Manafont" Her Brave will not decease while attacking HP
EX-Burst: "Lost Temper" She attacks with two staves at once for this Skillchain, with 6 types of Ancient Magic swirling around her. In the lower left corner there is a menu box with the options of "Quake" "Tornedo" "Freeze" "Flare" "Flood" and "Burst." As each spell has a different elemental type, they must be cast in a pattern in order to raise their power. However, if you take too much time making your selections, the deadline will pass.

*The Cobra Unit is a group of mercenaries allied with the Federation of Windurst.


Spoiler:
tiduset5.jpg

Tidus

【Concept】
"Dodge-Attack"
Though he uses a sword he's not your everyday swordsman, as he efficiently intergrates his natural athletic abilities to attack while constantly moving about. He is able to shift around into a back stab, making avoiding enemy attacks easier, and leaving him better equipped to quickly respond to enemy attacks as he continues with his evasions. He almost seems to float a bit like Kuja, one of the main points about him that the staff debated hotly.

【Position and Personality】
Always up-beat no matter the surroundings, Tidus is a positively cheerful 17-year-old. He was gathering popularity as a young blitzball star. While he tends to affect everyone's mood around him, when it comes to his own issues he often loses his temper. But he is also sentimental, and often wears his heart on his sleeve. His possesses very complicated feelings regarding his father Jecht.

【EX Info】
EX-Mode Effect: Weapon change. He switches to Caladbolg.
EX-Mode Bonus: Caladbolg (Raises HP and attack power), Hastega (Increases movement speed - to the point of being able to avoid magic). This also allows the player a bit more reaction time for dodging.
EX-Burst: "Blitz Ace" He slashes rapidly at his opponent, then he tosses a blitzball into the air to shoot at his opponent with an overhead kick. As in the original, a bar appears at the bottom of the screen, with a cursor moving back and forth across it. When the cursor reaches the center of the bar, press the O button to raise the last attack's power.


Spoiler:
jechtyu9.jpg

Jecht

【Concept】
"Ultimate In-fighter/Super In-fighter"*
He doesn't use magic, so intend overwhelms his opponent in close-quarters, making him a character suitable for those who like fighting games. He moves quickly, and once he makes the approach, his over-whelming strength easily depletes his opponent's Brave in fast combos. The fact that his Brave attacks only grow stronger as he gains more Brave make him more dangerous. His combos have many different branches, and their flow changes depending upon the player's ability to input attacks with optimal timing. In this way, it is possible to cancel out the time between attacks, allowing HP attacks to be integrated into combos.

*Concept titles with a / indicate that more than one term has been used to describe the character's fighting style.

【Position and Personality】
Jecht is Tidus' father, and was once a star blitzball star like his son. He lacks the ability to properly express love or other tender feelings, resulting in an extremely rocky relationship with his son. Though he has no desire to rule the world, he is allied with the side of Chaos for his own reasons. This motive will be revealed through the story. In comparison to a shadowy manipulator like Golbez, he is the type who acts without thinking.

【EX Info】
EX-Mode Effect: A transformation based on Braska's Final Aeon from the original game.
EX-Mode Bonus: No name given. Even if his attack misses, another one can be executed without pause. It is possibly to totally dominate an opponent when they have no time to counter-attack.
EX-Burst: "King of The Blitz" He flings his opponent with a kick, slashes at them with his sword, and then kicks a boulder at them. The same timer bar that Tidus has appears, and the O Button has to pressed went the cursor reaches the center. If you succeed in selecting it the first time, then a second bar appears to power it up further


Spoiler:
zidaneer2.jpg

Zidane

【Concept】
"Air Master"
He moves quickly, which helps to make him more user-friendly in ariel battles, where he excels. He can also preform multiple mid-air jumps, a talent that serves him well on narrow battle maps with scaffoldings. Since he dual-weilds his daggers he has a lot of moves. One motif is that his HP attacks are named after his Dyne skills.

