You guys should seriously try out /SAM again, not only because of new abilities, but because of Zanshin being reduced to obtainable through subjob. This means your Wyvern would have Store TP, and Zanshin for when it misses.
Asssalt Jerkin is betterSkaw said:You guys should seriously try out /SAM again, not only because of new abilities, but because of Zanshin being reduced to obtainable through subjob. This means your Wyvern would have Store TP, and Zanshin for when it misses.
Bajaratt said:That'd also require actually wearing it when not in town, which I don't think I've ever seen a drg do.
delsus said:Asssalt Jerkin is better
Oh, I thought you had to wear it when you used the subjob ability to give them the effect.Uzor said:You don't have to do that. You only have to wear it when you call your wyvern and when you zone for it to work.
Store TP fair enough but it has store TPSkaw said:You're assuming Assault Jerkin will be as beneficial given two handed haste, accuracy, and stength bonuses now.
The accuracy is pretty paltry as is, and will the benefit of Store TP increasing Breath Damage, and Zanshin increasing DoT outweigh the Attack+ for you?
Thats why things get tested, to answer questions like this.
CmdrFly said:Does the wyvern actually get all subjob traits though? I was led to believe it was only 1 trait per sub given to the wyvern.
Bajaratt said:Oh, I thought you had to wear it when you used the subjob ability to give them the effect.
From my understanding, they do. Subbing WAR gives them both Attack Bonus and Double Attack, so I assume they get Defense Bonus too.Does the wyvern actually get all subjob traits though? I was led to believe it was only 1 trait per sub given to the wyvern.
Skaw said:Erm, I'm pretty sure Wyverns don't have Store TP naturally. They were given Subtle Blow. Entirely opposite effect.
Easiest way to find out would be BST sub. 37 would net you 3 killer effects and a resist slow or two, obviously the resist slow wouldn't be part of the test.
Jakey said:oh good my wyvern might parse 2.6% instead of 2.5%!
what she said, also if I'm not mistaken it will only heal you, not PT members, with brd sub (whm rdm or blm subs heal at 1/2 hp for any PT member with AF helm)LadyKiKi said:With BRD sub the healing breath trigger is 33% HP. (value with AF Helm on)
sup taking hate every fight cause you outparse everyone in the PTTagrineth said:Thanks for the advice, non-DRGs, but we'll take it from here.
/SAM will become as good for DRG as it will become for any other job that can use a two handed weapon.
In other words, I get the feeling /WAR will still be better.
Oh and Jakey - sup 3min super jump