Distance plugin questoin

Passions

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what are the distance numbers to look out for when using distance plugin on windower?

I just got it last night and got it and my expwatch (lovem all these pluggins are great which my xbox could use them lol). I see the numbers up at the top, and i found out that ~20 is about as far away as i can get and still be able to cast on a mob.

does anyone have like set distance numbers for like spell casting on mob, bard song radius, agro radius, ect?
 
I just did the same and was gonna post the same exact question haha.

Provoke works inside 16ish lol...dont know about anything else...
 
pol2006-05-1718-09-46-64.jpg


As for the distances, I'm not sure of the exact numbers because I haven't tried pushing it yet, but I know some approximate maximum distances.

Spells are around 21
Voke is about 18
Chi Blast is 15, and I'd assume Charm is the same range
Ranged attacks are about 20
Don't know the jump distances off-hand.
AoE bard songs are 10, although ballad 1 is about 18 with a harp for some reason
Single-target bard songs are about 20-21 like normal spells.

I'm sure I'm missing a few things, but those are the ones I know off hand.

EDIT: oh, misread your original question, thought you couldn't find the numbers for some reason.
 
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shows the distance from you to whatever you target.
 
Ranged Attacks max out at around 24, give or take.
Ninjutsu goes to around 17 or 18 if I recall.
 
Passions said:
What's magic agro range? Do you know?
Knew I forgot something important, Magic aggro is 25. A lot of AoE TP moves are either 10, 15 or 20 away from the mob; but there's a few mobs with larger ranges like Serket.
 
Ranged TP moves are different as well. I was trying to pull a goblin from a pit of skeletons with Wild Oats while I was yellow hp on BLU, didn't work at 20 or 15, so I just backed off.
 
Bard buffs with a wind instrument are 9.9. If you are exactly 10, it won't reach. Elegy is 21.6 in sky, but it changes in other zones. Only spell I've noticed this. Most cures and regens are about 21. Nukes are little farther. String instrument distance depends on the song level. Ballad 1 with string is much larger for instance than ballad 2 with string, but both are exactly 9.9 with wind.

Magic aggro range depends on the enemy. Typically it is 20-25. I've never seen one aggro at 25+.
 
Just tested, ranged blue magic(queasyshroom, feather storm, and wild oats atleast) is 14.
 
I did some testing on Ranged Attacks a while back on Ranger. Using a Bow, one of the best sweet spots was at distance 10.5 I noticed. Later, I found that distance 9.0 is a nice sweet spot as well.
 
Corsair rolls hit anyone within 7.9 range. 8.0 and up won't get the effect.
 
Ive spent some time playing around with the distance finder. using ranged will work up to 24.9 but willnot work at 25, this is really helpful when pulling becuase you have the max distance between you and the mob. Provoke is at 14.9 but not 15 hope this helps i get rather bored while farming so i try out different things lol. no clue about spells because i never really level'd a mage job yet
 
Ranged attacks are all 25; however I think the Distance plugin is not 100% accurate in reading the co-ordinates of both your char and the target. That's why a lot of people say that action X will not work at distance Y, you have to be 0.1 to 0.5 less than Y.

Ranged attack = 24.4-24.7 guaranteed; tested this one a lot
Aerial Armor = cast on yourself, party members must be <6.0 away iirc
Provoke = 14.1-14.8 for me, some people seem to get above 15

My drk spells seem to have about 20.6-20.8 range, I presume blm spells would be the same.
 
It depends on the surrounding though. If you're higher up then your target, your distance will be affected. Same goes for AoE spells, but as the average is about 20 for spells, 15 for provoke (I think?) 9.9 for AoE song buffs, 25 for range attacks, and 10 for AoE spells (Protectra, Barfira etc.).

also, I believe its "ability Range" for blue magic, as in physical "melee" spells are 5, and 15 (same as provoke) for ranged physical spells. Not entirely sure on that though as I never tried it out =/
 
Elevation has no effect on ranged attacks and what the Distance plugin tells you. In Castle Oztroja, I was farming nin scrolls a while ago. These are dropped off mobs on the ledges above the o.kote and fuma spawns.

While waiting for repops, I would often pull the meat maggots from below. If you're familiar with the area, you'll know those ledges are waaaay the eff above the maggot spawns.

If I was standing directly above a maggot, even though the vertical distance would probably be 15-20, Distance reported <1.0. Thus, it's apparent that FFXI has no vertical collision detection or distance differentiation.

Distance reports what FFXI reads - the distance from your character to your target, as viewed from a birds-eye perspective. Elevation has no effect.
 
Wait... I'm an idiot.

CmdrFly said:
Elevation has no effect.

This may be incorrect... I'm about 50-50 right now. I can't remember exactly what the deal was... forgive my error if there is one.

I can guarantee that Distance, if it does count vertical distance, will also account for that in it's numbers. I know I pulled those maggots from a distance of less than 25, I just can't confirm right now if that included vertical or not.
 
elevation does affect it, 'cause occasionally my max casting range goes up dependign on the elevation. My max distance ever was 22.5 if I remember right.

I also noticed while lvling BRD in Kazham, that Ballad's range with a horn went past 9.9 depending on where I stood.
 
Best Ranges for Damage with various r.Weapons
Gun = 3 to 4
XBow = 6 to 7
Bow = 9 to 11

Other Stuff:

50' Max draw distance
30' Max auto-attack range/log messages about mob actions
25' outter ring for radar on ninja (main or sub) and max ranged attack distance
26.8' max distance a mob can cast a spell on another target from
21.8' Max distance you can cast a spell on another target from
20' outter ring on radar, Magic and Blood Agrro range, [Mijin Gakure, Empty Seed, Death Trap] Range
16.8 Provoke, Pet Commands, and some bard spells
15' Sight Aggro Range, inner ring on radar, [Dream Flower, Stormwind, lvl5 Petrify, Self-Destruct(maybe)] Radius
10' ~Ra Spells, Wind/Voice Bard Songs, [Whirl of Rage, Mysterious Light, Fluid Spread, Fanatic Dance, Auroral Drape] Radius (centered on the mob doing the action)
8' Sound Aggro range, Bomb Toss Radius (centered on primary target)
6' Trade/Check range

Speacial Note: String Instrument range varies from 10'-20' depending on how much skill you have over the level of the song... ie, when you first learn a song, your range will be 10', when you are way higher than said song, the range will be 20'. idk what the skill to distance increase ratio is though :3

Sources:
http://ffxi.archbell.com/forums/viewtopic.php?t=4115
http://wiki.ffxiclopedia.org/index.php/Distance
and personal tests '-'; (though most of those were confrimed by these sources '-';; )
 
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