【Position and Personality】
Hiding his profession as a thief behind an actor's mask, Zidane is a cheerful 16 year-old. His energentic personality is summed up as "he is cool when push comes to shove."* He has good powers of discernment, as well as plenty of courage, and he fancies himself to be a ladies' man. His brother Kuja is battling for the side of Chaos, and the two have vastly different views on life, with Zidane considering protecting people to be of the utmost importance. He is competing with Bartz to see who will obtain the Crystals first.
*Quote comes from Main Programmer, Ryuji Ikeda

【EX Info】
EX-Mode Effect: Trance mode from the original game.
EX-Mode Bonus: "Level 10 Jump" (Possible to jump 10 times while in the air) Further more, until he hits the ground again, enemy attacks will not hit him.
EX-Mode Burst: "Reserse Gaia." Using his daggers, he accelerates through a series of high-speed attacks, then he connects his daggers together by their handles to from a single swallow blade, for a single finishing blow. A gauge is displayed, and the O button is pressed to execute the series of attacks. The gauge is split into quarters, each one possessing a certain time limit. If the barrage slows and the time limit passes, it will automatically skip to the last attack.


Spoiler:
kujaeg3.jpg

Kuja

【Concept】
"Range Free/Range Master"
By pushing X in the air, he is able to glide about freely. It gives a feeling of floating with its own peculiar inertia. While he is able strike hard from above, he does have short-range attacks as well, letting him easily cope with close-combat. He can move while attacking, and the analog stick can be used in 2-stage attacks, allowing the range of the second attack to vary. If this type of combo consists of the same type of magic - for example Flare followed by Flare - the second attack will be powered-up.
(Note from Mini: Apparently, recreating spells like Ultima as they appeared in IX was difficult.)

【Position and Personality】
Kuja is a beautiful and brutal angel of death, wrapped in a shadowy ambiance. As in the original story, he is deeply involved in plotting to ensnare his brother Zidane. He enjoys speaking as if he is in a play, and is a narcissist with a bias towards beauty. Possessing an extraordinarily high amount of pride, he tends to look down upon the other troops of Chaos, and plans to be triumphant over all of them.

【EX Info】
EX-Mode Effect: Trance from the original game.
EX-Mode Bonus: No name given. While moving and jumping, Kuja is automatically protected by a ring of magic. Also, everytime he jumps a bullet of light is shot out from the ring.
EX-Burst: "Last Requiem" Begining with a series of magical explosions, his bullets of light come together in a single large ornate explosion for his finale. The same as Zidane, once the gauge appears the O button is to be pressed repeatedly to cause the explosions. The gauge is divided into quarters, and if the pace of entry is too slow the gauge will vanish, ending with the reduced number of explosions.


Spoiler:
squallcw4.jpg

Squall Leonhart

【Concept】
"Combo Master/Combo Fighter"
With his Gunblade, he is quick to attack at at short distances, and combine bullet and blade in his fighting style. Although close-quarters combat on the ground is his forte, he can use magic, allowing him to attack from a distance as well. Either way, he be relished by players who love delivering long strings of combos. Though his HP attacks are a little slow, they have a large attack range.

(Mini notes that Squall tends to run like a girl in this game)

【Position and Personality】
Squall is a 17-year-old swordsman who fights with a gunblade. He graduated from the mercenary training school, Balamb Garden, originally founded to defeat the Sorcereresses. Reticient and rather impolite, he distances himself from his allies, but this to due to his hidden vunerability and fears regarding being hurt. Thus, few people get close to him. As in the original game, he has many moments of personal soul-searching.

【EX Info】
EX-Mode Effect: Swittches weapons from Revolver to Lionheart.
EX-Mode Bonus: Lionheart (Increases the power of Gunblade attacks. It also increases the reach of the blade, and causes it to fire upon contact with opponents, further increasing its damage output)
EX-Burst: Renzokuken - Uses his Gunblade in a series of attacks against his opponent, mirroring the finisher "Lionheart." With sharp explosions, he lets the bullets fly. As in the original, a bar appears at the bottom of the screen with a marker labled "Trigger" to show when to hit the R button to increase the attack's power. The trigger can be hit up to eight times. However, missing the Trigger will automatically end the chance to power up the attack, making the game skip to ending of Lionheart.


Spoiler:
ultimeciavy0.jpg

Ultimecia

【Concept】
"Magic Shooter"
Although her attacks and movements are a bit slow, as a ranged character her magic bullets can travel long distances. Even if someone manages to approach, she can continue to launch attacks while moving, allowing her to put distance between her and her opponent while still fighting. Her attacks change dependent upon the number of times the button is pushed, allow her barrages to gain power and her attacks to have variations. Also, some of her attacks draw from the image of a "Sorcereress' Knight" with orginal magical weapons such as a sword, an axe, and bow named after the position.

