Drg or SAM

DRG or SAM

  • DRG

    Votes: 0 0.0%
  • SAM

    Votes: 0 0.0%

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Meeze your the only one to say anything different. Why is there no SAM in here to correct this?
 
not sure, but when my sam hit 50, i purchased the store tp+6 legs, i was not recieving an extra 6 tp per hit. my sam is currently lvl 55.

from talking to sams, i think it is store tp+6=1 tp upon meditate. i just remember being pissed i wasnt getting 6 extra tp a hit so that part may be wrong.
 
lol but the ability that you get at level (10/20 i cant remember) does give you an extra tp a hit?
 
Meeze, does that mean lose lv50 pants are a waste of money and i should not buy them?
 
DRG 4tw!!!!!!! :twisted:
now I just need a SH /sigh
 
The Druw said:
SAMURAI DO NOT GET WHEELING THRUST.

It's a Dragoon SP Move. -_- Please, atleast know what you're talking about. Here's my take on this topic, coming froma DRG.

Oh, and if unless they have an A- atleast in Polearm, their gonna cap like 4 points lower, and Penta Thrust is based mostly off the ability to hit the mob, 5 Hit WS. So you'd need Hachiman gear to do it properly. And by then DRG has Wheeling Thrust and is opening Light. And....since when is Detonation a demanded SC? =/

What exactly is this about? Pure Skillchaining, or SATA?

Heh, thanks for pointing out how usefull Penta Thrust becomes for skillchains in exp party. In some situations there are mobs weak to Wind, but rare at best. I'll remind my Sam buddy to leave his Polearm skill at 0. At lv40SAM and my 40NIN....for Chain 5 or 6's...200-250dmg Enpi > 150-250dmg Retsu = Distortion (open at beginning) to another 200-250dmg Enpi > Viper Bite......... >pwns> Double Thrust. (But our gear is loaded...pcc, jujitsu gi, snipers, o kote, horo kote...all str gear at that lvl for macro swap etc)

I shoulda looked it up, want things done right - diy. Too bad they can't use Wheeling Thrust to open light at that level.
Doesn't mean they can't make Fusion for a Dark Knight or Thief to close for big numbered light SC's. Or make one of the most powerfull Distortions I've ever seen. (Besides Ground Strike > Steel Cyclone LOL)

I had a static going with a SAM back during lv65-68 or so. We continuesly destroyed mobs with SATA Spinning Slash 900-1.4k >>> SATA Tachi: Gekko for 800-1k for Distortion. This combo was pretty damn fun. Especially when the Tanks hate and the SATA Gekko (onto the tank) COMBINED can't take hate away from my Spinning Slash -- But that's another story.

So again.....Afterhour....why are you questioning this.
 
even though im a drg im not just saying this but a drg can super jump to lose hate and get it back on the tank....would you rather have a drg in low hp or a sam dead?

oh and btw drg and sam damage isnt all ws.....ever heard of DoT? drg and sam are both good at it.
 
How do you figure that a DRG hits harder? All of their weapons that are faster delay are at least 10 DMG less that the GT of the same level, and if it is a high DMG polearm then it's delay is huge. The Wyvern is the only thing that keeps DRG up with SAM but SAM can WS more often than any job in the game period. SAM can also take more DMG than a DRG can. Unless they got all ACC gear on. SAM also got Third Eye. That's one hit that won't connect every min. When I would tank as a SAM I got pretty good at using my Third Eye macro right as the mob used its special attack. That ability right there makes SAM better in my opinion.
 
store tp doesn't work like that. it works upon meditate, not upon each hit.

nope it works each hit. Without Meditate enhancements it'll always give 100TP per meditate, no matter how much Store TP bonuses it has.

from talking to sams, i think it is store tp+6=1 tp upon meditate. i just remember being pissed i wasnt getting 6 extra tp a hit so that part may be wrong.

the amount of TP raised is totally dependent on the delay of the weapon. anything above 400 delay it would take +4 Store TP to raise it one point, the Store TP attribute on a SAM is +2.

in lamens terms you have Ushikirimaru which is 450 Delay. normally you'll get 12 TP naked, add 4 Store TPs attributes you'll gain 14 TP per hit. add Hachiman domaru you'll gain about 15-16 TP Per swing, which is generally how much I make right now.

Meeze, does that mean lose lv50 pants are a waste of money and i should not buy them?

unless you have 50 cap battles it's rather pointless to buy them. AF is much better. Save for Hauby
 
oh and btw drg and sam damage isnt all ws.....ever heard of DoT? drg and sam are both good at it.

SAMs do less DoT than DRG, the fact you can SC multiple times more than makes up for it.

SAMs dmg is all about the WSs
 
meeze said:
store tp doesn't work like that. it works upon meditate, not upon each hit.

Nah man store TP gives more TP with every hit, no matter how ya do it meditate ALWAYS gives 100 TP except for certain Enhance meditate items.
 
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