easier for THF to trick off tanks

Villarel

Airship Passenger
Adventurer
Joined
Jun 23, 2004
Messages
242
The job ability "Sneak Attack" can now deal critical damage to an enemy from any direction when used in conjunction with the job ability "Hide."

Trick only needs to be behind the person you are tricking onto. With the update, the THF can go behind the tank, hide, sneak+trick and do full damage without having someone turn the mob.

^^nice!
 
I forgot about the 5 minute timer on Hide. But still very cool^^.
 
Hmm, sounds interesting, something to look foward too once I get that ability, wonder why they decided to do it though..
 
For real?!?!? I haven't checked out the update thing yet, but... omg... I'm so freakin' pumped. I just hit 45 last night... and... and... I mean, shit, the animation for Hide looks so cool already, but you're telling me I can actually use it in combat now? Freakin' sweet. I feel like I'm a Shadowdancer in Dungeons and Dragons now... Time to add a little bit more into the roleplay of the oft maligned Runekane :)
 
ugh the change is overrated

its like one of those cartoons where you have someone sitting on top of an animal with a piece of meat dangling like 3 feet away from the animal.
 
there goes Daimus ranting again ^^

don't you Thieves have coffers in Oz to keep you busy?
 
coffer camping is so mind numbing that its possible to rant AND look for coffers at the same time :P
 
Daimus tested out the change to Hide and Sneak Attack. He said it doesn't help because he loses Hide once he uses his weapon skills. Please correct me if I'm wrong.
 
I think this new ability was put in for Ballista, more likely than not. It seems to me to be best used on players who might constantly spin in order to avoid being SA'd on.
 
I'm pretty sure it was implimented so that THF/??? could remain competitive with DRK/THF and SAM/THF past 60 (where /THF can do hate control better AND without a partner).

The 5 minute timer on Hide hurts it a bit, but its still awsome that its there.
 
From what I've been reading on Allakhazam, it doesn't work on sound/smell detecting mobs. I haven't experimented myself though, so that's just hearsay.
 
While this is a fun ability i like to do now when soloing a littl ebit tougher guys i think a different one is MUCH more useful. I think being able to use crossbows makes us an even bigger asset. I now need to level marksmanship to can spam acid bolts. I saw a JP war doing this in a PT of mine and i got the idea for it. Never realized we couldnt use crossbows before but now that we can....MWHAHAHAHA...
 
I'm pretty sure it was implimented so that THF/??? could remain competitive with DRK/THF and SAM/THF past 60 (where /THF can do hate control better AND without a partner).

The thf job digresses at 65 not 60. And the reason for the backward move is not because X/thf control hate better.
 
Daimus said:
I'm pretty sure it was implimented so that THF/??? could remain competitive with DRK/THF and SAM/THF past 60 (where /THF can do hate control better AND without a partner).

The thf job digresses at 65 not 60. And the reason for the backward move is not because X/thf control hate better.

you finally agree? 8)
 
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