【Position and Personality】
Ultimecia is a Sorcereress with the incredible power to manipulate the flow of time. While attempting to compress time so that she alone could live forever, Squall and his friends came to oppose her. As this femme fatale flaunts her voluptuous figure, she still maintains an air of charm and elegance. Around her fellow troops of Chaos she pretends to be polite while scheming behind their backs, reveling in her own vainglorious thoughts.

【EX Info】
EX-Mode Effect: Changes form as she junctions herself to Griever in a way similiar to the original game.
EX-Mode Bonus: No name given. Her magical powers increase, and she gains a special R+Square attack.
EX-Burst: "Time Compression" She stops time around her opponent to freeze them in place, and then barrages them with magical bullets, ending with a large explosion referred to as "End of Memories."* In the middle of her attack, a guage similiar to Squall appears, complete with the same manner of markers. When her marker reaches the "Fire!" mark, press the O button with the proper timing to increase the power of her projectiles. Successfully completing the sequence will affect the amount of Brave she can steal from her opponent, but either way the general effect of the attack will remain the same.


Spoiler:
cloudvp5.jpg

Cloud Strife

【Concept】
"Smash & Blow/Blow Hitter"
Wielding his giant Buster Sword, he can send opponents flying with one dynamic blow. This can even mean knocking an opponent from one side of the map to the other. He's a character designed to make use of collision damage. Although it is possible to balance out with practice, his aerial techniques are still rather quirky. Although he can use some magic, high damage close-quarters fighting is his speciality. His speed is average. It is possible to use attacks in the same vien as Omnislash. He was designed to be a pick up and play character.

【Position and Personality】
Cloud is a 21-year-old swordsman, armed with the Buster Sword. He is one of the older members among the warriors of Cosmos. He straight-foward in addressing problems and composed during arguments, as he seldomly agitated while approaching these issues with his calm judgement, making him very dependable in this situation in the others' eyes. However when it comes to his personal issues, the constant question of "Why I am fighting?" leaves him frustrated.

【EX Info】
EX-Mode Effect: Switches weapons. Goes from Buster Sword to Ultima Weapon.
EX-Mode Bonus: No name given. His attack power is raised in proportion to his current HP. All of his sword attacks become unblockable.
EX-Burst: "Omnislash" Slashes with his sword 14 times to steal his opponent's Brave, before leaping into the air to slash with all of his might. Press the O button to fill up the Limit Gauge that appears, as fast as you can to make it reach the end. However if you miss the deadline of when the "Omnislash" message appears, there will be fewer attacks than normal.


Spoiler:
sephirothbr4.jpg

Sephiroth

【Concept】
"Blade Master"
He wields the Masamune, a sword longer than himself which boasts the longest reach of all. His unique unseeable swordplay (while you can see a single swing of the sword, the attacks count as mutliple hits) is able to slice his opponents to ribbons in moments. With his Brave sword attacks, Sephiroth will appear to be stationary, while the arch of light left behind inidicates where his attack hit his opponent. However, this does mean that he vunerable after attacking. But it is possible to chain attacks together, if the button is pressed directly afterwards, the resulting attack increasing how much Brave and EX-Force he gains. Compared to other troops of Chaos, he is a bit easier to handle.

【Position and Personality】
Sephiroth is a silver-haired swordsman who was once a famous hero. Hardly a shadow of humane sentiment can be found in his words or actions now, and even among the troops of Chaos he stands seperate from the rest due to his conspicuous nature. He is a person deeply connected with Cloud's past, and he likes to call him "puppet," and generally lord himself over the other.

【EX Info】
EX-Mode Effect: Sprouts a single black wing. Based on the design Sephiroth has in AC/ACC.
EX-Mode Bonus: No name given. When in the air, pressing X will allow him to glide. Futhermore, doing this lets him use special attacks, like a stronger and longer lasting Octoslash.
EX-Burst: "Super Nova" He blows his enemy away with a wave of energy eminating from the blade of his sword, causing them to swallowed within the exploding expansion of a dying star. Press the O button to fill up the Limit Gauge that appears, quickly as possible until it is filled. If you don't finish in the time the star will finish exploding, resulting in a weaker attack.


Spoiler:
terrazs8.jpg

Terra Branford

【Concept】
"Magic Master"
A mage who uses magic high above the standard of other characters. Not only good for long distance attacks, she also has plenty of short-distance attacks. While magic is fundamentally a long range, as opponents approach she is also capable of switching to short range on the fly. Though she is a little slow while moving. Her girlish voice and movements are part of her charm, right down to the way she appears to put effort into her magical attacks.

