java said:
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im confused.... drg have them vits them hps and them armors with goo def. if they cant take a few hits until provoke timer is off again for the pally... then it would be a <no thanks> but... whats an average fight time for an IT++ mob for you? 2 minutes? 3 minutes? if its anywhere past 3 minutes he can SATA super jump every other fight. which means... he will take a few hits every other fight... but thats pretty much what SATA partners DO. would you rather have a dark knight thats already charging enough hate to add ALOT more with no way. abosulutly NO WAY to ditch hate (except killing monster.. that dosnt count

)
sorry keits.. but sometimes you make very informed posts with logic and information backing it up. but i just don't get this one.
This post is very uninformed, IMHO. DRG has okay HP, but they do not have high VIT. They cannot wear anything better than scale (RDM can wear this too..). The SA and TA timer is 1 minute. This can be performed
5 times before the DRG is truely prepared to shed the hate again. So, by having a DRG and a THF, you are asking the THF to ingore that his SATA are up 2-3 times per fight, and wait on the DRG? Or are you saying that the DRG takes hits well enough?
They dont.
There are 5 suitable tanks/backups in the game... and it has a lot to do with combat abilities/skills (much moreso than basic stats). PLD, NIN, WAR, SAM, MNK. DRG is not a suitable backup tank, and they only reason they Trick-Tank well is because they can "shed hate". But the timer on the main hate-sheder is far to long.
You would probably never have a PLD or NIN in your group as a trick tank, so ill skip those.
WAR, obviously, has average proficiencies (C) in evasion, and I believe C in Parry and Shield too. The best thing about WAR is that it can sub /NIN, to dodge 3 hits (6 if utsusemi is ready to cast again) before ever taking damage. If they do wear before the main tank gets hate back, he can use Defender. They may also wear Plate armor, the heaviest class of armor in the game.
SAM can wear Chain armor, the 2nd heaviest class of armor in the game. They have pretty average stats, but a B+ in evasion, and an A+ in parry. They also have Third Eye to evade one free attack, and at later levels Defender and Tonosama Rice + AF Gloves for added DEF.
MNK cant wear anything heavy, but they have the highest natural VIT in the game. Couple this with a B+ in evasion, A+ in guard, A+ in counter, and a Dodge Ability, and MNK makes a wonderful temporary tank too.
The above three jobs can Trick Tank anytime the THF is ready to drop SATA. DRG cannot. Thus, DRG limits the party. And I wont even discuss the extra mana use/downtime that a Wyvern inflicts on the party. Its just stupid.
I dont hate the idea of DRG. In fact, I origionally intended to be one. But do your research before you call me 'uninformed'. There is not a single thing a DRG can do that another job cant do better. Playing DRG, as it stands today in FFXI, is like playing a NIN damage dealer. They dont get parties because smart party leaders think of them as a last resort.
Oh... and PS~ Polearm sucks ass for renkai.