I hope now that the mobs in dynamis wont ALWAYS call their Wyvern... those are annoying time wasters only worth it for Drain/Aspir on them.
Rappa said:So I'm thinking, is this going to make the dragoon Maat fight harder now since Maat will get this amazing new 2hr as well in addition to the wyvern he already had? Or for that matter, what about drg mobs in Dynamis?
Rappa said:If any other job ever deserved a new 2hr, I'd have to say it's drk. Honestly, Blood Weapon brings NOTHING to an xp pt. So if S-E gets bored and changes another one, I hope it's drk.
Stouter said:Thank god there's one of you. I'm positive that there's something out there, probably the brady guide or whatever it's called, giving drg's advice on what annoying as hell text to put into their jump macros. Lots of people are bad about it, but jumps have to be the most retarded, and the most pointless by far.
On bard and black mage I have no party talk in any of my macros, on ninja, ranger, and thief my only party talk is TP and ws. There is absolutely no reason for anything beyond that in exp, all you do is spam the chat log making it tougher for that rare case good rdm that watches for moves that need dispelled and enfeebles wearing, or that whm that watches for status cures being needed.
And a saying in your macro that is half clever the first time you see it gets very old after seeing it every 5 minutes for 3 hours. I've blacklisted people for the duration of parties due to really annoying macros.
That was part of the reason I thought that they wouldn't be able to change DRG 2 hour to a Job ability. If you read the changes though, it says only if the job is a Dragoon main will they be able to use the Call Wyvern ability.Stirce said:So now that call wyvern is no longer a 2hr, you think you can you use it when you have drg subed?
-Call Wyvern
The recast time for this ability will be reduced to twenty minutes. This ability will only be available when the main job is set to dragoon.
Stirce said:So now that call wyvern is no longer a 2hr, you think you can you use it when you have drg subed?
Playonline said:In the next version update, major changes are scheduled for the dragoon two-hour ability.
The development team does not consider the dragoon to be particularly weak when compared to other jobs, but we are aware that a large part of a dragoon's strength depends on the presence of his or her wyvern. After taking into account the wyvern's tendency to be quickly defeated in heated battles, and the dragoon's lack of a powerful special ability for use in missions and other critical situations, it was decided that improvements were necessary.
Simply raising the wyvern's HP and defense to increase its survivability would cause balance issues in other parts of the game. However, it was judged that improving the dragoon's two-hour ability would have less of an impact on overall balance, and so the following changes have been planned for the upcoming version update:
-New two-hour ability
The dragoon will be imbued with the strength of his or her wyvern for a fixed length of time, increasing the dragoon's power and adding special effects to "Jump" abilities.
-Call Wyvern
The recast time for this ability will be reduced to twenty minutes. This ability will only be available when the main job is set to dragoon.
-Wyvern
Wyverns will now have the equivalent of the job trait "Subtle Blow," reducing the amount of TP gained by opponents from the wyvern's attacks.
More details will be announced at the time of the version update.
Skaw said:Really though.. Blood weapon drains proportionately for the damage you do, doesn't it? It's not that it brings nothing to an EXP PT. It's that it brings nothing to the high delay of Great Axe, Great Sword, and Scythe. Axe, it's pretty decent I'd assume.
Unless the party needs to react to what you are doing, it should have no party chat lines. I get annoyed seeing other brds spam /p for every buff. I know you are doing ballad, I don't care to see it in chat line. If they really want to know what melee buffs, they can check the song in the top left of the screen which tells them what it does. Considering you repeat the same songs for hours at a time, they should know pretty well.Mortanius said:As a BRD, I do in fact put /p {Madrigal}, {Accuracy bonus} -----> {party} (or whatever song/stat it is) on my party buff macros. I like my party to know exactly what buffs they are recieving. It's just a simple little thing "This is what buff the party is recieving and this is what it does" thing. Not everyone knows what all the songs mean, so I do feel it best to explain them (when I run around like a madman casting Minuet, Madrigal, Mambo, March, or Minne how many people do you think would catch what stat boosts they got?) No /p in my debuffs or individual buffs; it doesn't directly affect 2-6 people so everyone doesn't need to hear it.
Rones said:The drg change seems nice, but still not the boost in dmg they really need. Sounds like nothing more than a glorified mighty strikes. I'm disappointed SE says they still do not see drg as too weak in comparison to the other jobs. At least SE is taking the correct approach in strengthening the weaker job rather than weakening the current strongest.
Rappa said:If any other job ever deserved a new 2hr, I'd have to say it's drk. Honestly, Blood Weapon brings NOTHING to an xp pt. So if S-E gets bored and changes another one, I hope it's drk.