【Position and Personality】
Terra is a young woman born from the union of Esper and human. Not only does she store a huge amount of magical power in her body, but she is also well-versed in the arts of swordplay. Because she grew up in an unorthodox enviroment, she does not express her emotions well and is unsure about her future. She also has problems controlling the power of her Esper-self.

【EX Info】
EX-Mode Effect: Tranforms into her Morphed/Tranced form from the original game. She glows with a white and purple tinged light, and her Esper-self seems covered in fur.
EX-Mode Bonus: No name given. She will cast her spells twice in a form of "Dual Cast," and is able to glide by pressing the X button. This is described as this being when "The power of her magical attacks is at its height."
EX-Burst: "Riot Blade" She hurls ice at her opponent, and then lets transparent blades of magic fly from both of her arms. Two gauges appear, one for the left directional button and another for the O button. The number of blades she attacks with and thus the power of the attack are dependent upon how full the gauges are.


Spoiler:
kefkalw1.jpg

Kefka Palazzo

【Concept】
"Trick Star"
His magic follows irregular patterns, and he mainly focuses on irritating his opponent from a distance. Because he exaggerates every motion there is a lag time between attacks, and due to this slowness he is poor at close quarters combat. His main strategy is to play with his opponents, looking down at them with contempt as he makes them fools in his personal game. Incidentally, the motions of his attacks aren't the only odd thing about them, since many of them also have strange names.

(Schala's Note: The attacks have names like 'Spinning Blizzaga,' 'Variety Firaga' and 'Here and There Thundaga')

【Position and Personality】
With his comical conduct, Kefka is a Magitek Knight that combines childishness with brutality. Unlike Terra, his magical powers were artificially injected, a process that destroyed his mind. Kefka keeps his head down admist the other troops of Chaos, clearly watching out only for himself, as he is focused on exploiting Terra's weaknesses for his own gain. Although he often does not appear to make sense, his eccentricity still generally accepted amongst the forces of Chaos. The voice actor was allowed to adlib his lines.

【EX Info】
EX-Mode Effect: Appears as he did at the end of the game - as a angel in a lioncloth who has absorbed the power of the Warring Triad.
EX-Mode Bonus: No name given. Changes the patterns of this magical attacks from two bounces to three (Described as "The magic travels along the ground, stopping for one burst and then flies after the opponent) However, it becomes even harder to predict where it will go. While in the air, you can press X to glide.
EX-Burst: "Light of Judgement"* He draws upon the power of the Warring Triad, smiting his opponent from above with a beam of light, causing a grand explosion. Three buttons are displayed for you to memorize the pattern you must input to invoke the spell. Should you make a mistake, instead of "Light of Judgement," the opponent will be swallowed in a weaker explosion, "Forsaken."
 
It isn't so much recording as much as recreating. It basically just saves the information of what happens during gameplay, and has it happen all over again using that data. The same way FPS Demos and Halo 3's film aspect does it. The difference being that in FPS demos, you cannot leave the view you were using. Halo 3 allows you to hop between different characters, or free roam it while the reenactment carries on. Dissidia doing the exact same thing Halo 3 did from the looks of it.

Isn't that what Steam does though? if you save a match or whatever when playing a steam game of valve's and use the console, doesn't that just recreate as well? I'm not entirely sure :P myself but their files are so incredibly small to be a video itself with audio and such.
 
1 moar set. Too lazy to upload pics atm


Bartz Klauser

【Concept】
"Utility Player/Arrange Player"
His style is designed for those who like trial and error, but when he's able to link Tidus and Cloud's combos together, being original doesn't matter when those are the perks of taking the path of the the "Mime." He fights using the techniques of his fellow warriors of Cosmos. As such, he combines their various skills into his own fluid arrangement of attacks. And the skills of the "Mime" allow him to change those skills easily. Furthermore, when he has an attack ability equipped, such as "Jump +1" he will gain special skills and further benefits than the others would not. Not only is he constantly changing skills and weapons, he also vocally mimics the characters they come from.

【Position and Personality】
Guided by the winds of adventure, Bartz is a young man who engages in freewheeling travel. His very character exemplifies freedom. He needs to be convinced to follow a single path, but he will not be silent when he encounters injustice. Also, he is very inquisitive, and has the ability to find the bright side no matter what crisis he finds himself in. He is competing with Zidane to see who will find the Crystals first.


