Dragoon Subs

Like everyone says, NIN offers nothing except survivability and cheap sneak/invis. SAM and WAR both offer damage increases, but SAM offers more damage mitigation than WAR by far. In the end, it comes down to which will offer the best exp/hr. As for sea, sky, etc. I think it comes down to what you'll be doing exactly. I recommend NIN for anything involving farming, it's usually safer that way in my opinion and farming is usually structured like meripos anyways. For anything else, I would imagine it depends entirely on the exact circumstances such as mob being fought, whether there is a SC, etc.


If you're DRG is equipped anything like your PLD, I don't think you'll have to worry.

I do quite fine considering my limited access since my character is still new. Thanks for your concern though.
 
Also, get Drk up there. That's pretty silly too because of damage output, magic w/ wyvern breath and everything. Magic just won't be as strong as if you have sch sub. However, you'll find times where a stun could save your ass while soloing. Once again, staff and spirit taker are essential for quick MP resolution.
 
Also, get Drk up there. That's pretty silly too because of damage output, magic w/ wyvern breath and everything. Magic just won't be as strong as if you have sch sub. However, you'll find times where a stun could save your ass while soloing. Once again, staff and spirit taker are essential for quick MP resolution.

mp isn't an issue, with most mage subs you can get up to about 400 hp cure for as little as 5 mp... ONE of the following is all you need for endless mp: mp sanction, ares body, or ethereal earring. (Ethereal earring requires that the mobs hit you for more than 33 damage a hit)

With drk sub you get mixed wyvern, with AF helm it only heals you when you're below 1/3 hp instead of 1/2 this lowers survivability but if you fighting easy prey you're fine. Personally I'd say /blu is best because cocoon is awsome you can get several different job traits and can stack a bunch of stats like STR/DEX oh and it counts as a mage sub so cures at 1/2 hp. /whm is nice too for -na spells.


as to why /war tends to beat /sam for max dmg on drg but not on drk?, I'd have to say I rarely used hasso in large amounts but I can see if I can find some mages who wont kill me for it and do some parsing. Jumps do benefit much more from /war rather than /sam (VIT mod, double attack works, haste goes to waste) also drg doesn't already get +attack abilities like a drk. it also probably depends on the PT some since haste's effects improve the more you have.
 
Well, Dragoon is gimped in the sense they haven't been given level 4 job traits like other DD's yet it still can keep up with them. It's pretty unfair in my opinion. Give them a level 4 for gods sake.
 
Jumps do benefit much more from /war rather than /sam (VIT mod, double attack works, haste goes to waste) also drg doesn't already get +attack abilities like a drk.

This.

Also, who needs a level IV job trait? Only DRK really gets a majour one.
 
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