【EX Info】
EX-Mode Effect: 3 Stars float above his head, the symbols of a job master. His cape turns red.
EX-Mode Bonus: No name given. Although he doesn't gain any special power-ups, pressing R + Square will give him access to a special attack.
EX-Burst: "Rapid Fire Dual-Wield Spell Blades" He kicks off to fly into the air, accompanied by the cry of an unseen chocobo, as each of his companion's swords are empowered with magic to attack with in turn, ending with all of the swords blending together into the "Brave Blade" for the final slash. Two directional buttons are shown at time as part of the sequence to be pressed, and you need to follow all of them to succeed. If you make a mistake or the deadline passes then the attacks will be cut off.



Exdeath

【Concept】
"Guard Counter/Press Defender"
His movement speed is slow, almost bordering on the point of being humorous*. To counter this, he does have warp spell to bring him in closer to his opponent. "When you can, use Air Dash," is a bit of advice given, though why the term "when you can" is used is rather odd since you'll want to use it often. When it comes to this "tortoise" gathering EX-Cores is terribly difficult, and can only be counter-acted by raising his Luck attribute (It effects how close to you EX-Cores will appear). You can use counter-attacks after first using a guard skill, while the guard is still in place, and many attacks can only be used after mastering defense. This character already has peculiar strengths, but his Brave attacks are certainly strong, hinting the ability to easily Break his opponents if the destructive power of his guard and counter skills is utilized properly. Unique amongst the characters, guarding against his opponents is his strength, something which can be combined with his HP attacks as a counter. These strategies are summed up with quotes from the staff such as, "He has a variety of guard skills, which when used precisely, can make him impervious to all attacks," "He may be the character that tests the player's skills the most," "He may be invincible if you can master him."

*Actually, it's already humorous.

【Position and Personality】
Originally a tree in the Great Forest of Moore, a vicious heart was created within Exdeath from the souls of demons and the necromancer king, Enuo, transforming him into a dark warlock who wished to manipulate the power of the "Void." Though he has a haughty attitude, he is self-conscious in his decision to appear to be just another member of the troops of Chaos, and stands to stop the warriors of Cosmos from obtaining the Crystals.

【EX Info】
EX-Mode Effect: Takes the tree form of his second-to-last battle. His armor becomes dark blue, and the lower half of his body is covered in a strange bark.
EX-Mode Bonus: No name given. The gap between using guard commands is reduced, and his counter attacks become stronger.
EX-Burst: "The laws of the universe mean nothing!" His opponent is throw into the limitless power of the Void. The O button is held to decrease his gauge, and if you stop when it reaches 0, "Neo Almagest" will be cast. When input incorrectly, the power of nothingness does not reach its full potential, and instead he sets his sights on his opponent to send out bullets of darkness in the form of "Grand Cross," which is inferior to "Neo Almagest."
 
Isn't that what Steam does though? if you save a match or whatever when playing a steam game of valve's and use the console, doesn't that just recreate as well? I'm not entirely sure :P myself but their files are so incredibly small to be a video itself with audio and such.

Considering that's a demo, yes.
 
Confirmed just hours ago.

The 22nd and final character in Dissidia, and the second unlockable (after Shantotto) is Gabranth from Final Fantasy XII.

5cej3k.jpg
 
Confirmed just hours ago.

The 22nd and final character in Dissidia, and the second unlockable (after Shantotto) is Gabranth from Final Fantasy XII.

5cej3k.jpg

OH THANK GOD IT'S NOT VAAN!!!

¬_¬

(caps)
 
Considering that's a demo, yes.

so then Halo 3 didn't do it first :P but did it first for consoles. Huzzah, either way, it's an AWESOME idea for being able to watch things over and keep files small :D so if PSP's Dissidia is doing it too, good for them, the first to do it on a handheld so yay I guess
 
so then Halo 3 didn't do it first :P but did it first for consoles. Huzzah, either way, it's an AWESOME idea for being able to watch things over and keep files small :D so if PSP's Dissidia is doing it too, good for them, the first to do it on a handheld so yay I guess

You're not too bright. You can't leave your own perspective in a Source Engine demo.. yet anyway. They always add to what it does. Halo 3s is the way it is because of what you can do with it, not what it does. Even though what it does is the same thing thats been going on for 15+ years, there was a lot more added on to it. If it was just your standard demo, nobody would've cared much for it. After all, adding a feature to a game thats been in use for so long on a different platform is just sad.

And again.. Computer, Console, Handheld, they're all the same. The only difference is size.
 
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Gabranth, best character of FF12!
 
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